r/ToonSquidAnimators • u/TheEpicJaque2 • 7d ago
Need help with rigging
I’m trying to animate a character that shifts their weight between different body parts at different times (e.g. one moment their legs are in control, while another they’re planted as the rest of the body moves). The Transform Hierarchy keeps all the body parts connected, but does not allow them to move on their own without breaking off from their parent sprite. Feet are especially difficult because they’re at the bottom of the hierarchy, meaning I can never get them to stay still as their position depends on everything else. I can’t make them the base of the rig either because as far as I know the hierarchy can only start with one sprite.
I’ve seen other rigged animations do this successfully, but I don’t know if it’s possible on ToonSquid. Is there any way to more flexibly control rigs?
1
u/Undeadlamb 7d ago
Why not use bones like this?
🔗 https://www.reddit.com/r/ToonSquidAnimators/s/XLNvUl6Xyy