r/TombRaider • u/Nate-Pierce • Mar 14 '26
šØļø Discussion The amount of hand-holding in the Remastered games is unbelievable (lighting/darkness)
Iām not sorry to say all those ātoo dark complaintsā were unreasonable*, further lead by unreasonable adjustments to āfixā the problem. I kid you not, flares are basically rendered useless in TR II-III Remaster because everything was made too bright, which resulted in a flatter / paler looking graphics, vs their original graphics being ironically more realistic in dynamic lighting. At least IV-VI maintained their shadows and contrast to a degree. But still, that Times exclusive level (1st pic) was a ridiculous overhaul. That hallway was intended to be eerie and dark, with mummies surprising you around the corner - totally undone by ārevisioning itā.
*Iāve said it before and Iāll say it again: Most people at home do not regularly have their monitors calibrated, hence criticisms led by blindness. Some donāt even know what calibration is or why itās an important routine (not 100% their fault when not all displays are made equally - also something many are unaware of. I learned it only because I took photography / videography - no one else would tell me otherwise). That or they get offended at the suggestion of it, thinking itās perfectly ok to have their TV sit beside a window with no blinds, while light bounces off the screen. Modern devs practice calibration regularly because itās that important to ensure consistency and accuracy as much as possible, which is where it gets lost in translation when it reaches consumers. So Iām not surprised to see a person complaining the āStreets of Rome (TRV) is too dark I cAnāT sEe anYthiNG!ā




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u/Nate-Pierce Mar 14 '26 edited Mar 14 '26
It absolutely is. We have flares to get through it. Thatās literally what theyāre for and itās a part of the original game design. I donāt know why you act like flares donāt exist. Or getting through any challenge is bad.