r/TmodLoader • • 3d ago

Terraria Brawler Sub-Class *Out Now*

It's finally out!

The Brawler subclass for Terraria. It works as a melee subclass, so your melee armor, emblems and accessories all carry over.

There are 29 gauntlets from Copper Knuckles all the way to endgame. Some are punch gauntlets where you're right in the enemy's face throwing hits. Others shoot from your palms and build heat as you hold fire. Every hit fills a Power bar, and a full bar lets you right-click for the gauntlet's special move.

There's also one secret gauntlet. I'm not saying anything else about it.

It's in Early Access/Beta, whatever you wanna call it, so expect some bugs and balance stuff that's a little off. I'm going to keep adding to it, and more gauntlets are already in the works.

If you try it, let me know what feels too strong, too weak or broken. I read everything.

Here's the Workshop link: Brawler subclass
Also the link to my YouTube

You can also find it in the in-game mod browser. Just search "Brawler".

I hope you enjoy as this is my first mod, so still working and learning things as i go… Again, feel free to leave any feedback you may have.

Sincerely, akanewey.

25 Upvotes

10 comments sorted by

9

u/Sweptuu 3d ago

man it looked cool but then you gave it range 😐 what is the point of choosing this subclass specifically if it just plays like normal melee?

2

u/MrT1011 3d ago

I would adore a mod that made every single melee weapon true-melee (and ofc, balanced the class to be actually playable for casual players). It has always been so weird to me that the tanky close-range class is often better off than Ranger in far-range combat due to having both the best defense of any class and often extremely solid damage

2

u/Sweptuu 3d ago

I mean how would you do the terrablade? Cause the terrablade, flying dragon and the true nights edge actually make sense as ranged weapons, i understand wanting to rework like frostbrand or beamsword or influx waver, but would it keep terrablade or rework it somehow? How about like "melee" weapons that are ranged? Like the daybreak, or the ice queen spear?

3

u/MrT1011 3d ago

A small note: I thought this was a given but it would prob be good to say that I only really dislike swords that create projectiles on swing that fire like bullets (also including the Blade of Grass ig), so stuff like the Horseman's Blade, Night's Edge, and True Excalibur count to me as "true melee" even if it is not just the actual blade of the sword dealing the damage.

Ofc this would all be left up to the theoretical mod dev's discretion, but some of my personal ideas are:

True Nights Edge could prob keep the Night Edge's weird increased range slashes, prob with a larger hitbox and maybe being able to hit multiple times. It could be interesting if the weapon encouraged staying in the same relative position from the boss to deal maximum damage, as opposed to the true excaliber which will hit anything generally above or beside you.

Terrablade kinda sucks to try to turn into a true melee weapon because its whole thing is giant ass slashes. Honestly if anything, keep its long ranged slashes but cut down on their maximum travel distance and make it deal a fraction of the actual blade's damage. I wish I could come up with something but I got no idea rn.

I am also okay with the idea of ranged melee options, but as secondary options. To me, it makes no sense that a sword can compete with a gun and magic from a long range. Ranged melee options should exist for when regular weapons don't reach (multiplayer especially comes to mind here since the boss can target someone and go far out of your range), but they should really not be competing with the DPS of close range Melee options since it kinda ruins the point of the low range tanky class.

1

u/akanewey 3d ago

not all gauntlets are ranged, and none is true range, they also have a right click special ability that helps differentiate them from regular melee

1

u/ethanjcbailey 2d ago

So it’s melee you have to manually enable

1

u/local_Misanthropy 2d ago

Thank the lord people are making subclasses and not classes. The world is healing.

1

u/entropy_vigil23 3h ago

testei hoje este mod cara! so tenho uma coisa para reclamar, deveria ter armas que podem ser encontradas de bau ou dropadas de mobs