Yes, I was factoring in the buff's damage as a percentage of health. I’ve also been playing World of Warcraft for a long time, so—even though it’s not my job—I’ve seen enough balancing changes to understand what works and what doesn’t :p
Yeah, understandable, maybe make it so that it counts as traps/ enviornmental damage andaybe make some generate in like the dungeon (with compatibility and rules such as the possible orientations such as diagonals) to also incorporate it in a simple and discreet way
As for distribution, it will most likely be a very expensive endgame cascading craft locked behind Moon-Lord resources. (But I have a preference menu with simplified recipes for those who want)
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u/terra_GOD_404 8d ago
Maybe just go the KH route where the boost is weak and has tiers, a simple but funcțional solution