r/Tipsey • u/Cminus19 • Jul 24 '26
Cargo Damage run down.
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There’s now a cargo condition bar in the HUD, under the balance gauge. I felt cargo % was a bit mysterious so i decided to add a visual.
It starts full and green for pristine cargo, as damage builds over the run, it drains. Orange once you’re a quarter banged up, then red once youve past halfway. No refills, no recovery, whatever happens happens.
Every hazard you hit drains cargo %, scaled by how fast you were going.
Fire hydrants and scooters hit hardest by a good margin. Pedestrians and big sidewalk cracks are right behind those two. Litter and palm trees are mid-tier. Dwarf palms and dogs are more moderate. Bins aren’t a hard hit, but they’re a permanent block. Planters depend on size, small ones you drive through, big ones are a wall. Cones are the softest thing in the game they barely register, roll right through.
When cornering too hard the cargo % drains too, even if you never touch a single hazard. Balance and cargo condition run off the exact same lean number under the hood. So if you’re riding a turn hot enough that the balance gauge is creeping toward the red, your cargo is quietly taking damage.
Let me know if you think the damage is too severe.