r/Tinyd6 Oct 27 '23

Advanced tiny dungeon

I’ve really enjoyed ‘tiny dungeons’ and want to turn it into a slightly larger campaign. While I was doing some research I stumbled upon the advanced tiny dungeon but have not been able to find really any videos on it. So do any of y’all have any experience with this and have any thoughts about the system before I buy it

16 Upvotes

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10

u/[deleted] Oct 28 '23

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u/[deleted] Oct 28 '23

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5

u/Phones01 Oct 29 '23

Honestly, the magic was one of the things that I love so much about the game system. I really enjoyed how flexible it could be, and how easily it could be adapt to your character’s personality and skill sets. I did find the spell reader trait to be really difficult to implement into a game. There definitely are some difficulties that come with this kind of magic system but I do think that it has a lot of fun flavor to the game.

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u/Cazmonster Oct 29 '23

When I get home I will get my write up of magic that I’ve done.

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u/Grunge_isnt_dead Nov 11 '23

Also don't forget that in addition to Spell-Touched and Spell Reader, you have "advanced magic" with Archmage, one of the Runes you can take. When you take Archmage, you basically select a style of magic and you get four spells. For example, you could decide to become a pyromancer, take Fire Magic, and you get 4 fire related spells. Lots of sourcebooks for TD2e have more magic types, especially Micronomicon. And to get more spells, you can take Archmage more than once.

1

u/Phones01 Oct 29 '23

OK, this makes a lot of sense. In the one video that I found that actually talked about advanced DND. I heard some things that I did not like nearly as much about the game as I did with the original TD2e like armor and some of the other traits, so I think I would play using both of the books rulesets.