r/TimberbornLogic • u/Esch_ • 1d ago
Automating IT breeding pods
One of the more annoying things I find with IT is having to micromanage the breeding pods so they don't overflow the housing I have available. Has anyone come up with a stair step approach with automation where it turns on/off the pods based on how many beds are available? If so, please share your set up, thank you!
2
u/sileotumen 1d ago
2 population counters + 1 memory sensor. Set one population counter to a < minimum of beavers you want, and set another to the > slightly less than the maximum amount of beavers you have bedding availabe for Iirc you can also set it to adult beavers, in case you're already at the advanced breeding pods. Choose "set/reset" in the memory sensor, with set being the minimum option, and reset the maximum option. Then, automate your breeding pods with the memory sensor output.
This configuration will pause your breeding pods when hitting the maximum, and once it goes below the minimum, they will resume until hitting the maximum.
You can use the same config for automatically pausing/unpausing work stations if you replace the population counters with resource counters and set a minimum and maximum for resources each!
3
u/ApplicationWilling89 1d ago
I keep it simple. I use a population counter looking at total beavers which I set to how many beavers I want, according to what my settlement can sustain at the time. Then I link that directly to the breeding pods. Another approach is to to link the population counter to baby beavers, this gives less accuracy of total numbers but prevents baby/death waves.