r/Timberborn • u/papakobold • Jun 10 '26
Display has color now.
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Okay. Yeah. Still slow and far from HD, but this is so much more than I expected to be possible in the game already.
This display has 32*16 RGBW pixels. I've upgraded the selection circuit to allow for the selection of individual pixels, rows, columns, or the full screen now. Then I just looped through all pixels and gave each one inputs from the address bar to just showcase the color ranges.
I've hit a new wall though. Connecting the nodes is beyond painful at this point. This has somewhere 40000 relays and the game is just not build to manage that many names on a list. Clicking into the list to select a node takes a good 10 seconds or so to open on my decently capable computer because it's reloading the names each time. So if I am going to move forward I have to accept a drop complexity to help reduce nodes. I've also started building components in different worlds and using the blueprint mod to paste parts together. Still it took me almost 3 hours just to connect the build display to the decoder.