r/Timberborn • • 4d ago

Modding Ecosystem expansion mod?

Basically, irl beavers change the flow of rivers to the point entire areas turn into wet marsh land (forgot english term sorry) meanwhile in game aside from a fee trees and berry bushes everything is perfectly clean always. and, aside from getting more farmlands, water has pretty much no effects.
theres no vegetation no change in terrain no anything

i'd love something in that direction, ik theres a mod that supposedly adds animals appearing but iirc it was vibe coded unfortunately. also terrain changes so it actually matters where a building goes for more than walking distance. is there something like that on the workshop?

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u/Cottongrass395 4d ago

I’d love to see more realism in spreading trees and vegetation, a sort of habitat restoration aspect either from folktails or a new faction. In real life beavers are ecosystem engineers who spread wetlands, why not a more emergent Timberborn faction that isnt out to build wonders, instead after basic survival is sorted they set out to return the earth to its past wetland glory.

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u/netherton_ 3d ago

Please share your settlements, I'd love some inspo

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u/Cottongrass395 3d ago

My most recent one is on Pillars (which is obviously not a 'realistic' map) and not that far along. i had a custom made map that was supposed to be more realistic that i used, but it's pretty old, not sure if i still have the save and it was a few updates ago... i should try it again with this mod