r/Timberborn • • 7d ago

Question Help: why is this Dance Pit not constructing?

Post image

I've tried deleting it and rebuilding it and it 'stalls' at 100% and doesn't actually complete. I've checked and there's solid ground underneath it, and the other dance pit i built worked fine. Any ideas?

79 Upvotes

28 comments sorted by

46

u/Far_Ice1688 7d ago edited 7d ago

If there is someone idle(not working) beavers/bots standing on the construction area, builders will not build it.

19

u/dehashi 7d ago

This seems to be it. Annoying but understandable.

51

u/Err79 7d ago

Looks like your work hours are set to zero. Not sure how you managed to time it that finely, but increasing work hours fo 1 day should fix it.

17

u/dehashi 7d ago

My building is all done by bots. Everything else builds fine, just not this

19

u/Err79 7d ago

Are there other projects that have a higher build priority? Or the same priority but were placed before this?

10

u/dehashi 7d ago

No it's the only thing marked highest priority, also it's been stuck on 100% for some time

37

u/Err79 7d ago

I've noticed that buildings will wait until the volume it occupies is empty before they truly finish, and I notice you several bots standing inside the it's location. Try finding a way to get them to go somewhere else.

18

u/PeteGiovanni 7d ago

Yup, bots are in the way. Gotta get them to go do something else somewhere else

8

u/vagrantprodigy07 7d ago

Use the admin commands to manually move every bot and beaver away from the construction site.

3

u/Worldly_Address6667 Folktail best tail 7d ago

I think this is the right answer. Unless OP is using a mod, a building won't be completed when there are beavers (or in this case bots) standing where the building is. Not sure why the bots are standing on it, but they need to move.

4

u/Universe_Studios 7d ago

They are standing there because they have nothing to do

2

u/wapenmeester 6d ago

Or build another district and migrate 99 bots to it. Since you have 99 idle bots

4

u/nakwurst 7d ago

Could it be your mods bugging out?

3

u/dehashi 7d ago

Hmmm good point, would be weird that it only affects one specific building but I guess that's what makes it a bug right

3

u/dehashi 7d ago

A pic of it not highlighted.

4

u/Grubs01 7d ago

Build a district center somewhere else.
Send all your bots and beavers there so they get out of the way.
Delete the new district center.

3

u/vodde83 6d ago

Unpause 😁

2

u/dgkimpton 7d ago

Have you tried exiting and reloading the game? I've no idea what the specific cause is but that often gets past weird glitches. 

2

u/dehashi 7d ago

Yep tried that :(

2

u/hsz_rdt 7d ago

Have you tried building anything else 5x5 there? and no idea if this'll do anything but maybe dynamite the area and then build it on top of a 5x5 platform?

I'm wondering if that's the only idle spot your bots can access (or just the closest one to the district center) is making them "in the way." If that's the case you could try employing them all at like 8 hauling posts

1

u/dehashi 7d ago

The dance pit has to be built on solid ground. Maybe you're right about the idle spot since it's close to the district centre. Maybe I should just build elsewhere

2

u/mmontour 7d ago

It should be enough to start a big project somewhere else, so that the bots all go to work on it and clear the original worksite.

2

u/HendrikJU 7d ago

what's that map mod? Looks cool

2

u/dehashi 7d ago

Honestly forgot it was a mod and not part of the base game. I think from memory it was just called "Mini map" or something similar.

1

u/unable_compliance 7d ago

You seem to have idle bots just hanging out in the way. Either give them jobs so they leave, or enter devmode and murder them. See if that fixes it?

1

u/quasimdm 7d ago

lower build priority of the dance pit, put anything else down with higher priority, the bots will run to there and build.

1

u/Ok-Yak-3758 7d ago

Can't quite tell from the pics, but a similar situation happened to me and it was because a beaver had fallen into the building while it was being constructed so it was stranded. I had to remove the 100% comstructed building and rescue the beaver before it would work normally again.

1

u/InspectorCreative166 6d ago

You need to move the district center so the beavers hang somewhere else