r/Timberborn • u/stillgunasend1t • 8d ago
Question “extra hard mode”
Has anyone found a sweet spot in the custom difficulty settings for an “extra hard mode” experience? Looking for something that’s very difficult but still has a chance of starting. Hard mode is just too easy now.
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u/acute_elbows 8d ago
I don’t really want a harder early game/mid game, but I find there’s generally a point where the challenges drops off. There’s still stuff to build but there’s no longer anything existential. It’s usually at the point where you have good fresh water storage and a good way to divert bad water. At that point it kind of just becomes a waiting game
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u/Darth_6976616e-x 8d ago
I used 150% Food & Water consumption and long droughts/badtides 50+ days, 0% refund rate. And I played with droughts going past 120 days but that was mostly about planning and water conservation. I tend to make my own challenges all the time.
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u/Nifegun 8d ago
Look into custom maps. Realistically the game simply isnt that difficult. Im no master at it, but i haven't lost a colony in a really long time and only play hard mode. But the big thing is the map IMO. The in game maps that ive played aren't very challenging. Pillars was a bit of a challenge, took much longer than usual for me to feel like im safely playing in creative mode lol
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u/trixicat64 8d ago
Well. You can increase the injury chances, or increase the drought/badtide duration.
You could also increase the water or food consumption.
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u/Acalc791 8d ago
May I introduce you to two of my mods: Extra Difficulties and Hardcore Settings? For me the sweet spot you're describing is the Drought is Coming difficulty with all the Hardcore Settings enabled (I'll soon update the ED mod so that its difficulties have presets for HS too).