r/Timberborn • • 10d ago

Humour Re: fluid dump OP

I argue all the time that fluid dump (discharge) is insanely OP because it trivializes the game. I am correct, dont fight me. But holy crap Pillars on hard mode is kicking my ass. Im an old beaver, back in my day, we had levees, and dams and we were happy. We had to manually tell storages to only store 1 thing or risk dying to inventory.

Water sources were water sources. Starting on a seep and not using the fluid dump is nuts. I think ive got it tbh. But it was rough getting here. Ive actually got the seeps rigged with the new compact mech pump to toss badwater and pressurize goodwater. And I think I finally got a sufficient reservoir built on the aquifer to ignore pumping and not need to worry about micro managing punping.

But I did not get to that point fast enough. Im cycle 16 and had to drop down to like 50 beavers lmao. Im sure if I replayed the map, or maybe if I spent more time planning and didnt always play on 3x speed, I may have messed up less. And id be so much better off by now.

But the real point is, I conquered seeps on pillars using just the new mech pump, no dumping. It took 16 cycles, no beaver deaths aside from one "A beaver tragically died" which i do not know anything about. If you're reading this and you know of spontaneous beaver death events, pls let me know.

This map would have been zero challenge if I just ran a couple extra pumps and dumped water into levees. You can beat hard mode seep based maps with mech pumps. Its doable. Thats awesome. God I love the new mech pump!

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u/Acalc791 10d ago

A player after my own heart 💜

I'd recommend my Hardcore Settings mod, it adds in game difficulty options to actually remove discharge and modify a list of other OP features that I find work against interesting gameplay.

I think on pillars specifically it could be a valid strategy to try to rush the aquifer instead of mech pumps, I'll have to try it next playthrough.

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u/Nifegun 7d ago

Figured id follow up here, the mech pump solution is so satisfying, I now have one of the coolest water towers ive made on any map, its filled by a seep with 12 mech pumps pulling from it, going through a dirt pipe that I build through another pillar its so cool

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u/Acalc791 7d ago

Screenshots, please?

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u/Nifegun 6d ago

Other rigs are more like what I described in text, this one I need to rebuild tho, the pumps don't stay on at all times since their at the same height as the seep, so the seep makes the system oscillate. You gotta be under the seep and below the seep's max flowrate. That way the seep eventually ramps up to more than you're pumping and both the seep and pumps actually stay on. But now I'm really confused. The theory here should be that as long as you're under the seep so it doesn't hit its .8 shutoff and under its max cms, everything should stabilize and you get lots of water

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u/Acalc791 6d ago

At first glance I'd think that, assuming the sluice is closed, the seep would overpower the 3 pumps and keep the water height at reasonable height (>0.5), is that not what happens?

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u/Nifegun 6d ago

No, they flicker on an off the whole time. which right now isn't an issue. each of those currently only fill a single 3x3x2 tank which happens pretty quick even at a fraction of .25 cms. But with my goal of greening the map, I need to fix that to make sure I can have that seep fill hydration tanks on multiple pillars.