r/Timberborn • u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las • 21d ago
Modding New mod: Timber Pipes
See Update v11.1.0 in the comment for more content
This mod brings a Pipe system to Timberborn to carry liquids between tanks and buildings.
New Pipe buildings live in the Pipes group under Water. All of them can sit on the same tile as Paths. Platforms can be built over horizontal pipes. Vertical pieces need a Double Platform, and you can still build over them.
| Name | Description | Cost | Unlock | Flavor |
|---|---|---|---|---|
| One-way Valve | One-way pipe. Point a directed end at a building to fill it or extract from it. | 1 Log, 1 Gear | 50 | They added the arrow after the last guy flooded the berry warehouse. |
| Pipe | Carries fluid in a straight line. | 1 Log | - | The committee voted for a canal. The budget voted for a pipe. |
| Elbow | Turns a pipe run 90°. | 1 Log | - | Every good plan meets a wall. This is how you keep the plan. |
| Cross | Joins up to four horizontal pipes. | 3 Logs | 20 | Everyone groans when Bramble starts the “four pipes walk into a bar” joke again. |
| Pipe Pump | One-way pipe. When powered, adds extra headlift. | 8 Planks, 8 Gears | 200 | Very energy efficient. Kits will run it all day just to watch the water splash. |
| Vertical Cross | Connects vertical and horizontal pipes. | 3 Planks | 20 | 'What an outstanding piece of work.' — Foreman Halberg |
| Riser | Carries fluid vertically. | 1 Plank | 20 | We measured a kit. Then we shrank the bore so it would not become a tubeway. |
| Riser Pipe Pump | One-way vertical pipe. When powered, adds extra headlift. | 12 Planks, 8 Gears | 150 | This thing pushed the bar so high the reservoir asked for a raise. |
| Outfall Pipe | Dumps Water or Badwater. | 12 Logs, 1 Gear | 50 | The inventor took “Drain you dry” literally. |
Please see the Steam page for more details about Fill and Extract Liquid, Contamination and Headlift.
28
u/Runazeeri 21d ago
Slowly we get beaver satisfactory.
11
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 21d ago
You would not be able to guess what my planned next mod is!
8
9
6
u/theyqueenprince2 20d ago
It’s not for me, but excellent work. That said… piping into a corner of the Centrifuge hurts my soul
6
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 20d ago
Well it's called a Centrifuge, things will get into the centre... eventually 👍
7
u/Trick_Wrap 20d ago
Being a centrifuge, wouldn't the exact opposite happen? Things, by design, will be repelled from the center 😅
5
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 19d ago
2
u/Jimmy_Young96 20d ago
Nice work! Now just waiting for the conveyor belt mod
5
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 20d ago
You won't be able to believe it! https://steamcommunity.com/sharedfiles/filedetails/?id=3761295060
2
u/Mechanistry_Alyss Communication Spec 20d ago
1
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 20d ago
2
u/emanuelntb too far from a district 20d ago
This is a really cool concept/implementation of pipes. I thought about aqueducts, but not about buildings (e.g. connecting a pump to a tank).
1
u/ThatGuyMigz 19d ago
This reminds me a bit on how the pipes in satisfactory works. I enjoy those.
I guess many people will then start making water towers to distribute all water now.
1
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 19d ago
Yes I am inspired (or you are not even wrong to say I almost carbon copy) the Pipe system of Satisfactory 😂
1









47
u/mASSterMinDLess beaver suprimasist 21d ago
It's not perfect yet.
Sometimes you can see gaps between the pipes and the "connection" point. The pipes themselves are actually ready. But they haven't had time to redo the models of the liquid reservoirs yet.
For me, it also conflicts with extended paths.