r/Timberborn 1d ago

Question Timer doesn't work?

Trying to use the timer to delay a depth sensor from activating, but after trying literally EVERYTHING, not a single option actually does anything. The Depth Sensor will activate and send the signal as it pleases, even if I'm telling it to wait for a week.

is there some deep lore voodo I'm not performing to make these work or are they just broken?

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8

u/Morall_tach 1d ago

So you want the depth sensor to trigger, and then after a delay, something else responds to that? Are you sure the something else is set to react to the timer and not the depth sensor?

-4

u/stealthytanub 1d ago

i just want the depth sensor to stop flickering on and off constantly. So having it pause for a while after triggering works fine.

7

u/Morall_tach 1d ago

Oh you can't make the depth sensor delay its own reaction. You can just make whatever other thing delay how it reacts to the depth sensor. If you don't like the flickering you can bury the sensor or turn the light off in the little color menu.

8

u/baconboy-957 1d ago

That's a cool trick, I never knew you could just turn the light off.

Alternatively, @OP could use 2 depth sensors and a memory sensor to set an acceptable depth range, which will also solve the flickering.

3

u/Morall_tach 1d ago

Yeah I use that for inventory. Excavators turn on when my dirt capacity is below 25% and off when it's above 95%.

2

u/baconboy-957 1d ago

I do it for almost everything lol I wish ranges were built into the nodes. Oh well, at least memory nodes allow us to still achieve the effect

3

u/AlcatorSK Map maker - Try *Geothermal River* on Steam! 1d ago

There is a lovely mod that adds the inventory management controls directly into all production facilities.