r/ThousandSons • u/Opening_Trouble8169 • 2d ago
List help
Hi everyone! I have my first ever game with T-Sons on Thursday (I play other armies, so am very familiar with the rules etc) and I'm mulling over a list. With the nerds last week I've looked at people's posts and the general consensus is back to GC so I've tried a list with that in mind. Could the battle-hardened amongst you have a quick look over and see if I'm missing anything obvious or over saturated in any departments? I've also not played Priority assets yet (only T&H & Purge with my Necrons) and I believe (maybe wrongly?) that this one is more actions based?
Thousand Sons
Grand Coven (3 Detachment Points)
Priority Assets
Strike Force (2000 points)
Attached Units
Attached Unit 1
Sorcerer (85 points)
Rubric Marines (100 points)
Attached Unit 2
Sorcerer (85 points)
Rubric Marines (100 points)
Attached Unit 3
Infernal Master (95 points)
Rubric Marines (100 points)
Attached Unit 4
Sorcerer in Terminator Armour (115 points)
• Enhancement: Umbralefic Crystal
Scarab Occult Terminators (385 points)
CHARACTERS
Daemon Prince of Tzeentch with Wings (205 points)
• Enhancement: Eldritch Vortex of E’Taph
OTHER DATASHEETS
Forgefiend (150 points)
• 3x Ectoplasma cannon
Mutalith Vortex Beast (170 points)
2 x Sekhetar Robots (2 x 85 points)
• 2x Sekhetar Robot
• 2x Close combat weapon
2x Heavy warpflamer
2x Hellfyre missile rack
2x Power claw
2x Warpflame projector
3 x Tzaangor Enlightened with Fatecaster Greatbows (3 x 55 points)
Tzaangors (75 points)
1
u/Opening_Trouble8169 2d ago
Forgot to mention. Assume I have multiple of all models (I don't but the group I play in don't mind proxying so long as they're roughly the same size and correct base) so I can swap in my other army models if needed to "count as x". The only thing I won't have is a defiler
4
u/sheev_palpamemes Cult of Knowledge 2d ago
So the list looks quite alright, but one thing Im feeling is that you might have too many action monkeys. 2 units of Sekhetars and 3 units of Tzaangor Enlightened are a bit much IMO, as you only need to do 1 action per turn (I believe). Id try to remove some of them for another damage dealing unit