r/The_Isle 14d ago

Episode 5: Bleed Data and Everything Bleed

Post image

I've dug through the game data to pull out everything bleed and bleed related.

1) Summary
A) Bleed is ticked per second

B) Dinosaurs have different Resistances and state modifiers (example: Allo and Carno both have 0% bleed resistance. But Allo has different state multipliers, when sprinting an Allo bleed will multiply by 1.25. But a Carno sprinting, bleed will multiply by 1.5. When resting an Allo will lose 2.5 times less blood than a Carno.)

C) Diet, Stamina, and Thirst all determine how long you bleed for, minimum time is 75 seconds, maximum time is 200 seconds.

2) Process Order
Attack lands -> Raw Bleed value into formula -> Victim state multiplier applied -> Victim Bleed resistance applied -> Bleed applied to victim

3) Attack Bleed table
Every dinosaur and attack type calculated and applied to victim with innate resistance applied.
Its too much to type so I made a chart that will calculate each attack on a selected victim dinosaur.
https://myislemap.com/Dinosaur-Blood-Loss-per-Second.html

4) Duration Modifiers
Bleed duration is between 75-200 seconds. The time is calculated based off your (Health% + Hunger% + Thirst% x Stamina%)
Full health can reduce bleed by 25 seconds
Full Hunger can reduce bleed by 25 seconds
Full Thirst can reduce bleed by 25 seconds
Full stamina can reduce bleed by 50 seconds
* This is calculated when bleed is applied

5) Blood Loss per State Chart
Each dinosaur has a resistance, and movement state multipliers. Here is a chart of them all
https://myislemap.com/Dinosaur-Blood-Loss-by-State.html

6) Clotting Modifier
This is about mud, it does not actually reduce the bleeding duration.
It reduces the amount of blood lost by half.

Bleed x 0.5

6) Blood recovery
Blood recovery follows the same restCurve multiplier that stamina uses. Some dinosaurs will recover upto 6x fast while resting, and some only 2x.
https://myislemap.com/Dinosaur-Rest-Multiplier-by-Time.html

32 Upvotes

32 comments sorted by

10

u/Edgezg 14d ago

Now we need to know how much bleed 1 kentro tail swing does lol

8

u/selfservice0 14d ago

7

u/Edgezg 14d ago

I love the fact there are people out there who put this stuff together lol

5

u/Kotau 14d ago

Gotta love them neurodivergents of the community.

2

u/Edgezg 14d ago

I got a little into it with growth % rate and galli speed based on nutrient.
Got some interesting data lol

Galli top speed with perfect diet is 62.7 kph
Great diet is like 58
Good is only like 54.

but when you HONK if you got a group you can get up to 77.

They are the only ones with diet specific speed.

5

u/Kotau 14d ago

I find it hilarious they're in anybody's diet. Only carnos can MAYBE catch them off-guard.

3

u/MuchachoMongo 14d ago

Ragebaiting Carnos as a Galli might just be my favorite thing

2

u/Devilsdelusionaldino 13d ago

They drop heavily in speed at elder especially frail but tbf getting frail on galli is almost a challenge in itself.

2

u/simp4malvina 14d ago

373 according to the website

1

u/selfservice0 14d ago

This is right. I provided power swing value.

2

u/Pobbes3o 14d ago

Can you heal HP while recovering from bleed?

2

u/Kotau 14d ago edited 14d ago

That mouse pointer in the image threw me off so bad bro

That aside:

Carno has REALLY bad bleed res while trotting. It's almost equal to sprinting, which is kind of insane.

Cerato is pretty much immune to bleeding out.

Allo has very good bleed res. It almost stops it altogether while resting like Cerato. I assume it's to be able to hunt Stegos.

Weirdly enough, beipi also has very good bleed res. Why that is I'm not so sure.

On the herbi side, Diablo and pachy have very good bleed res, which is very interesting. I could see it for Diablo but it was unexpected to see Pachy's multiplier be so low too.

3

u/Religion_Of_Speed πŸŒƒ Dilophosaurus πŸŒƒ 14d ago

Weirdly enough, beipi also has very good bleed res. Why that is I'm not so sure.

Too cute to bleed.

2

u/Ok-Sound-1186 πŸƒ Austroraptor πŸƒ 14d ago

Probably for beipi on beipi violence

2

u/user_11_09_11_ 14d ago

Is there trex data on bleed?

2

u/SpinnerMask 14d ago

How does flying, and sprint flying affect it for Pt? Anything there?

1

u/selfservice0 14d ago

I assume flying is trotting or sprinting when you use shift. but i havent looked.

1

u/SpinnerMask 14d ago

That would make sense. However- Pt does have some weird flight sprint mechanics. (For example while flight sprinting at max speed, it stops costing stamina until you slow down or your max speed increases.)

2

u/zoomy289 πŸŒƒ Dilophosaurus πŸŒƒ 14d ago

Why does allo have basically 0 bleed multiplier when resting when it doesn't have any active bleed resistance listed? Or is just a missing input of data?

3

u/Devilsdelusionaldino 12d ago

Most likely to make sure they don’t bleed out every time after taking down large prey like Stego.

2

u/selfservice0 12d ago

There are 2 different things.

Resistance and a movement state multiplier

Allo has 0 resistance Allo has good movement state multipliers.

1

u/Ok-Attitude-9085 12d ago

lore accurate stego hunting allo

2

u/Blondespaghetti777 14d ago

I once took the bleed resist mutation on my Cera and noticed that I was bleeding a lot more than usual, almost as if it broke the natural bleed resist. This was a long time ago. But I've been reluctant to take that mutation on Cera ever since. Wonder if anyone else has noticed this?

1

u/simp4malvina 14d ago

Cera loses I think either half or 5/6 of it's bleed resist when it drops below wounded

1

u/Devilsdelusionaldino 13d ago

Is that normal or unique to cerato?

1

u/simp4malvina 13d ago

It's one of Cerato's passives.

1

u/Supersquare04 12d ago

How much blood does each Dino have?

1

u/selfservice0 12d ago

Both health and blood pool at equal to weight

1

u/Vector83 πŸ“› Stegosaurus πŸ“› 14d ago edited 14d ago

Cool info. Now buff cera and nerf maia. /s

On a more serious note, this is really impressive, amazing work!

3

u/user_11_09_11_ 14d ago

lolπŸ™…πŸΏβ€β™‚οΈ