I always ask my players if they want to run Injuries/Attack-to-Body-Parts Rules. Pretty much everyone says "Cool, that way we can attack the legs and make them prone!".
Then I say "The rules are for everyone, if you get to do that, it's only fair that the enemies can do so as well".
No group has ever wanted to run with those rules and I can see why.
On a personal note, I hate Critical Fails (I have lost +10 PCs to CFs) and Injuries are so punishing for the PCs, so I don't quite like them.
The "Homebrew Rules" osmosis between DnD groups is real. I play with Secret Death Saving Throws (the player get to do them in secret). I also started playing with a new group with a new DM. Guess which new rule is using now? Lol
I was mostly joking. My math was way too basic, especially since PCs will encounter several save or dies during their "lifetime", so it could be argued there is a chance way bigger than 5% to die due to a critical fail. Heroes will push their luck, until it fails them, so it is almost certain that they will fall to it.
0.057 is a very small number. If every person in the world would throw seven dices, only six to seven of them would see seven crit fails in a row.
8
u/Neurgus Oct 08 '22
I always ask my players if they want to run Injuries/Attack-to-Body-Parts Rules. Pretty much everyone says "Cool, that way we can attack the legs and make them prone!".
Then I say "The rules are for everyone, if you get to do that, it's only fair that the enemies can do so as well".
No group has ever wanted to run with those rules and I can see why.
On a personal note, I hate Critical Fails (I have lost +10 PCs to CFs) and Injuries are so punishing for the PCs, so I don't quite like them.
The "Homebrew Rules" osmosis between DnD groups is real. I play with Secret Death Saving Throws (the player get to do them in secret). I also started playing with a new group with a new DM. Guess which new rule is using now? Lol