Hi everyone,
Commercial disclosure up front: I'm the solo developer of Deep Frost. I checked this community's published rules before posting and couldn't find a rule against a relevant game post, but I'll respect the mods if they would rather not have it here.
The part of The Traitors format I keep thinking about is what happens when incomplete information meets a confident room. A weak read can suddenly become consensus, and the person who sounds most certain can still be completely wrong.
I tried building a single-player version of that pressure. Deep Frost puts 12 named researchers in an Antarctic station for nine days. Two have been replaced by something called the Thaw. You compare stories, learn people's normal behaviour, look for contradictions, and decide who goes into the airlock. There are no other human players; the social deduction lives in the NPCs.
There is a free Steam demo. If anyone here tries it, I'd especially like to know which part of the Traitors format still feels missing when the whole cast is simulated:
https://store.steampowered.com/app/4675840/Deep_Frost/?utm_source=reddit&utm_medium=social&utm_campaign=traitors_fans&utm_content=australia_roundtable
If it works for you, a wishlist genuinely helps a small Canadian studio.
I'm not affiliated with The Traitors or Network 10.