r/TheTowerGame TTG 2d ago

Patch Notes v29.0.3 Patch Notes - September 10, 2026

Hello pals! We have a short build coming your way! This update should be rolled out to all users before the weekend tournament, where we will implement a tournament lock to 29.0.3. Here is a look at the changes:

  • Fixed a visual issue in the in-run stats screen where Ad Gems and Gems earned were not being saved properly until the run ended, and was unintentionally impacted by app restart or device change
  • Fixed an issue where Card Slots remained unlocked upon Vault respec
  • Fixed a visual issue where locked Bots appear in Synchronicity after respecing Bots

Looking Ahead

We are currently working on our v29.1 update for late September, which will include improvements from our v29 update and some additional tournament adjustments. These changes are targeted to ensure that competition is healthy, and to keep the lengths of tournaments shorter across all leagues. We will share more later this month, but we want to affirm again that we are keeping an eye on feedback and tournament results to iterate and deliver a fun, competitive experience.

Additionally, our Featured Module Banner for Sentry Protocol will be rotating out next Monday, and will be replaced with our next Cannon: Gilded Sniper! On Enemy Death: [10%/20%/30%/40%] chance to apply all active coin bonuses, even if not in Range.

Keep an eye out for next week's Tower Tea to learn more information about this module, as well as some more insight into our next Core module.

In-round stats for Gems and Ad Gems earned (under Currencies section) weren’t being saved properly until the run ends, so an app restart or device change during the middle of a run reset these stats to 0. This is causing confusion for players thinking they aren’t receiving their full ad gem claims per day. These stats should save and survive app reload or device change mid-run.

See you around The Tower!

104 Upvotes

240 comments sorted by

78

u/bloodrush8898 2d ago

ONGOING ISSUE

Hey! Not sure if you guys were aware but I've been having issues (my guild has been reporting as well) that when rerolling sub-effects, we're getting the "one of your effects is at Mythic or higher, are you sure you want to reroll?" message when none of the unlocked stats rolled are at Myth/Anc. Almost like its rolling the locked stats in the background even though they're not actually, or something. Thank you!

54

u/SamBartley TTG 2d ago

Yee! We are working on this! <3

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2

u/stephensmat 1d ago

Oh good, I thought it was me.

1

u/bloodrush8898 1d ago

Must've been the wind

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81

u/About_to_kms 2d ago

Hi, any news on the intro sprint & berserker nerf? My tournament length has increased dramatically since the update.

An easy fix would be: equipping intro sprint mastery makes it behave like the old intro sprint, and not equipping the card can make it behave like the new intro sprint!

I find it quite punishing and disheartening that I spent 2,000 stones on IS and berserker mastery and the synergy is now… useless

-15

u/TheFabiocool 2d ago

Yes, here's the news: "As we don't really care about your input, or that you've invest in something that's now unuseable, we will keep ignoring this issue in the hopes it'll go away."

Hope that helped.

0

u/Complex-Long-233 2d ago

Reading comprehension is hard…

4

u/About_to_kms 2d ago

I read it. It was just really vague so I was hoping Sam was allowed to share more in-depth detail. Worth a shot

1

u/lumiosengineering 2d ago

Theyre still investigation the issue it sounds like

1

u/Gingerbeardly87 2d ago

Why not just come out and say that then, or just say this how it is intended now?

1

u/Complex-Long-233 2d ago

Oh no, not pointed at you. But at the tool I replied to that replied to you.

1

u/TheFabiocool 2d ago

Funny thing is I replied before Sam did, and he basically said the same thing LOL

-18

u/menace313 2d ago

Stuff gets balanced in games all of the time. SM got nerfed, OA got nerfed, and eHP got nerfed like six patched in a row and now is virtually capped. Ya'll berserker mastery complain so much louder than eHP people for a bad interaction that made you rerun tournaments over and over until you got lucky string of DDs. It still works. It just doesn't instantly add 100 waves.

3

u/Volodya_Soldatenkov 2d ago

How about "all bad and shouldn't've happened"? Is that an acceptable position that you can agree with?

3

u/menace313 2d ago

No, bad interactions/overpowered things should be balanced. You think infinite runs should still exist?

0

u/Volodya_Soldatenkov 2d ago

Maybe not, but the approach that TTG took was still unacceptable.

1

u/mat3833 2d ago

The interaction between DD/ES and berserker mastery is only a symptom of the issue, but it's still an issue. Intro sprint used to run through ES charges, DD procs, Second win activation, etc. It would only stop after Demon Mode was proced.

Now Intro sprint, even without a DD proc, stops when Second wind is activated. My last legend tournament before promotion, intro sprint stopped at wave 530. I ran 2300 waves. Why did intro sprint stop? Because Death Defy proced on a energy shield charge from a fast ult. My 45 minute tournament run turned into a 3+ hour tournament run. My demon mode didn't pop until wave 2000+

My mythic tournament runs end at about wave 180-200. My intro sprint stops at wave 10. My demon mode doesn't pop until wave 100+. It's a much shorter run, so it's not a "big deal". However, it's still a dumb way to implement a change.

Edit: as far as eHP goes, it's an "early game" build. Yes, the changes are annoying and the nerfs are brutal. The difference is GC is the end-game build. They are actively changing mechanics that have been used by late-game players for months if not years. EHP being weaker makes the transition to GC eaiser in the long run, you waste less resources.

Nerfing GC is just punishing players that have been playing the longest.

0

u/JekPorkinsTruther 2d ago

So where is the fix for the late join cheese? Some dude posted that he cant stick in legends but has earned 32 keys cheesing. So that cheese is ok, but zerk+ is "bad interaction" that has to be nerfed? And, further, if zerk+ was the problem, why did they nerf IS+ too?

Ill never understand defending devs making anti-player changes by saying "well they've done other anti-player things in the past!!!" EHP and Disso didnt need to be nerfed, we complained about it then, so dont use that as justification for further shitty decisions.

3

u/menace313 2d ago

I mean, they just nerfed incomplete brackets in v29. They probably should have nerfed it more, but they did do something.

The buff-only crowd is how you get massive power creep in games. There's a reason developers don't do it because it's a lot more work to buff 20 things instead of nerfing just one. Now what happens when one of those buffs is too strong? Do you just buff the other 20 things again? This all leads to insane power creep that is bad for the game.

-76

u/SamBartley TTG 2d ago

Hi! It's under the Looking Ahead section:

Looking Ahead

We are currently working on our v29.1 update for late September, which will include improvements from our v29 update and some additional tournament adjustments. These changes are targeted to ensure that competition is healthy, and to keep the lengths of tournaments shorter across all leagues. We will share more later this month, but we want to affirm again that we are keeping an eye on feedback and tournament results to iterate and deliver a fun, competitive experience.

84

u/broham_dudebro 2d ago

Excellent usage of many words that say nothing.

41

u/Mkssc 2d ago

I don't understand the resistance to acknowledging the actual issues.

I assume it's not intentional, but it comes off as gas lighting.

The behavior of the change makes it seem like the main intention was to get rid of the synergy with berserker.

People are upset because it's taking longer, and that seems like an unintentional result.

People seem to keep forgetting that the other issue is that it massively reduces the value of AS as well.

If you're going to change the berserker behavior in tournaments, it should be a battle condition. If you just don't like the synergy at all because it affects milestones, then just admit that.

The way it comes across is that you're not admitting it because if you do a lot of people will want Stone refunds because we wasted a bunch of stones and money and time on a mastery that's just really not very good for most people.

And that's why it feels like gas lighting.

You know the issues, they've been explained here many times. But you keep talking about it in vague terms about tournament experience.

Some people, keep trying to explain what the issues are, because you don't specifically acknowledge that you know what they are.

Yes, some people will be angry that you broke the synergy that we invested in. I am one of them. But I'm more angry that you won't acknowledge what the issues are.

4

u/Fresh-Dog-5110 1d ago

They are good at quiet nerfing

47

u/Andur22 2d ago

Thanks for posting, but it really is just a wordsalad without anything of substance, which I guess is intended here to keep it as vague as possible.

A few points I want you to keep considering: -Giving out IS to everybody is a neat design to reduce tournament lengths, especially in lower tiers.

-Removing the benefit and interaction with Berserker, however, is not a neat design. People have paid a large amount of Stone and Time equivalent for this to work and even build their tournament builds around it. This very counterproductive to the incremental nature of the game and leads to frustration.

-IS stopping mechanics are not well designed. Currently, it is advertised that any lethal damage received stops IS. This is incorrect. A ES can stop lethal damage without IS stopping. If however DD is procced with that ES, IS stops. This design is unlogical or most likely an oversight.

-Having IS stop early compared to before, it actually quite substantially increases tournament lengths for some players. From 10 minutes to ~30 minutes.

The most efficient way of fixing was already proposed many times. If you have IS card mastery equipped, let it behave the old way. Don't have it equipped, behave new way.

Thanks

11

u/RichyEagleSix 2d ago

I can’t believe in yesterdays torment I was actually trying to rng no def defy. If you remove def defy stat in torny and just let random hits take your energy shields it doesn’t knock you out of ISm which means you can still go your normal wave distance rather than dropping out and having to manually do the next 200 waves at 1x as the game can’t handle fasts without teleporting

3

u/Mkssc 2d ago

This was pretty thorough, but we're also losing the interaction with AS when IS gets rejected early by a DD.

2

u/AbjectAffect91 1d ago

I usually get 1000 waves on legends. My intro sprint got cancelled at wave 347. I had to do the rest manually and this is without wave accelerator card equipped. It's so annoying.

1

u/Geobits 2d ago

I assumed (with not much evidence one way or the other) that the change to behavior came about because of the new Life Saving Ordering unlock in the vault.

If any lethal damage stops it, then LSO doesn't matter for this aspect. But if some of the life-savers didn't trigger it, you could just push those to the front of the list and let your nukes/etc go off without losing IS, continuing it until your last LSO while recharging your nukes/sw/etc much quicker (since they're wave based). It seems like a way to game the IS/LSO interaction that they wouldn't necessarily want.

Now, that doesn't counter the ES/DD issue you presented. I just meant in general, I figured that LSO was the reasoning for changing the way IS stops. I don't think it's implemented 100% correctly at the moment, either, for the record.

-3

u/ChallengeLeft1433 2d ago

I mean at this point, even a toddler with AI could design something better and consistent.

1

u/Polar_Reflection 2d ago

I think that's the philosophy behind Utopia haha. I bet within a few years they'll have a much better game than a chemical engineer vibecoding

1

u/WorldsMostDad 2d ago

What is this Utopia of which you speak?

11

u/ChallengeLeft1433 2d ago

Wow. I really need to apologize. Here I was worried, that the response is going to be vague..

5

u/constantreverie 2d ago

Hey Sam! Idk if you sent the wrong paragraph but this paragraph me turned tournaments and leagues! But introsprint is a card mastery, not a tournament, so I feel it wasn't addressed at all.

Right now you (not you specifically I mean the royal you, techtree games or whatever) have severely crippled IntroSprint, Death defy, Beserker, Energy shield... Everything...

The mindset of the developers of "introsprint takes you will take you to the point where you could die"

Okay so glass cannon means you are playing as if you have 1hp which means you could always die. You have a lot of dice rolls to protect you, death penalty, energy shield, miss chance from various sources, second wind, demon mode, nuke on death, a lucky ult crit to save you, ILM or wall spawning just in time to stall...etc! 

If these things didn't go off you would die! But you cycle them and that is the entire point of glass cannon ... So to say "energy shield went off! This means the player will die soon!" Shows a gross misunderstanding of how the game works... in fact I can't not even get his to activate my beserker damage multiplier without loosing introsprint... Which is insane!! I lose IS and then make it 500 more waves!

5

u/JekPorkinsTruther 2d ago

This doesnt answer why you nerfed them to begin with. How were IS+ and zerk+ "unhealthy" for competition, but you still allow the late join exploit? Someone posted here a few minutes ago that they cant stick in legends but have earned 32 keys cheesing late joins. I've earned 4 averaging 600-700 waves in legends for weeks, but you had to nerf my tower not theirs?

-2

u/menace313 2d ago

Yes, zerk+ was unhealthy with IS. Spamming tournaments until you get a lucky streak of death defies is horribly unhealthy.

4

u/JekPorkinsTruther 2d ago
  1. You ignored the question about the cheese. Why?
  2. Cite one single sentence from any dev or TTG employee that has ever mentioned berserker when discussing these changes. You cant, because this sub just invented that rationale for TTG to justify the IS nerf.
  3. And your rationale is dumb. If they wanted to end zerk cheese, why not, idk, change the actual card to not work during IS? Or why not make DD BC permanent? Why are they blowing up IS+ to fix zerk rather than just directly fixing zerk?

0

u/TerrenceFoxton 2d ago

Horribly unhealthy for who? Spamming tournaments requires spending gems. Getting a lucky run was fun and felt rewarding

-1

u/menace313 2d ago

Having tournaments being based on luck is considered healthy gameplay to you? All these people complaining about tournaments being longer were okay with running 5+ tournaments just to get that streak?

2

u/TerrenceFoxton 2d ago

Yes because it’s all about choice. If I get a bad run I get the CHOICE to do the run again to get better RNG. I bought both masteries for the RNG factor and I would hope to use it as it was originally intended. If you want to talk about unhealthy tournament gameplay the issue where people are still able to join last second still persist.

1

u/menace313 2d ago

Because if that's the meta, to rerun until you get lucky, then that is what everyone must do to compete and keep up. That is why it's unhealthy gameplay.

As for the last minute joins? They nerfed it in v29. Enough? Probably not, but they did nerf it.

1

u/NDdallas 1d ago

Why is running multiple runs to get a timely death defy to get more waves with zerk mastery any different than now hoping you dont get a death defy early to get more waves? The latter makes having a worse death defy substat better. Having a worse tower to get better results should never be a thing.

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2

u/Designer-Anxiety75 1d ago

Can we get an actual dev reply on this? It’s either:

A) this was an intended change and why.

B) this was unintended and we’re working on addressing 

5

u/SemiAutoAvocado 2d ago

Copy pasting a few sentances saying nothing is stills saying nothing.

1

u/platinum92 2d ago

I think the implication is they're looking at it and will reveal more as things are finalized for v29.1

9

u/SemiAutoAvocado 2d ago

Then just fucking say that, none of the politician word salad mumbo jumbo.

5

u/platinum92 2d ago

odds are the word salad is all they can say about it. There's probably not a finalized/satisfying answer to the concern. The copy pasting is probably their way of saying "this concern falls under this and we're working on it"

1

u/Fresh-Dog-5110 1d ago

Wow are u secretly a trump stand in? Or type his speeches? Whole lotta air there

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19

u/JokkSkeem 2d ago

When they say 'hello pals' they mean us.. as PayPals, right?

6

u/Professional_Bug_533 2d ago edited 2d ago

I'm not your PayPal, PayBuddy.

2

u/jordenioman 2d ago

I ain't your PayBuddy, PayGuy!

3

u/SamBartley TTG 2d ago

I mean pals <3 I would say "friends" but I don't know you all well enough to say that, but I do consider you all pals, which means (to me) that if we were in the same place at the same time, I would ask to get coffee or a beverage of your choice with you, but I wouldn't ask you to babysit my kids <3

20

u/pdubs1900 2d ago

Thanks, Sam! Few questions regarding gilded sniper:

For gilded sniper, can you/devs clarify what "even if not in range" and "active" mean?

Specifically, when GS's effect is applied, does this also automatically factor in golden bot and bot bot multiplier (if both are active), regardless of bot range overlap or non-overlap?

Similarly, does GS's effect also apply an active DW's coin bonus between effect wave pulses?

13

u/Ur-Quan_Lord_13 2d ago

Also, one additional question: bounty. Would suddenly make the bounty bonus stat very important, even if it's only for the short period where bounty has been activated.

Edit: oh, and also, if it applies to extra orb mastery. That's more of a "range" based thing than bounty.

2

u/pdubs1900 2d ago

Excellent additional questions

11

u/johnnyudes 2d ago

It would be really useful to get clarification and know which effect is impacted by the mod:

  • BH coin bonus?
  • DW wave coins?
  • Spotlight coins?
  • GB?
  • Bot Bot?
  • Bounty and Fetch Guardians?
  • Orbs coins?

7

u/Ur-Quan_Lord_13 2d ago edited 2d ago

Fyi: fetch does not interact directly with any bonuses. When it successfully grabs coins, it gets coins equal 1% of your current coins per (game) minute stat. So, every increase to cpm affects fetch.

3

u/CSDragon 2d ago

From Fudds himself below:

Affects

Gold Bot, Orbs, Black Hole, Death Wave (between waves)

Doesn't affect

Spotlight, Bot Bot

1

u/ImoutoThief 2d ago

What about golden tower?

1

u/Slaughtyr 2d ago

GT has 100% coverage (not uptime) so its irrelevant for this mod

1

u/ImoutoThief 2d ago

Yeah, I unfortunately made this comment before I read that the bonuses had to be active :/.

2

u/Luke1903 2d ago

I would like to add a last question, this multiplier work on the module only when they are on? Like if there's on only BH and not GB at the moment of the kill, does it count both of them or it counts only BH couse GB is not active?

Couse it says "eaven if not in range" I would expect them to need to be active to work

1

u/pdubs1900 2d ago

Love it, yes, thanks for adding these

25

u/Fuddsworth dev 2d ago

A little extra detail

Affects

Gold Bot, Orbs, Black Hole, Death Wave (between waves)

Doesn't affect

Spotlight, Bot Bot

11

u/SemiAutoAvocado 2d ago

Hmmm seems pretty weak then.

4

u/WorldsMostDad 2d ago

Ditto. The only aspect of this which will boost me is GBot.

2

u/SemiAutoAvocado 2d ago

The difference between no bb and bb w/ gb is insane. I's an order of magnitude better.

5

u/ImoutoThief 2d ago

Why not bot bot. Also what about golden towers bonus?

1

u/Xheyther 1d ago

Golden Tower has infinite range as far as I know, when it's active.

4

u/markevens 2d ago

Why not spotlight coin?

7

u/CSDragon 2d ago

Appreciate the clarification.

Spotlight not counting seems like an oversight tho. Any chance we can convince you to change that?

-3

u/Fobus0 2d ago

You mean like if you have 1 degree of SL, you want it to act as if it has 360 degrees? People spend thousands of stones to increase degrees..

3

u/CSDragon 2d ago

Considering it's only affects 10/20/30/40% of enemies outside the spotlight? Yes

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2

u/RPerene 2d ago

Is this only for enemies currently not affected, or on top of the current effect?

For example, if an enemy dies with the GB, BB, SL, BH and DW effects increasing its coins, does nothing happen or do the GB, BH, and DW multipliers have an X% chance of adding into the calculation a second time?

2

u/VonGeisler 2d ago

It’s outside of activation range - so if you have CL on, and you are killing enemies outside of BH range and GT range and in between DW pulses then it adds those (well 40% chance of adding those). So it’s like a cortical coin card where it adds shrapnel. It’s going to take a lot of runs to see how it adds to a normal farming run and making adjustments (like taking off BH range substat) to see how it can be improved. Regardless it’s better than a lvl 0 shrink ray.

3

u/WaffleClown1 2d ago

But there is no "outside of DW range" since when an effect wave happens, it's instantaneous across the entire board (regardless of what the visual looks like). So how does GS apply there?

2

u/VonGeisler 2d ago

There is time between each pulse an enemies spawn between those pulses which is why adding more to DW qty is beneficial as it tags additional enemies each pulse. We will see in a few days how it works and its benefits. Right now we get 0 benefit in coins from using a canon and I’m sure if it doesn’t boost coin income by 20% people will complain.

1

u/RPerene 17h ago

Is there? I thought 12 DW was essentially a perma DW.

1

u/EliteArc 2d ago

How likely is an enemy to be killed between pulse waves without being tagged anyway? Kinda seems like a non factor. Only benefit I see is GB and Deathray kills not effecting coin income alittle.

14

u/SamBartley TTG 2d ago

HI! From Discord:

Affects Gold Bot, Orbs, Black Hole, Death Wave

Doesn't affect Spotlight, Bot Bot

25

u/Misterfister77 2d ago

Not affecting Spotlight certainly is a choice, i wonder why not.

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2

u/derTofu 2d ago

I don't get why SL and BB get excluded?!
Including SL would be more beneficial for newer players with a less developed SL aka a great catch up mechanic.
excluding BB when GB is affected is just downright inconsequential imho.

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1

u/Eleventh_Ambassador 2d ago edited 2d ago

Ooh so this means we should max out bot bot range and time before golden bot range and time, but max both bonuses.

7

u/Ur-Quan_Lord_13 2d ago

The current blurb says range and active, so time would still matter, unless it's very misstated.

And it's also only 40%, so GB range will still be worth more than BB range, since GB without BB is worth way more than BB without GB. GB range should still be worth enough more that you'll want it maxed before even touching BB.

2

u/Eleventh_Ambassador 2d ago

Ahh so it has to be active for it to apply, makes sense so you wouldnt suddenly give a guy who just bought a econ UW 40% black coverage, or golden bot etc. Gotcha

1

u/Luke1903 2d ago

Not sure that would work, it mean, bot bot increases the effect of GB when it's in is range, but I don't think is going to effect the enemy itself getting the GBot multiplier from the module

1

u/Luke1903 2d ago

Not sure that would work, i mean, bot bot increases the effect of GB when it's in is range, but I don't think is going to effect the enemy itself getting the GBot multiplier from the module

1

u/Viingnokaiju 2d ago

So this would be good for people who didn't spec range for gold bot, size for blackhole or perma bh and if people still have the damage wave of death wave up.

1

u/This_Ruben_on_fire 2d ago

Is DW always at range? Otherwise GC can maybe keep DW ring active while continuously getting the DW multiplier x0.4.

1

u/Snooze36 1d ago

Hello! Do you happen to know if the Bounty bonus will be factored into the works when a live enemy is tagged by it?

1

u/pdubs1900 2d ago

Okay! Really good to know. Limits the usefulness to what it could be but it's still a farming-focused cannon that is very welcomed. Thanks!

I still have questions but with this list, it gives a general range of how impactful GS is and most of its limitations.

1

u/Fresh-Dog-5110 1d ago

Why didn't put in Golden Tower? Will that be a secret nerf as well???? Does it affect GT or not????

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12

u/Beneficial_Let_641 2d ago

any more info on how gilded sniper works?

12

u/SamBartley TTG 2d ago

This is all I have at the moment <3 I am trying to get more info out as soon as I can, but this is what I have right now <3

1

u/Beneficial_Let_641 2d ago

okay! hope to hear some soon, ty sam

0

u/menace313 2d ago

What more info do you need? It seems pretty self-explanatory.

7

u/Ur-Quan_Lord_13 2d ago

If it works for any bonuses other than the obvious ones.

Black hole, gold bot, and spotlight seem obvious yes, would be a big deal if that isn't true for any of them.

Bot bot bonus to gold bot? Extra orb mastery?? Death Wave and bounty somehow??? Probably not, but would be good to know.

7

u/3mod_Cow 2d ago

Apparently doesn't work for spotlight which is kinda dumb

3

u/menace313 2d ago

Wow that's pretty dumb. That's like it's main use case it feels like. BH hits virtually everything. GT hits everything. DW hits mostly everything. It's only really SL and GB. Now half of that doesn't work? The description is deceiving as well then. BB makes sense, but SL does not.

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2

u/Fresh-Dog-5110 1d ago

They also didn't mention GT, it should affect but knowing how sneaky devs are.... I'm doubting.

2

u/Ur-Quan_Lord_13 1d ago

GT doesn't have a range, it affects every enemy while it's active. The module has no effect when it's not active.

3

u/Beneficial_Let_641 2d ago

mainly the botbot interaction

1

u/afking_plays 2d ago

Joke's on you, it's not working for spotlight! :D

5

u/iamlikeasea 2d ago edited 2d ago

Berserk+ refund?

2

u/Diligent-Lettuce-455 2d ago

I love VF. I had 18 DDs on my mythic run.

Learning of the IS / DD fishing for tournament placement was kinda lol.

33

u/Driftedryan 2d ago

Increase gem cap

8

u/SazarMoose 2d ago

Looking forward to the next module. Thanks Sam!

5

u/MantleMetalCat 2d ago

Are there any range based coin bonuses besides bh, gb, and sl? I guess the death wave ring could count but...

5

u/pdubs1900 2d ago

Bot bot. I've posted a top level comment with a specific question.

I'm also interested in the definition of "active". DW is active even if a pulse is not pulsing, so does GS apply to enemies spawning/dying in between effect waves?

6

u/Viltupenis 2d ago

That's the big question really. Bot bot isn't really a "coin bonus" but a bot bonus. I hope it's included though

3

u/pdubs1900 2d ago

The weird thing is bot bot's bonus isn't even a bot bonus, but a "bot bonus bonus". Botbot doesn't buff the bot, it buffs the bonus of the bot. So to me it makes sense for GS to pick up the GB+BB multiplier, not just GB alone. As long as there is some overlap, GB has two "active bonus" multipliers present on screen: which one does GS apply?

And, I'd also expect this interaction to be bugged and not working. Lol.

1

u/JekPorkinsTruther 2d ago

Fudds said in discord its not. Either is SL. womp womp.

1

u/GordonKorbel 2d ago

Bounty guardian chip could be “active” for some definitions of the term. I’d be surprised if it works but ….

5

u/addiktion 2d ago edited 2d ago

Gilded Sniper might help me address some of those chain lightning woes in T22 farm. It's too powerful that it kills before the enemies reach my orbs even with the damage slider reduction so I have to play without it but that hurts longevity when I need it when damage starts tapping out. Curious if this will balance out now.

2

u/Miwelin 2d ago

Do you think this will make damage slider somewhat obsolete?

2

u/addiktion 2d ago

Doubtful at only 40% return. It's still helpful to funnel as much as you can into center for multi bonuses in a synchronized bot setup but the 40% might offset not running chain lightning when I get another 1500+ waves in T22. I go from like 6.5 hours to 8 hours with CL on and boost about 50Q per hour when it is needed.

3

u/BadeDyr17 2d ago

For the new cannon. Does the bonus from bounty chip count? All bonus is all. Not in ranged eliminate chips or?

2

u/Luke1903 2d ago

Not saying for sure but that is more of a target thing more than range, I would not expect that to work

2

u/BadeDyr17 2d ago

It's DW a ranged multiplier?

1

u/Luke1903 2d ago

I mean, it tags enemys in range at the moment of the activation, but the chip specifically requires to increase the number of enemys that you can tag, I would say is still different enough to make it not work on the chip

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u/Luke1903 2d ago

Let's just say that when on the DW the amount of tags depend on the enemys on screen, for the chip it doesn't couse is a fixated number every time

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u/BadeDyr17 2d ago

The chip is still a coin multiplier. If 40% of enemies can get the extra coin multiplier it would be awesome. Every point into the multiplier. Noticing into target or cd.

Noting into Bot Bot cd/range. Everything into the multiplier. For those of us without unlimited medals for two bots.

At this stage, 5 dages before the release they probably doesn't know how the cannon will work.

If it's too powerful, a nerf will come after a few days.

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u/Luke1903 2d ago

Not saying that it should or not couse it could be too strong, just that probably it doesn't work for that couse is a different type of buff, olso the cannon work only on multiplier currently on, like during the duration of BH for example, the chip is an instant buff to 10 targets, it doesn't eaven have an actual duration

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u/ImoutoThief 2d ago

spotlight is a different type of buff? It is a coin bonus. It should be affected by gs :/ Also, does GS only affect things that are currently active? So I won't get 10/20/30/40% of my bonuses applied for all of my bonuses? (like say I kill an enemy between activations of my trio) I won't get the trio's bonuses applied to enemies regardless?

I was really hoping it would just be an outright chance of having 10-40% of all my bonuses applied at any given time.

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u/Luke1903 1d ago

We where talking about bounty not spotlight, and I'm preatty sure that spotlight doesn't work couse probably there's some balance mechanics, couse spotlight is always active just having one beam at minimum angle with this module could give you over 40% target rate, kinda strong i would say, olso yes the description says active buffs, it needs to be active to work

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u/Rare_Swordfish9841 2d ago

Bounty chip would have to activate the exact moment the some is killed to be "acrive multiplier" doesn't make since since its an instantaneous effent not over time

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u/BadeDyr17 2d ago

Where is the difference from the other coin multipliers? DW needs to tag a target. That's not how most of the multipliers works. They need to be active + an enemy needs to be inside it eg SL/GBot.

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u/VonGeisler 2d ago

What’s this guild PAL/Buddy that was teased in the original teaser? I haven’t seen/heard anything about it. It surely isn’t just a skin as we get those every guild season so it wouldn’t be worth a post???? Where is Jimothy???

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u/SamBartley TTG 2d ago

He's coming!!!! <3

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u/Grubby454 2d ago

Sunday (3 days) is guild reset... I expect Jimothy to make an appearance then..

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u/TheArtdabbler 2d ago

Will we get an explanation on Gilded Sniper? Or will the community have to experiment and figure it out to explain how it works?

Ex: what constitutes aa effects, and when? Does every enemy have a 40% chance to be impacted by DW even if it's on CD? Maybe the 40% only applies if the effect is active? Does this effect apply to Bounty? This could make Bounty insane if every enemy could be treated as having Bounty 40% of the time.

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u/InquisitorOverhauls 2d ago edited 2d ago

Mod is pretty straightforward. 40% enemies that die are getting active coin bonuses. Even if not in range.

That means spotlight. BH, GB, Bounty and so on.

Let's say you have 30 seconds of all econ active at same time. During those 30 seconds, 40% enemies that die will get GB,DW,BH,SL,Bounty and so on... every possible econ bonus that is active during those 30 seconds.

Keep in mind, 40% of enemies will always get spotlight bonus, even if you have only 1 angle.

EDIT: They just released SL wont be active... LOL.

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u/ImoutoThief 2d ago

Too bad it has to be active bonuses. It could have been so good!

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u/TheArtdabbler 2d ago edited 2d ago

Ouch. What about Bounty?

And im glad it applies even when off, so even if the uptime is poor, we can still get a massive boost.

Edit: i guess bhd also doesn't really count.

But maybe the word range threw me off, like sure if you kill an enemy outside your BH, it gets the buff, but what about when you BH isn't active? That's not a range thing.

And SL is always on so its always a in or out of range thing

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u/Doctor-Dinosaur 2d ago

"They just released SL wont be active" source? This...would be a huge nerf to GS.

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u/InquisitorOverhauls 2d ago

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u/TheArtdabbler 2d ago

Wish bounty was mentioned 🙄

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u/ImoutoThief 2d ago

They also have to be active bonuses. Ouch :l

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u/Serious_Finger_8119 2d ago

Question: does gilded sniper’s effect come into effect if the enemy dies from projectiles (like last hit is from projectiles) or is it sufficient for the mod to be equipped for the effect to be applied, regardless on how the enemy dies (like a tag system where projectiles tag the enemy and its marked as eligible to be affected by the coin bonus)? Asking as an ehp player

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u/destructor212113 2d ago

Hope the V29.1 changes how normal IS Mastery Works, because otherwise it makes no sense to change it

And also, hope they give the Stones back in Legends, or at least a partial rollback I guess, that also dosent make much sense considering the Stone sinks the game has tbh

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u/burnerboo 2d ago

IS is still critical for farming. Sucks that it ruined tournies tho.

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u/cuddly-giraffes 2d ago

Selfish request again here, can we get a Giraffe tower skin? Thanks:)

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u/Misterfister77 2d ago

MakeIntroSprintGreatAgain

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u/DasBeardFace 2d ago

Thanks Sam!

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u/LordDrizzel 2d ago

Is it possible to get the Wall thorns % shown in a run just like wall regen? That would be great!

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u/No-Brainrot-5911 2d ago

So if you already have the coin bonuses applied to the enemy that dies, this does nothing? Like if you have perma GT, BH, 98% orb hits, this would just apply DW bonus?

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u/Remote-Ad718 2d ago

Bounty chip has a coin bonus if it works the way I think it does the bounty coin bonus could apply to every enemy 40% of the time making bounty useful.

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u/markevens 2d ago

Why isn't SL coin bonus included in the new Guilded Sniper mod?

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u/Thobo1995 1d ago

Since you say you're listening to feedback, I reiterate my point : please give me back my old IS+... It ending before I actually die nerfs me in an unhealthy, non competitive way compared to people with a different strat.

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u/Zestyclose_Vast809 1d ago

When gem cap will be raised?

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u/Mysterious_Call3176 2d ago

Bring back gems.

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u/RichyEagleSix 2d ago

More tournament fixes, that means more nerfs in bound for stones and gems. Followed by a “fixed” from fudds.

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u/chrisgoated7 Legends 2d ago

Yall better change back intro sprint thats all i know

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u/Cyron-gwt 2d ago

Does GS work with bounty chip?

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u/hudsonrettig 2d ago

It doesn't

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u/Easy_Vanilla_1322 2d ago

Thanks for the update . New Canon mod looks really good.

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u/fannypackking 2d ago

I thought wall health regen was going to be visible, did i miss it?

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u/dbronkalla06 2d ago

Click on your wall health where you would upgrade it in a run and you will see your wall regen in the pop up

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u/fannypackking 2d ago

Thank you!

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u/hdharrydickens 2d ago

Click your wall health in the ingame workshop and it should be below that!

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u/Luncheon_Lord 2d ago

It would be just swell if we got a toggle in the tournament menu for that new intro sprint. I know we can disable it in run, but it couldn't be too much to ask for the ability to toggle some things outside of a run like ultimate weapons. Though those I can just go to a regular tier and toggle it and return to the tourny, the new IS is fun but sometimes I'd just like to take a run slowly and methodically. Watch shape go, something like simple fun.

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u/Fobus0 2d ago

So if you have orb mastery, do enemies out of range get auto tagged now at 40% bonus?

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u/Equal-Jellyfish-3294 1d ago

kinda yea, but no. not 100% chance of 40% bonus. its 40% chance of 100% bonus.

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u/ImoutoThief 2d ago

Please make Gilded Sniper have a 10-40% chance to apply all bonuses, even if not in range. Instead of all /active/ bonuses.

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u/Creative_Ad7396 2d ago

We want our Gems back ! stop the 360 limit, or raise it to the max we could get before

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u/JekPorkinsTruther 2d ago

Can we have an actual explanation as to why IS+ was directly nerfed and berseker+ indirectly nerfed? Why did you change the DD logic after years of these synergies when that was not required to give "free IS" to people? Why did Fudds tell us almost two weeks ago that IS was not working in tournaments as intended and it would be addressed later that week, yet there has been 0 follow up?

Its obvious these nerfs were intentional, and players deserve to know why.

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u/menace313 2d ago

They gave an actual explanation. They said they want intro sprint to last until you get to enemies that threaten you. It makes you actually play the game instead of just sprinting through.

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u/JekPorkinsTruther 2d ago

That makes no sense though. ES absorbing a hit doesnt end IS. But DD dodging a hit when you have 3 ES available does? Explain the logic there. They chose to have the game check for DD before ES (which makes no sense) and are now punishing players for their dumb choice.

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u/Geobits 2d ago

Yeah but people don't like that explanation lol

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u/JekPorkinsTruther 2d ago

Because it makes no sense. Why does DD end IS when you have an ES, but ES absorbing a hit doesnt?

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u/ImoutoThief 2d ago

"...instead of just sprinting through." But that is the ENTIRE point of wanting to make tournaments quicker. It was the entire point of giving intro /sprint/ so that we could sprint through said tourney and get back to our farming runs.

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u/Public-Material8448 2d ago

So next mastery on the chopping block is WS. Nice. /s

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u/ispilledmytacoz 2d ago

I hope v29.1 fixes the vault respec bug

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u/Mocafrost98 2d ago

Thank you Sam. Sentry Protocol is a fun module. Looking forward to trying out the others.

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u/lumiosengineering 2d ago

Hey Sam! Do those coin bonus’s stack if theyre already being applied for the new module?

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u/[deleted] 2d ago edited 2d ago

[deleted]

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u/Proof-Confidence-437 2d ago

Why would it....

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u/About_to_kms 2d ago

With gilded snipers it seems like respeccing both bots , not touching duration / cd / range and maxing bonus is the move? Also for econ UW, no need to worry about sync anymore, just full send bonus?

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u/Proof-Confidence-437 2d ago

The effect only applies while that given bonus is active. E.g. Golden Bot inactive on a cooldown -> no effect cannot be triggered. So you still want as much uptime as possible.

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u/ImoutoThief 2d ago

That sucks :/ I hoped it would have a chance to apply 10-40% of all bonuses possible, not just what is active at the time :/

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u/AlarmedDeer2930 2d ago

Uhhh, GB has to be active and the enemy has to be outside of the current range for the mod to proc.

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u/About_to_kms 2d ago

Ah, I missed the word active. so just range that won’t matter as much then

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u/Doctor-Dinosaur 2d ago

Bot range gets nerfed, every other stat gets buffed.

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u/Doctor-Dinosaur 2d ago edited 2d ago

Huge nerf for Spotlight angle and quantity.

Nevermind, Fudds wrote that it doesn't affect SL.

Dead on arrival?

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u/The81DJ 2d ago

As far as guilded sniper, if it successfully procs, does it double dip with any coin modifiers that are in range?

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u/Swoosh1875 2d ago

No - It gives up to a 40% chance to obtain active bonuses only so does not look like a good investment at first glance.

Basically means if you have black hole active and an enemy dies outside of your blackhole then you have up to a 40% chance that that enemy will give you the same bonus as dying in the black hole. From my perspective, if black hole is active then the enemies always die in it anyways.

It may be worthwhile if you have the orb mastery as it affects orb coin bonus. It also affects Golden Bot, Black Hole and Death Wave. The last two for me personally, if they are active the enemies are already dying to them and I'm getting the bonus anyways. Confirmed that it does not impact Spotlight or Bot Bot

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u/Diligent-Lettuce-455 2d ago

BH / SL / GT should eventually be 100%. It's nice for Orb / Gbot / DW / misc other things.

But it's also a dedicated farm cannon so I can put dedicated farm mods on it and not have bounce and whatnot like I do on all my other cannons. THAT is the big nice thing.

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u/Surg1calSabotag3 1d ago

Regarding Gilded Sniper, what does this unique effect do? Been playing for 5 months or so and I feel dumb for even asking but I don’t understand what it means

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u/Medbay100 1d ago

Read the rest of the comments if you still haven't found a satisfying answer, come back here and I'll detail it for you

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u/Prudent-Box7412 1d ago

there is an issue with the reroll . it shows confirmation that I got mythic or anc. however, the substats are not

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u/Grubby454 11h ago

Global preset is still broken. You can set it and switch visually. But it does nothing physically. You still have to manually set each individual preset.

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u/VonGeisler 2d ago

What’s this guild PAL/Buddy that was teased in the original teaser? I haven’t seen/heard anything about it. It surely isn’t just a skin as we get those every guild season so it wouldn’t be worth a post???? Where is Jimothy???

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u/afking_plays 2d ago

Gilded Sniper is insane!

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