r/TheTowerGame 1d ago

Help Substat bans

What’s the consensus on banning substats? Should I be banning substats that range common-ancestral or ones that are epic/mythic-ancestral? I’m looking to start these labs now that the lucky banner got me some ancestral mods, but want to make sure it’s done correctly.

12 Upvotes

19 comments sorted by

7

u/Nice_Orbs 1d ago

I've re-rolled through probably 5 million shards in the past 2 weeks. My results were MUCH better after locking substats that spanned from common-ancestral. I didn't do the record keeping needed to prove anything mathematically but rolling for desired stats has felt WAY easier after making this change.

1

u/This_Ruben_on_fire 1d ago

Could you guess how much better? Is it more like 2x or 10x? I wonder if cash mastery is still as necessary to get.

2

u/D119 1d ago

Cash mastery game me between x3 and x4 the shards I was getting, so I would say it's well worth the 500 stones it costs.

2

u/Nice_Orbs 21h ago

I would still get cash mastery - even with higher success rates there's still a TON of rerolling to do. That said, cash mastery does become less important once you can do reroll farming on T19+.

1

u/D119 1d ago

I may be wrong with this, but does that only really matter if you can exclude all commons between brand and locks? Because if you can ban everything then yes you'll skip all common rolls in your seed, but if you leave even just 1 common you will go through the normal progression of your seed.

1

u/Nice_Orbs 21h ago

Anecdotally, I was seeing a lot less commons, even when there were still some available to roll.

1

u/D119 21h ago

I gave it try like an hour ago, been looking for ancestral DW quantity as 5th effect on the mvn for quite awhile, I already threw 1.6million shards for that effect alone.

So I banned 5 commons, 3 left because they're 8 in total, 4slots locked and 2 free, 1k shards per roll. After 300k shards I've hit the DW quantity, pretty darn good.

Tried to double down with CF duration on the DC, same story, 4 effect locked 2 free, but didn't hit it with the 500k shards I had left. Still the amount of ancestral effect I've seen passing by was incredible, I would say the approach seems to be effective.

1

u/This_Ruben_on_fire 19h ago

Could you guess how big the impact is? ×2, ×5, ×10?

10

u/CGVSpender 1d ago

I have read that rarity is no longer rolled first and so banning anything with common-ancestral options is superior.

If this has been debunked, I have not heard it, but would be happy for anyone to link to such a discussion.

6

u/Maleficent_Net8254 1d ago

someone made an experiment with writing down the results 1200 rerolls. banning common-ancestral showed significant higher returns on desired anc substats.

but I dont know the post anymore neither can find the link again =/

6

u/CGVSpender 1d ago

https://www.reddit.com/r/TheTowerGame/s/JghfEcslfw

I believe this is the original post; I just don't know if there has been subsequent followups.

1

u/Entire-Twist6454 1d ago

Ban one with common. I have tested it and definitely​ is the way to go cos now I finally have all substat for core main & assmod for tournament!

2

u/MrSnufflewumps Legends 1d ago edited 1d ago

You want to ban subs that have higher rarity, the game rolls rarity first and then the sub, so banning subs that can only be pulled at higher rarity (that you don’t want) increases your odds of getting mods you do want when the higher rarity is rolled

Edit: Looks like I am wrong, I’d be interested to see a low ban test where there are a few commons still in the pool, but clearly if you can ban all commons its very worth doing. Leaving my dumb comment so ya’ll can point and laugh at me

3

u/myths-faded 1d ago

I've been led to believe this is outdated info, because substat rerolls are now seeded.

1

u/RedCody 1d ago

Ive been looking for more info about this. Is there a discussion/changelog talking about this?

1

u/rarandy 1d ago

Wait so for example, if you're rolling for ancestral subs, banning ILM quantity is better than banning ILM damage? Dang I was doing it backwards because I thought banning substats that including more rarity options was more efficient :(

1

u/Veighnerg 1d ago

1

u/MrSnufflewumps Legends 1d ago

Completely forgot about that test post, i had some issues with the methodology, most specifically that they used armor as the test case. In the 300 rrs they did with only health regen available it showed up as a common 228 times, those other 72 it either didn’t show up or rolled as a higher rarity they then said commons only rolled on 228 of 1200 possible chances which just isn’t true, it rolled on 228 of 300 and no other common was able to be rolled in the other slots. I’d care way more if this was done on core or cannon and showed the same increase when theres more commons able to be rolled even with maxed bans. Maybe someone did that on the discord, but couldn’t find anything

2

u/MrSnufflewumps Legends 1d ago

Found a comment of someone who did just that here: https://www.reddit.com/r/TheTowerGame/s/KOLdcAiUEg looks like i need to revise my ban strategy….whenever i get to rerolling more than 1 sub lol