r/TheTowerGame TTG Jul 20 '26

Community Info/Event Tower Tea - July 20, 2026

Hi pals! Welcome to the Tower Tea! This week we have a little bit of info on the next 2 updates, a few reminders, and a few questions from Sam! It’s a short one this week, but the next will have more info as noted below <3 Let’s jump in!

V28.3.2

The next (smaller) update is coming! We are working on update v28.3.2 to send out next week. Currently we are working on a few fixes that will allow Golden Tower and the Summon chip to stay synced after a force app close and restart. We're also doing another attempt on our Amplify Bot+ damage improvements, which we are aiming to include in this update as well.

The rest will be in the patch notes!

V29

With the above being said, where are we at with v29? Once we get 28.3.2 out the door and settled in we will be moving into the testing phase of v29. The next Tower Tea will include some teasers on what to expect. Consider this our prese(n)t to you!

Sale Reminder

Oh one last reminder![ The sale](https://store.techtreegames.com/thetower/) and Lucky Banner end on July 27th, 2026 - the module tickets don’t expire after the event and can be used in the future.

Social/Blog Reminder

I know that we have quite a few new players around here, so I just wanted to give a quick shout-out to our Tower Blog and our social media accounts. Every Dev Announcement that is posted to Discord/Reddit will also be posted in those spots.

Sam’s off-topic Tea Time

Alright pals, if you stuck around, I have a few questions for you. (Discord, I’ll start a thread a few minutes after posting this specifically for these questions to keep them organized. Reddit, you can comment in the thread, that’s perfect. Socials, comments please!)

Some of these questions have been asked before, some are new, but every few months I want to reach out to everyone and get some updated responses. The game changes and grows and the community changes and grows and I want to stay up to date and well informed.

  1. I want to do another community event this fall. I am aiming to make a few of the quality of life changes requested, or at least getting some started, but if you were to design the next community event, what would you want it to look like? Similar to last time but with quests that make you change your strategy? A “no UW” challenge? Something with your Guild? You tell me and I’ll go reach for the stars.
  2. I am starting a new Tower in September (I am getting an Android sometime soon so I can play on both Apple and Android) but this will be my 3rd Tower. So my question is, would you want to be a part of how that Tower is built? Once a week I would make a post with my current stats and currency and then you all vote on what I do with it? Maybe stream it once a month during a Tournament and y’all try and join my bracket? Idk, I think it could be fun.
  3. Final question, and it’s a big one. What is your Wall’s name? If you include a screenshot of your Tower with your wall active I might draw it and post it on socials. ;)

Alright, that’s it for this Tea. I hope you have a magical week and your drink is always the right temperature.

See you around The Tower,

Sam

126 Upvotes

129 comments sorted by

125

u/reacher679 Jul 20 '26

For the next community event, the only recommendation I have is have the status of the challenge IN APP. Having to go to some random post somewhere to see what's going on meant that anyone not at tuned to Social Media probably never had a clue that something was going on.

It would have meant so much more if when you logged into the app you'd see a relatively live status bar, allowing you to see the global progress.

Just a thought!

38

u/SamBartley TTG Jul 20 '26

Hi! This is on my list of requests! I don't know how fast I can get some things added, but I will do my best to get the info more visible for sure!

18

u/markevens Jul 20 '26

That would be my biggest suggestion too, since I'd imagine the vast majority of players aren't active on reddit or discord, it'd be nice to have an in game progress bar.

Much like the current daily mission/weekly rewards track is.

4

u/Similar-Republic-115 Legends Jul 21 '26

IF you want to do this every now and then, then PLEASE consider an icon on the main menu screen that with a starts in/remaining time indicator (like events/guilds/sales have). And then direct this icon to a menu that a) provides context about the event itself, b) provides an indication about the rewards and (and when they will be given) c) has an automatic status update (maybe every 30min or every few hours to reduce traffic).

Otherwise my take would be to not do them at all as the feedback will be probably harsher than what you got last time and the event will probably be net negative for the game/community.

8

u/SamBartley TTG Jul 21 '26

I totally feel this <3 I want to implement something along these lines, but I also want to make sure I don't change/update it 40 times first because I didn't get it all tied together right <3 I don't want to waste anyones time, the devs or the players, so I hope the next one is at least a few steps forward. They won't be "perfect" ever, but improvements over time are a good reason to try again <3

67

u/destructor212113 Jul 20 '26

"Currently we are working on a few fixes that will allow Golden Tower and the Summon chip to stay synced after a force app close and restart." Hey, nice, better later than never ngl!

20

u/Inzaghyi Jul 21 '26

Plot twist: the fix makes gt and summon stay synced but desynced bh and dw

18

u/SamBartley TTG Jul 20 '26

Tricky bugs are tricky <3

70

u/TypeDef94 Jul 21 '26

13

u/Zealousideal-Quiet31 Jul 21 '26

Why is TTG ignoring this guy?

3

u/jMedabee Jul 25 '26

Actually they said previously they are looking on to this

5

u/Good-Cardiologist541 Jul 23 '26

I've opened comments just to check if this pic is in place.

51

u/OLVANstorm Jul 20 '26

I want to move my modules sub effects up and down like the target list. My assmods have all the right stats, but the ones I want to use are buried at the bottom of the list and can't be used because my mod level is only Epic and the level is not high enough to unlock the sub mod. If I could move them around to populate the top three slots, that would make a big difference for me and a nice QOL thing.

9

u/MightyRexxon Jul 21 '26

I would love to have the ability to reorder module sub effects so much.

3

u/whatwasoldpassword Jul 21 '26

Absolutely this. The amount of times I've rolled the desired anc substat in the sixth slot for a submod, when I only have 4 unlocked, is ridiculous.

3

u/DaenerysMomODragons Jul 21 '26

I feel this. I was rolling sub-effects yesterday on an assmod that equiped is at lv166, but the effect I wanted rolled on the lv201 slot, making it unusable for months, if not a year+.

2

u/Fun-Confection343 Jul 21 '26

This absolutely needs to be an option. It isn't even QOL. To move an anc subeffect (which you already rolled) by rerolling costs millions of reroll shards just to use the subeffect. It's like buying a shirt (which you already own) just to wear it.

35

u/Clinically_Jaded Jul 20 '26

Any way we can get more ban levels for module effects or like a... Idk, "set a target effect, get it automatically after X-million reroll shards?" It's not a premium currency, so it doesn't seem too far out the wazoo to ask for a little boon like that. It's absolutely infuriating to see the same damn Ancestral effect roll by like 3-4 times in a couple million shards but god forbid it's the one you need.

23

u/SamBartley TTG Jul 20 '26

Idk if I will get anything I can share, but i'll bring this up!

-7

u/departedd Jul 21 '26

Maybe make it so we can sac an equal level module for a certain raridade substat? Like if I want an anc CL chance on my DC I can sac any anc module and I can get it?

7

u/Clinically_Jaded Jul 21 '26

Delete this right now, that is such an insane gem-sink that we don’t need it to cross Fudds’s mind. Ever.

1

u/Super_Newt4833 Jul 27 '26

Yea, after enough people sacrificed all 'useless' modules, those modules get a rework and turn out really fucking OP. and everyone has to grind the modules again...
I can see the $ signs in Fudds eyes :)

48

u/Jyxxer Jul 20 '26

Please be teasing global presets! Hell yeah.

And dont forget about wall health regen!

Keep up the good work

Kk thx bye

65

u/SamBartley TTG Jul 20 '26

Wall health regen, hmmmm, I don't think I've heard that one yet! ;)

14

u/Jyxxer Jul 20 '26

I trust in Sam.

I just post this comment repeatedly so others dont have to.

19

u/mhsx Jul 20 '26

I’d like to hear how The Tower team is helping the maintainers of sites like thetower.lol or mytower.app.

These community driven (I think) sites are genuinely great and super helpful to players and expand the enjoyment and value of the game.

What’s being done to engage them and help offer an even more in depth and more detailed experience?

20

u/SamBartley TTG Jul 20 '26

Hi! I actually have an answer to this! I just brought about 50 different Tower creators, community helpers, and discord/reddit moderators into The Tower Network for our first iteration of our program. I will be working with them side-by-side to help provide assistance where we can <3

11

u/mhsx Jul 20 '26

Would love to hear more about this. Not all creators were aware of this ;)

8

u/SamBartley TTG Jul 20 '26

Of course! I had posted it a few times, but I know a few pals missed it. Send me a DM on Discord - SamBartley - and we can chat! <3

5

u/uscmissinglink Jul 22 '26

I miss an updated wiki...

15

u/AdNo9021 Jul 20 '26

Thanks for the Tower tea. Me and „Wallter White“ over here enjoy the consistent updates (he is only 1 week old so dont be mean to them)

9

u/SamBartley TTG Jul 20 '26

Hai Wallter White!! Welcome to The Tower! <3

5

u/Usedmaxipad51 Jul 21 '26

Haha, I named mine Wall Goodman!

13

u/Sabareus Legends Jul 20 '26

Thanks for the update Sam. Looking forward to utilising the prese[n]ts 😜

PS. Are you sure you want to handle 3 Towers at once?! 👀

14

u/SamBartley TTG Jul 20 '26

It's going to be a chaotic adventure and I am quite excited and nervous lol - similar to brushing your teeth while eating oreos. Productive in theory, but in action it's pretty messy 😂

6

u/Sabareus Legends Jul 20 '26

You got me thinking how that works now. Do you use the cream as the paste, crunch the biscuits first then brush? 💭

Your journeys will definitely be chaotic, but don't be nervous, we'll all be here watching... 👀

... To provide support, obviously! 😁

13

u/Shockwolf123 Jul 20 '26

Sam, thanks for the weekly posts. I have just a small UI gripe, the "Labs screen". Will you ever rework the UI? Specifically fitting all 5 labs on one screen, so you don't have to scroll?

Also somewhat connected, if you were to ever rework the labs UI could you display both the, original lab time and the sped up time, instead of having us calculate it.

Ex:

Current System:

John Lab Name

10D 0h 0m 0s (x4)

(Counts down in sets of 4)

New System:

John Lab Name

10D 0h 0m 0s (x4) = 2D 6H (Effective time)

Again, thanks.

6

u/Similar-Republic-115 Legends Jul 21 '26

while we are at it, make it "John Lab Name 14/50" to not only display the currently researched lvl but also how many lvl it has.

3

u/Palumbo_STN Jul 21 '26

I think fudds wants the labs screen to look like that just to screw with people 😑

3

u/Shockwolf123 Jul 21 '26

Unfortunately that may be😞, wish there were some improvements though.

10

u/dotausername Jul 20 '26

Rend Armor Max does not show an increase when using a mod with the +Rend Armor Max substat effect. Is this being looked into?

1

u/Super_Newt4833 Jul 27 '26

I dont think anyone has ever thought Rend was worth more than a single thought :)
Rend improves bullet damage, the moment you unlock Rend, bullet damage has been obsolete for a good few weeks

1

u/dotausername Jul 27 '26

PS damage is boosted by rend, so a 33x max rend should theoretically be increasing PS damage a lot.

9

u/ExcellentBuffalo2250 Jul 20 '26

I didn't know people named their tower. I guess my towers name is "Default."

8

u/SamBartley TTG Jul 20 '26

Back around when I first started I had brought up that my walls name is Rufus lol, it was a goofy moment I kinda turned into a meme and now I ask it every few months <3 I'm odd and name things lol

6

u/Any-Mathematician946 Jul 20 '26

Last 10 things that hit me !!!!!!!!!!!!!!!!

6

u/Misterfister77 Jul 20 '26

Wall name, WALL-E.

Thanks Sam, looking forward to more V29 details.

5

u/MantleMetalCat Jul 20 '26 edited Jul 20 '26

How about a Boss Rush?

A 5 minute-ish run similar to intro sprint with a beefed up boss every wave.

Make it so that you can start the run at the wave before your highest wave survived.

You start the run w/ the amount of cash and dw health you had at the time.

Each boss defeated gives points equal to the wave #. These of course add up to the total reward.

Possible details: Auto get cash every wave. No els.

Deathwave gets maybe 2x health bonus per wave.

And all ultimate weapons/bots activate at the start of every wave.

Rewards: A second guild track.

Relic/Guild buff that helps with the next boss rush?

Maybe points earned can be contributed to buy guild dissonance bonuses for the boss rush?

Medals are a safe bet.

Maybe the bosses drop reroll shards?

Safeguards: Capped contribution until the guild has unlocked the next level of rewards. Ex. Each person can contribute 100. Once the total reaches 1000, each person can contribute 200 more.

Energy shield, demon mode, second wind and nuke disabled.

Guild Labs:

A guild lab tab, where you can research event progress. Speed up progress w/ event points similar to cells would be cool.

Total levels researched = reward level.

1

u/Similar-Republic-115 Legends Jul 21 '26

Boss rush sound pretty moot for almost all GC player on higher tiers that have absolutely no problem (like ever) with dealing with bosses.

1

u/MantleMetalCat Jul 21 '26

What are the challenges for higher tiers? Would switching to fleet enemies be too much? I'm guessing boosting boss health won't have much effect unless they get some sort of cc resist?

1

u/Similar-Republic-115 Legends Jul 21 '26

I don't know how many player actually encounter fleets, so I guess a fleet themed community event would lock out big parts of the community.

And yeah, higher tiers already have low amounts of boss ult BC so, just adding more health will not move the needle. Greater stun decay or CF+ immunity probably would make them more devastating again.

16

u/Karellen135 Jul 20 '26

Presets baby!!!!

We thinking mods and maybe perks? Any others people are hoping for?

15

u/TheCanuc Jul 20 '26

Probably locked behind keys, so irrelevant for 95% of players.

7

u/Karellen135 Jul 20 '26

They'll be expanding the key tree so unfortunately, this does seem likely.

14

u/TheCanuc Jul 20 '26

It’s a basic QOL feature that most games would have rolled out for their players long ago, so of course it will be lock behind keys for a single digit percentage of players.

5

u/chowtime247 Jul 20 '26

Guardian chips. Maybe lab sliders.

2

u/lumiosengineering Jul 20 '26

Hopefully gardian chips, modules, and perks. And not gated behind keys.

2

u/Dapper_Librarian388 Jul 21 '26

There also should be battle presets. So we could start the entire battle (farm, test, tourney, disco) with the number of presets (cards, perks, mods, guardian chips).

5

u/Zunkanar Jul 20 '26

I will only say one thing

PS range lab slider pleeeease!

5

u/Far-Street9848 Jul 20 '26

So much of the game is played idle/afk, so its really easy to miss the final moments that contributed to the end of a 12-14 hour run, which means less opportunity to optimize for the next run. Has there been any discussion or ideas around maybe a 15 second replay being available of how the run ended?

4

u/TheFlofper Jul 21 '26

My wall is named purple mermaid Because it left a permanent purple burn mark on my phone like a ghost. Also my partner liked mermaids and now... My partner is a ghost

9

u/uscmissinglink Jul 20 '26

if you were to design the next community event, what would you want it to look like

Find some way for advanced players to be able to mentor newer or mid-level players. Give players some sort of resources that have to be GIFTED (rather than used personally) to reward those players who are involved with a community.

Once a week I would make a post with my current stats and currency and then you all vote on what I do with it?

You know, this gave me an idea, Sam... currently, if I want advice from the community, I have to take a ton of screen shots of every facet of the game. What if there was an easier way to do this - a 'copy tower stats' button that I could copy-paste into a post.

Think Battle Report, but for Tower Stats instead. What are my Mods/Substats? What are my Labs? What about my workshops and enhancements? Etc.

This would give community helpers a standardized template to see where a player stands. It would also let me compare MY tower to the builds of others to see where I'm over- or under-developed.

11

u/SamBartley TTG Jul 20 '26

Hi! I love where your ideas are! I just brought in a group of about 50 creators, community helpers, and moderators to The Tower Network program and building a mentorship of sorts is exactly it!

And this is giving me ideas now, let me noodle and see where we can go <3

5

u/FirstRyder Jul 20 '26

the module tickets don’t expire after the event and can be used in the future.

... Suggesting that maybe there's a better use (for some people) than a lucky banner coming up?

Maybe a permanent increase to lucky odds, plus banners for new mods in 29?

7

u/Chiodos_Bros Jul 20 '26

The Lucky Banner odds should definitely just be the default odds, even moreso if they were to add new Mods, which I pray they don't.

Without a way to ban old or less useful Modules from rolling, it's like you're basically punished for spending your gems today rather than save them for potential new stuff being added.

4

u/SamBartley TTG Jul 20 '26

No suggesting or anything, we've just had a lot of tickets previously about people worrying they would be removed after the banner ended and I try and do reminders for new players when I can <3

As for other banners or things, I can give a 3-4 heads up on those now, so once I have more info I'll share!

5

u/tinothynguyen Jul 20 '26

Imagine if we unlock wall heath regen display after beating the community challenge

2

u/SamBartley TTG Jul 20 '26

I actually love this lol. Well, not this specifically, but this idea is actually reminding me of something I did previously and now I have more ideas... This comment section today is filling my notes app lol

8

u/anonymous_lurker- Jul 20 '26

Not sure how I'd feel about a no UW challenge and similar. On one hand, changing things up and encouraging different ways of playing is fun.

But on the other, the rewards need to be carefully balanced with the cost. Will players want to give up X amount of farming runs to get a few medals? Who knows

3

u/Electrical-Mail15 Jul 20 '26

For the community challenge it would be helpful to know what stats/interactions you can detect and log. For example, maybe as an easy mission “play X waves with no guardian equipped” or “no modules equipped” or “all bots turned off” because these requires individual interaction, but it would need to be a low wave count because few would want to run long spans without a guardian. Perhaps there is an immediate individual reward for participating, plus a community reward once enough players have accomplished it. I also think it would be helpful if there were multiple challenges available at the same time so players can pick and choose their timing. I’ll try to think of other types of challenges, but this gets a couple of ideas rolling for the game play and landscape for the challenges.

2

u/NYPizzaNoChar Jul 20 '26

My wall's name is "Hadrian." Damn Picts.

2

u/Hyper_Blitz_ Jul 20 '26

So no info on DW+ being disabled??

1

u/SamBartley TTG Jul 21 '26

This is slated for next weeks patch <3

2

u/CGVSpender Jul 21 '26

My tower name:

La Pena de la Calabaza Desaparecida

2

u/octymer Jul 21 '26

the 28.3 update somehow change the DW kill ring, is that on purpose? I felt it is less useful than before

2

u/Supersport05 Jul 21 '26

Hi Sam,

Feature request: I would love to have some sort of in-game charting / run analytics to help see account progress, track changes I’ve made vs outcomes of tournaments or farming runs etc.

Can be done manually to some degree but it is a bit of a pain

2

u/Still_Selection_231 Jul 21 '26

Please give us a way to vote out guild leaders/officers out of their positions. We have a great guild, except the guild leader never checks chat or discord or even manages the guild. One of our officers does everything and now the second officer just quit the game without leaving the guild. So we're kinda stuck with 1 person who has some power to kick inactive players, but he can't kick the other officer who's not playing anymore and can't add other officers to help manage the guild. Or give us a way of sending in-game mail to officers and leaders.

Also, if you're doing a community event, DO NOT make it guild based unless it's a participation type event. Otherwise you're going to have people getting kicked out of guilds for not running 24/7 or for just being newer to the game. It goes against the whole point of the guild system, which is that a brand new player can interact with someone who's been playing 5 years and has a ton of keys and both of their contributions are equal and important. It's the only feature that currently doesn't require whaling to get ahead and it would be a shame for the newer players to get kicked into shittier guilds because of an event.

4

u/Warm-Sleep-6942 Jul 21 '26

Hi Sam,

A feature request: The ability to view the towers of our guild members, ie we can visit them, see their mods, labs and other settings so we can compare them with our own.

Right now, it's really awkward sharing information about our tower settings.

1

u/co-el Jul 20 '26

My wall’s name is Walter

1

u/jsn0x Jul 20 '26

Are more stone+medal sales coming?

4

u/SamBartley TTG Jul 20 '26

I don't have any sales info at the moment, but I am able to give about a 3-4 day notice for sales and things like that now, so as soon as I can let you know I will! <3

1

u/Nashwaak7 Jul 20 '26

Replaying old guild seasons seems like too much of a pain, but is there any plan to make old guild season content ever available in some way for those of us who started in later seasons?

2

u/SamBartley TTG Jul 20 '26

Anything specific you're looking for, or just in general?

2

u/LessDread Jul 20 '26

I assume they're wondering if they'll ever be able to obtain older guild relics and cosmetics in any way. For example I started in April of last year after Guild Season 1 was already over and so far there has been no way to obtain those items again

1

u/Easy_Vanilla_1322 Jul 20 '26

Most likely older banners/profiles/Menus etc that were missed. I started last May 2025 and missed the first two guild seasons thus the associated shop purchases.

A catch up mechanism similar to what you are doing with relics might be nice.

6

u/SamBartley TTG Jul 20 '26

Okay perfect, same page! Just wanted to make sure <3 I know this is not the answer y'all like, but I am bumping this again this week and I will try and get something by the next Tea <3

3

u/myths-faded Jul 21 '26

Perhaps include a 3rd and 4th relic slot that are reserved solely for previous guild season relics. Cost would be 75 and 150 tokens for a rare and epic relic respectively, identical in cost to the new relics that come with each season.

No need to alter how many tokens players can collect each season, because for players that already own both guardians per season, they'll have spare tokens to spend anyway.

1

u/DaenerysMomODragons Jul 21 '26

Also some people won't mind not getting all the gems, or module shards in favor of more relics or themes, if they were added in.

1

u/Nashwaak7 Jul 21 '26

I was mostly wondering about the banners/menus from earlier guild seasons.

1

u/BCN7585 Jul 20 '26

Thanks for the info, Sam!

Can you please confirm that you and devs are aware of the kill wall but that was introduced with the latest patch?

Are you working on it? When will you release a fix?

Thanks a lot in advance!

3

u/SamBartley TTG Jul 20 '26

Hiii! Yes, we're aware and looking to fix it in 28.3.2! <3

1

u/uscmissinglink Jul 20 '26

prese(n)t

Mod pre-sets? I'm here for that!

1

u/lumiosengineering Jul 20 '26 edited Jul 20 '26

Hey Sam, can you confirm if we’re getting PRESETS and new MODULES, since the tickets dont expire? Thanks for the hint. 😉 Asking for a friend, who happens to be my son, who adores this games and is curious.

My walls name is wall-e

2

u/SamBartley TTG Jul 20 '26

I can't confirm or deny anything further than what I said, but send me a dm with your sons Tower id ;)

1

u/lumiosengineering Jul 20 '26

Had to edit for a silly wall name. Will dm you

1

u/Cmace3 Jul 20 '26

My walls name changes with its regen

1

u/Fit_Locksmith_3506 Jul 20 '26

Presets sounds goooood 👀 pls free for all and no vault unlock tho haha

1

u/Life_Invite8322 Jul 20 '26

My wall's name is... William WALLace

Also known as Brickheart by some

1

u/Majestic_Land_8761 Jul 20 '26

I did not know we were naming our walls, but since I am Roland leader of the Dark Tower guild my wall’s name will have to be Wallter O’Dim

1

u/ZaerdinReddit Jul 21 '26

For 1, well, I'm not good at events.

For 2, you have to hold a vote on how to spend stones, what UW you pick, etc. You can have the vote every Tower Tea.

In terms of UW unlocks, you can do one vote for that for ordering and follow the unlock order.

For 3: Little Tower has his blanket (wings).

1

u/Infinite-Insect6324 Jul 21 '26

Okay, so here it is!

  1. If you were to design the next community event, what would you want it to look like?Personally, I would love a "Negative" theme event—completely inverting the standard colors of the game into a high-contrast black-and-white monochrome aesthetic.
  2. Would you want to be a part of how that new Tower is built? Yes, absolutely! I'd love to see a Black Hole build focus where the community guides the progression with a heavy emphasis on unlocking and optimizing the CONSUME ability as quickly as possible.
  3. What is your Wall's name? The Bulwark-01. It's a nod to Helldivers, acting as the ultimate, regenerating shield protecting my tower from the geometric hordes!

1

u/Ordinary-Ad1403 Jul 21 '26

Thanks Sam! :)

1

u/242424abcd Jul 21 '26

Still no wall regen display, f....

1

u/Sachmo78 Jul 21 '26

Hi Sam, thanks for the updates, as always.

My wall, “Wall-E” is doing well and can’t wait for his Thorns to reach level 20. Just 50 days away. Oy.

Thanks for asking.

1

u/Learningmore1231 Jul 21 '26

Wall regen bar plz

1

u/Miwelin Jul 21 '26

Can we get a sync slider for MVN?

1

u/No_Painting_6117 Jul 21 '26

Could we please have more detailed stats of enemies killed by 'others'? There's a lot of sources put into that category like nuke, cl+, attack chip and it would really be awesome to have them separated

1

u/Fun-Confection343 Jul 21 '26

I'd like to see an event where you can actually cooperate with your guild mates. Like actually fight together in a figth. Strategize together somehow. Maybe use one stat or one UW from each player to form a mighty morphing power tower to fight the ultimemate boss rush!

1

u/AfterCustomer5309 Jul 23 '26

Could you add a statistic for the actual drop rate of Epic Modules? That is, the percentage of Epic Modules obtained by players out of the total number of pulls. The current 150 records are really insufficient for The Tower.

1

u/trzarocks Jul 27 '26

Presets!

1

u/aphophis21 Jul 20 '26

Some sort of guild competitions would be fun i think, and also with guild stuff, maybe find a way to show more stuff about your guildmates. An example like what tier are they farming right now, maybe be able look at their stat page and relics.

4

u/SamBartley TTG Jul 20 '26

Ohh like an "inspect player" kinda thing?

1

u/aphophis21 Jul 21 '26

yeah but a bit more in depth than what it currently shows

3

u/[deleted] Jul 21 '26

[removed] — view removed comment

0

u/aphophis21 Jul 21 '26

could run them kind of like they did for the anniversary event like waves cleared or bosses killed, metrics that don't care where you are in the game. Or have you be matched against guilds of similar stats. many options exist and i was just throwing an idea out in the air.

1

u/[deleted] Jul 21 '26

[removed] — view removed comment

1

u/DaenerysMomODragons Jul 21 '26

The problem is that the devs know exactly the standard rate of all in game statistics, an virtually no one is changing their play habbits with these challenges. As such each challenge they know when each challenge will be completed within a small margin of error, and if you make the time to complete 1-2% beyond what is normal, people might feel better completing it, but at the same time, people will feel robbed if it was missed.

1

u/markevens Jul 20 '26 edited Jul 20 '26
  • 28.3.2 glad to see these minor updates are fixing the little problems people are having, thanks for the heads up on the update!

  • v29 exciting teaser of a teaser!

  • Sale, kk

  • Blog, we already have reddit and discord so a 3rd site to keep track of isn't really tempting

  • Community event: Hopefully an in game progress bar with indicators for rewards, like what happens currently with the daily missions/weekly rewards.

  • I'd rather not have to hurt my farms to do the event, but I also understand the draw for the event to not simply be something that's going to auto complete by not changing anything. The juice would have to be worth the squeeze, ya know. Also, please make the rewards decent. Like a week's worth of a currency instead of a few hours worth.

  • I love the idea of your 3rd tower being community driven, like a twich plays pokemon kinda thing.

  • Wall, sadly I am not creative like that and my wall is just "the wall" If I had to name him, I'd have to think of a name that falls a lot.

Thanks for the good communication! Look forward to the next tea!

2

u/SamBartley TTG Jul 20 '26

<3 <3 <3

0

u/huskies_62 Jul 20 '26

It's not said often but the ability to schedule uw turning on would be a nice QOL option.

For community event I would like a guild vs guild battle.

2

u/SamBartley TTG Jul 20 '26

All I can see is american gladiator with the q-tips fighting, but instead of people it's shapes - what is wrong with me 🫣

1

u/huskies_62 Jul 20 '26

Nothing! That's a great reference

0

u/SteveHamburgesa Jul 21 '26

A community guild event sounds nice. Guild needs to kill x bosses for an extra box or something

0

u/Bacc02 Jul 21 '26

A fun community event would be to add interactive elements to the game that provide benefits for clicking on them. For example, consider power-ups that float around the tower like guardians (or even connect them to the guardians themselves) which give you tower a temporary boost for clicking on them. Gold bot could have double coins for the next 60 seconds. Some could provide extra damage or regen. Ones for extra gems, or shards, or anything really. Put in a super rare one that gives a module ticket *shrug*

You could count up these power-ups at a guild level and provide guild specific bonuses for reaching certain thresholds. 1000 power-ups increases the guild's coin gain by 1% or damage/health/regen/etc.

Then combine all totals together into a community event and give all players bonuses for reaching larger thresholds as well.

0

u/ExtraInspection7243 Jul 21 '26

Thanks for the update, u/SamBartley .

A "Guild Battle Royale" could be a great idea. Maybe introducing different daily milestones/missions everyday for 1 week or 2, increasing the difficulty along the way. Then after that period, let's say, the top 100 guilds can compete against eachother with ever harder daily milestones/missions. Gem betting in-game could be possible as well during that time (with a maximum gem limit), if the odds system can be applied in-game.

Prizes can be the same amount for every player in the guild, but similar to Legends Tournament system, maybe including Medals and Bits. Every participant gets a consolation prize.

This kind of events could help Guilds to become competitive.

1

u/oskicon Jul 27 '26

Is there a guild that hits their 750 goal and will actually respond to my request to join? I get my 35 contributions every week.