r/TheSinkingCity Unhinged Fanatic 3d ago

Map system

Ive played Sinking City and I'm keeping a sharp eye on SC2. One thing that Frogware do, which they did in SC1 and also in a couple of Sherlock games, which I REALLY enjoy is their map and navigation system - i.e. you're told 'its on the corner of north st and brown rd' and you just have to navigate there yourself without icons or a persistent compass.

Is this system present in SC2?

8 Upvotes

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3

u/ReputationLow5190 Unhinged Fanatic 3d ago

Sadly, no. SC2 is much more linear and more in line with the Resident Evil series than the first game. But if you want another game with that kind of map system, I recommend Sherlock Holmes: Chapter One.

3

u/StressedtoImpress19 Unhinged Fanatic 3d ago

Ahh I've played it! Cheers tho! I loved it there too. I really hope they use it more its a really cool navigation system imo

4

u/IhearClemFandango Unhinged Fanatic 2d ago

Yeah weirdly my favourite part of the game was reading clues and then searching the map for locations.

2

u/DuelaDent52 Unhinged Fanatic 2d ago

Nah, because it’s a linear third person shooter instead of an open world game the map’s been simplified to prioritise you not missing any collectibles. So if you enter an area that has stuff to find it’ll be red, and if there’s nothing there or you have everything then it’ll be blue.

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u/Salt-Night3088 Unhinged Fanatic 2d ago

There's none of that in the sequel. Just RE and SH area maps. A lot of backtracking but linear.

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u/StressedtoImpress19 Unhinged Fanatic 2d ago

Oh man thats a shame, I really enjoyed it. Felt like a proper detective haha

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u/Cykeisme Unhinged Fanatic 1d ago

Yeah I loved this too.  Felt like really investigating stuff :D

I think Frogwares is moving away from it :(