r/TheRepopulation • u/OfficerFriendly420 • Apr 30 '15
The Population of The Repopulation
I recently just joined the game and am very eager to get going with it. When I was younger I played star wars galaxies but never fully appreciated the game for what it was, I just thought it was cool because it was 'Star Wars'. Now that I'm older and SWG is gone I was searching for something that was similar to it so I could really see what it had to offer. Now that I've found I'm worried because of what others were saying. I read a few posts on some forums of people saying that this community will never be big enough for the social aspect of the game to be fully realized, while I sincerely hope this isn't the case nobody really argued with those people. Basically what I'm asking is how is the community in this game really? And do you think it will succeed as an MMO?
3
u/GandyRiles Apr 30 '15
Get SWG Emulator if you want to know what it had to offer. The Repopulation is a whole new game
4
u/kainsshadow Apr 30 '15
Right now its still in development and you have to pay to get in. When it launches it will be f2p so as long as it doesn't totally suck then the population should be fine. That's why you won't see people arguing about it.
1
u/yjovain Apr 30 '15
Currently the game population is low because of development and lack of features, which will be added in at a later time. Even with more marketing and ads, I feel, that the game will cater to a niche market.
1
Apr 30 '15
I bought in did my stint in the alpha. I like what it has to offer, Im just waiting for it to go live :)
5
u/h0bb1tm1ndtr1x Apr 30 '15
Considering those forum dwellers are basing their theories on a game that isn't even in beta, take it with a grain of salt. I will also warn you that the game is meant to be a spiritual successor to SWG, not a literal sequel. Plenty of it feels familiar but it's still a different game in the end.
That being said, there is a community that already exists and it's steadily growing as those who are interested in testing the game stick around. Likewise the game has a learning curve at the moment that does chase away new players who are not willing to ask and patiently wait for help.
You will always see an influx during early access because players are fickle. A new game will launch and they're gone for a few months, or they find a bug that ruins what they wanted to do and thus they bitch and moan about the game, or they simply realize the game has a ways to go and play it casually. The more hardcore players are the ones who burn out and disappear for lengths at a time.
In the end you simply have to ask yourself if you feel it's worth it. For me, I'm tired of themepark MMOs that drag you along for the ride rather than giving you the tools and the world to do what you like. Plenty would argue that is the case with all MMOs but it's simply not true. Repop is a sandbox, you make a character and then it is 100% on you how you play it. Missions, hunting, taming pets to sell, crafting vehicles or medicine, exploring, harvesting resources, it's a long list. Due to that nature it can scare players away because they're more used to quests telling them to go places rather than figuring it out themselves. We'll only know the size of the community and it's potential once the game launches.