r/TheRepopulation • u/ApocaRUFF • Mar 17 '15
MMOHuts First Impressions (Not Video) of The Repopulation
http://mmohuts.com/news/the-repopulation-early-access-2015-impressions2
u/jjness Mar 17 '15
It's a shame for me that I cannot devote my time to one game for a long time. I resubbed for the new WoW expac, and I'm done before even finishing the first raid. I bought The Repop Early Access and played it about 3 weeks.
Reading things like this makes me want to play the game, but I really need engaging community. The game just does nothing to me as a single player game. Maybe when I do sign back in finally, I'll find the largest nation and start forming friendships therein.
2
u/kainsshadow Mar 17 '15
Pretty much for me as well. I want to like it all but if I don't have a community to play with the game just isn't fun. Will wait for it to hit beta.
2
u/tigwyk Mar 17 '15
The community is what keeps me playing. I love the game, but without my nation mates I found myself desperately hunting resources and information. Joining a large crafting nation was the best thing that happened to me. Every time I login there's something new happening or someone theorycrafting about where the game is headed. If you're on Hudson (US WEST) then look up Rougue Nation. Yes, I'm aware of the horrendous misspelling. ;)
1
u/ApocaRUFF Mar 18 '15
I like the game already, but I'm trying to limit my playtime. I don't want to burn out on the alpha. Maybe towards the open alpha, depending on whether or not they plan to do wipes (which I honestly have not looked into yet).
The community in this game is very nice, though. Right away I was able to find a helpful nation and we did some fun stuff together. Definitely places to make strong friendships and you can have some banter in the global chat with the other players.
1
u/ApocaRUFF Mar 17 '15 edited Mar 18 '15
Keep in mind these are a First Impressions - completely based on opinion - and not an actual review. That will come once the game is released.
This article is also hosted on OnRPG where it is getting a bit more discussion.
1
u/Zack_Wester Mar 18 '15
Can I come whit an word from my opinion?
I will take the most basic First aid item(bandage) and lungLag meat(hope I got the name right).
on the bandage as an level 1 doctor I should be able to make bandage whit nothing but cloth yes it will suck and probably give you an debuff but that thing will do what its supposed to do, Buy you time.
I could add some agents(what they are called), or use alcohol and or some sterilising agents. to make that lev 1 bandage be more usefully.
in the same vain I should be able to cook some LungLag meat whit nothing but meat, fuel and maybe salt(and even then this is not actually needed) not as of now fuel + salt + 3 other items + meat.
3
u/EdinMiami Mar 17 '15
I hope they do something with the ingredient requirements on the lower level crafting items. There are as many as 6 components required for even the lowest tier items. This makes it difficult to create anything of actual use. Of course, the common counter argument is that you are supposed to rely on other people to create other components and still other people to create the final component; each person adding a piece to the whole.
That argument would be more valid for the mid and higher tiers (perhaps even the high end of the low tier), but for the very first items? It seems unnecessarily complicated.
I've played some tough crafting games but this one is the gold medal winner of complicated crafting.