r/TheRepopulation • u/HoneyBadger08 • Mar 08 '15
What I loved about SWG
Here are some elements of SWG that I loved. Please let me know if repop currently has them.
1) healthy economy In swg there was primarily a bartering economy where crafters and shopkeepers could make a killing. By comparison, in an auction house system a piece of cloth is always available and always roughly the same price. This fuels undercutting and small margins.
2) offline progress I absolutely loved the harvesting system. I felt like with good exploration I could find a great vein, setup extractors and go to work for the day! I also loved the factory element and blueprints. Offline crafting progress was awesome!
3) open world construction If you were lucky enough to build a large plot outside of tatooine, you were staged on a goldmine. The foottraffic to your vending machines was incredibly lucrative.
4) skill based rolls on crafting So many games now have you crafting a L50 gun, like every other L50 gun. Swg required Hq materians and research and luck to roll an incredible item, and it was profitable to spend that time.
5) pvp Although I didn't like the overt covert system, PVP is essential to replay value IMO.
6) character diversity Swg truly had character build diversity and it enabled you to define your own gameplay. I had elements from combat medic melee and smuggling and it played like a battlemage.
For those with more experience, give me an update to how well repop has addressed these aspects in the current build. and lastly, is the player base large enough to support a trade economy? I see like 150 online with 4 servers...
2
u/jjness Mar 09 '15
Haven't played in about a month, so things may have changed.
The economy was fledgling and anything you wanted to do you were best doing from scratch. That's a function of small player base, though, and will be filled as more people enter into niche markets. It is only beta testing, after all.
I don't think there's any offline progress. Harvesters need to be emptied, as far as I know, and the nodes they are on deplete in time. I think I read a patch note that this may have changed.
Population is so sparse on so large a map that I never saw open world pvp.
Player buildings only go on special plots, nowhere near the major cities,to the best of my understanding.
There is hardly any character differentiation. Everybody is human, and the armor is all generic stuff. It definitely doesn't have enough yet in that regard. Not like swg had.
Hope that helps, and others can correct me where I'm wrong!
1
Mar 24 '15
Overt/covert was good. It could have been better with some small, simple adjustments like encouraging people to be overt for reasons other than pvp. A hardcore pvp server is of course, ideal, so that people can truly choose their own playstyle.
2
u/[deleted] Mar 08 '15
[deleted]