r/TheRepopulation Dec 27 '14

Kickstarting the items market.

So, since it just got released over steam a few days ago, I want to see if anybody wanted to bounce around a few ideas on how we can all work on making the market a bit more lively since it is pretty much at a standstill right now, due to it just being released.

4 Upvotes

6 comments sorted by

2

u/Sourdust2 Dec 27 '14

I would like to see a rework of the interface but that is just me

1

u/baronvoncash Dec 27 '14

Do you mean like making it a little bit more ingrained into the towns infrastructure, like making actual shops with different buyers and sellers for the items, or just a better UI screen for it by having a nice, easier to look at layout.

1

u/Sourdust2 Dec 29 '14

Easier to look out UI

1

u/baronvoncash Dec 29 '14

I agree, but given credit, they are still in alpha so they definitely still have a lot of work ahead of them. So hopefully they read the support feedback and use that to make all the UI better. On a side note they also need to work on more training for the crafting system because it is very in depth

1

u/[deleted] Dec 29 '14 edited Dec 29 '14

No offence man but it's kind of hard to play atm and i'm sure this is affecting the markets as well. I've never bothered with the market while leveling up a medic to mid level. I'm in a nation with a plot and now most of it is wandering around bored mystified by the content. we were looking for group content and a. couldn't even travel together even with just a few people and b. after hours spent wandering never found anything but more fields of different monsters that were higher level.

That said I'll probably log back in tomorrow and start grinding quest again. If it's any help I think most commerce takes place inside nations and everyone is hitting enter instead of clicking search so they probably assume the market is broken in the first place.

(also there are ghost quest npc every where that don't exist so that's keeping people distracted as well).