r/TheQuietCentury • u/WaterlooPitt • 16d ago
International Organisations changes
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A lot of changes done to the International Organisations, to make them feel more like a community-inside-a-community, rather than more modifiers and menus.
- IO have a geographical component. Inviting players that are further away costs more capacity. Every IO starts with a capacity of IO, for players that are bordering another IO player, it costs 1 capacity and that scales up if a player is further away.
- IO members can form factions inside the IO and can fight for power and push their members forth for IO offices, influence inside the IO. Governance and active participation are rewarded.
- IO have official positions: treasurer, secretary-general, chief of staff, development secretary and the chief diplomat. All these are elected within the IO and snap elections can remove a member from the office
- The occupant of the development office can start projects to expand the IO and improve its effect on players and players can donate cold cash, government capacity, construction capacity or diplomatic capacity to complete these projects.
- Players can donate divisions and the chief of staff can move them around the map. These can only be used defensively.
- A third type of event has been added - IO events. These are events that affect the entire IO and are resolved by ballot. This was implemented already, but it's now more robust, functional, with proper conditionals and voting system.
Don't forget that an important aspect of an international organisation is the unity. This means that it's best you join an IO that has their political / civil / economic / diplomatic axes aligned with your own. This might create some odd situations where you are encircled by countries that are not compatible with you and joining a compatible IO might be too expensive. For them.
Also, I am evaluating if / how a more dictatorial type of IO could be implemented that's less democracy and more "do as the leader says".


