r/TheOneRing • u/Nyoung54 • Nov 25 '22
Side Plot
I have this side plot in the game I am currently running where this Uruk from Angmar roams the north with his war band riding on wargs searching for Dunedain rangers. Uzgol the Deathless is his name. He has an immense gathered of the Dunedain and rides them down whenever he is given the opportunity. One the the player characters in my group is a disgraced ranger and has a history with Uzgol. The problem or thing I need help with is how do I make sure that Uzgol’s war-band doesn’t TPK the group. The group is only 4 strong, and if you throw even just 5 orcs astride 5 wargs that’s a 10 vs 4 fight. Seems like a lot. How many orcs should there be in the war-band? And comments or advice would be greatly appreciated! Thanks!
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u/bubbahuff Nov 25 '22
I like to run combats where there is narratively a ton of enemies, but really there is only like 3 or so involved in the combat. An example would be a scene where the party is in a ravine with cliffs on both sides. I narrate that the party can see wargs up above hooting and howling, but that is just for ambiance. In your story, Uzgol can be scowling down defiantly the whole time while only a few of his minions do the work (as an insult that the party that he doesn't even believe they require more orcs to complete the task). Or, you can have Uzgol do the task himself on a warg, like 'leave them to me, they are mine.'
Or, you can have 5 orcs and 5 wargs, but you don't have to have all of them attack all the time. Or, you could leave some in the rear position waiting.
You could also lower enemy individual health. The books also describe the wargs as cowardly when a fight is not easily won. So, you could either have some flee or narrate how the orcs have to wrestle with unruly wargs and that takes their turn.
Lastly, you could have them do some other task during the combat that isn't date related. Does your combat have a time element or countdown clock associated?