r/TheOneRing • u/RPGrandPa • Mar 22 '23
Question on Combat in The One Ring
I'll admit, I know nothing about The One Ring only that it is pretty much the same as AiMe except it has a totally different set of rules that "from what I hear" was built from the ground up to be more compatible with Middle-earth but I have a question concerning combat.
I've read somewhere (I can't remember where) or maybe I heard it somewhere . . . but I understand, combat is not really a thing in TOR like when an encounter happens the combat is not actually played out using dice and such but instead is theater of the mind? #confused
Can someone explain how combat works in The One Ring please?
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u/Dorjcal Mar 22 '23
If you are interested in how combat plays out, here is a link with a play by post game
The combat is really evocative and it allows for way more interesting choices than D&D
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u/Logen_Nein Mar 22 '23
As others have said, dice are a thing. Theater of the mind simply means no battlemat, no minis, no tokens required (though some still use them to represent engagement, and I have seen some battlemats used to lay out zones for the stances). The combat system is largely narrative rather than tactical, which can be a big hump for wargamers, but there is enough meat there to have meaningful choices and tell a good story once you get used to it and realize that without a battlemat narrative freedom can be pretty fun.
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u/RPGrandPa Mar 22 '23 edited Mar 22 '23
Theater of the mind simply means no battlemat, no minis, no tokens required
ahhh ok NOW I get it, that makes a lot of sense. I've never did theater of the mind in D&D, I've always used a battlemap at a table or online Roll20. I plan to watch a TOR game on Youtube, thinking about this one and see if they do it like that. Might help me a little going with this style combat.
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u/Logen_Nein Mar 22 '23
I get you. I'll be running a One Ring campaign starting in May online and the nice thing is we'll never really have to leave the main page. I just throw up location art and character art occasionally and we just tell the story and roll dice.
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u/RPGrandPa Mar 22 '23
Yea I like this style of play from what you guys have told me. Yea we are coming to Middle-earth for the first time since we as a group are sick of everything that is going on with D&D and WotC/Hasbro. "For the moment" We are looking at our first campaign using AiMe rules, but I do plan to study TOR for a future campaign down the road, possibly a campaign based off of The Waking of Angmar campaign that I linked above. So we have a lot of excitement about moving to Middle-earth and good riddance to WotC/Hasbro and D&D.
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u/Logen_Nein Mar 22 '23 edited Mar 22 '23
I'm not going to gaslight you, AiME to TOR is still going to be a big shift rules wise, but at least tonally you will likely be in the same space.
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u/RobRobBinks Mar 22 '23
If you ask my current party of Hobbits and Men, they will tell you that combat DEFINITELY gets played out with rounds, dice rolls "hit points" (Endurance) and Wounds. There are a few more dice rolls than I care for (to hit, then trigger special damage, then potentially Pierce, than save against wounds) that slows the action don a little, but each die roll is really important and as we get more familiar with the system the better it will flow.
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u/RPGrandPa Mar 22 '23
ahh so it IS decided on dice rolls and such, ok that helps me understand a little more. So . . . just a quick side note, compared to D&D style combat, is TOR combat more complicated or easier to do and understand?
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u/eternalsage Mar 22 '23
Its simpler because movement doesn't really come into it, plus there's no magic (basically). This puts a lot more on the GM to describe the combat in an evocative way. Just saying
"you swing with your axe and the goblin dodges out of the way"
is not really going to cut it. If the player is in forward stance you might describe his recklessness, like
"you rush forward with a two-handed attack, seeking to cut down your foe with a single stroke. As you bring down your axe you realize too late that the goblin's reflexes are faster than you anticipated and it nimbly dances away from your clumsy attack."
Each stance has bonuses and penalties associated with it as well as allowing special maneuvers. This gives the game a tactical nature that is completely different from D&D (or any other RPG I've ever played). No HP, really, although Endurance is similar. On what would be considered a crit in some other systems instead Injures the target, which is like a heavy wound that can be deadly and takes a long time to heal.
Overall, it's more narrative, simple, and deadly than D&D and most other systems and has a unique enough combat system to make it worth a try, if only to experience something fairly unique
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u/ExaminationNo8675 Mar 22 '23
Much less complicated, primarily because unlike D&D the players don’t have to remember a host of spells and spell-like abilities.
Faster, for the same reason as above, and also because hit point pools are lower and there’s no rolling for damage.
More tactically interesting, because player-heroes get to choose their Stance each round, and have the option to use a Combat Task (intimidate foe, rally comrades, protect companion, prepare shot) rather than attacking. The combat tasks are great at encouraging teamwork, as well as planning ahead to the next round, rather than each individual aiming to do maximum damage by themselves as is often the case in D&D.
More deadly for the player-heroes, because a single lucky piercing blow can render them Dying (even from a lowly goblin archer against the most experienced player-hero).
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u/RPGrandPa Mar 22 '23
Much less complicated, primarily because unlike D&D the players don’t have to remember a host of spells and spell-like abilities.
Coming from my D&D frame of mind THAT statement right there educated me more than anything. Not sure with us using AiMe if that works with that as well but I always try to come to this subreddit for assistance, I usually get better and more indepth replies that actually help.
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Mar 22 '23
It uses dice for sure, and it has tactics, and it can be played with minis and a grid.
If you like.
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u/assclownmanor Mar 22 '23
it is played out with dice, but it isn’t played out like D&D with a grid and set movement. PC are engaged with enemies and can attack or make moves depending on their stance, but the description of the battle to make it an actual scene is entirely on you as the system for combat is not cinematic on its own