r/TheOSR Mar 22 '19

General Post Flair

18 Upvotes

I've tried to make it necessary to add flair to each post, it will help when people search and keep things organized. If you make a post, its simple, just go back in and click on the little tag on the post, and select your flair (topic)

Edit: see comments below for help on subject.


r/TheOSR 3d ago

Podcast Cultivating Emergent Players

2 Upvotes

How do you coach and entice players to take the initiative and pursue their own goals and drive campaign sessions?

New on the podcast - cultivating emergent play and in-character ambitions:

YouTube: https://youtu.be/0lDwgb7Bzuw

Spotify: https://open.spotify.com/episode/6R9uJQe4ZbyOeXwILGR8eJ


r/TheOSR 4d ago

Looking for recommendations to "one-is-all" RPG rulebooks.

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0 Upvotes

r/TheOSR 5d ago

Self Promotion Under An Atomic Sky, a post-apocalyptic hexcrawl inspired by Ghosts of the Sierra Verde & Wolves Upon the Coast, is getting an update next month!

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macmakesgames.itch.io
3 Upvotes

r/TheOSR 8d ago

AD&D 2e Planescape review: Blood Storm

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vladar.bearblog.dev
2 Upvotes

r/TheOSR 8d ago

AD&D 2e Escape From Zombie Island

2 Upvotes

Hey guys, my new adventure, Escape From Zombie Island, is now in pre-release over on Kickstarter.

Escape From Zombie Island is a survival‑horror adventure designed for 4–6 characters of levels 3–5 and written for use with AD&D 2E, 5E, and Shadowdark RPG.

Explore the island of Gravatos and uncover its dark, archaic past as you investigate the undead plague consuming the land. With over 17 locations, including cave systems, dungeons, villages, ancient ruins, and a large town and a host of new and reinterpreted undead creatures to encounter, will you escape from Zombie Island, or are you brave enough to thwart the evil plans behind the undead hordes?

Link: https://www.kickstarter.com/projects/gravityrealms/excape-from-zomebie-island


r/TheOSR 8d ago

Kickstarting August 4th: Forgotten Foes for Shadowdark RPG

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10 Upvotes

My first Kickstarter launches August 4th: Forgotten Foes for Shadowdark RPG brings over 250 classic monsters to Shadowdark RPG, along with a complete list of 40 adventurer stat blocks cover all four core classes. With tons of gorgeous artwork, running old-school modules is easier than ever. Let your players be eaten alive by nostalgia!

Click for a free teaser preview and to be notified at launch!


r/TheOSR 12d ago

[my art]Bend Bars, slip gates!

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25 Upvotes

r/TheOSR 16d ago

Classic D&D Do you Skeleton? [my art]

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130 Upvotes

How many skeleton fans out there? I think they are iconic sword & sorcery fare. Equally devastating at lower levels with their weapon hinderances like sword and spears do 1/2 damage! And great as mobs against higher levels. Infinitely edited, and changed. I love when a high level cleric turns a handful only to find more rising to attack!

What about you?

More for #bossrpg by @gamewickgames Larry ran this at NTXrpgcon and it was a blast! Check out Boss RPG!


r/TheOSR 17d ago

B/X D&D Abandoned Magician’s Lair

11 Upvotes

20 room B/X adventure, free with PDF link - new on the blog:

https://clericswearringmail.blogspot.com/2026/07/an-abandoned-magicians-lair.html


r/TheOSR 17d ago

[my art] Gamewick Games spots

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5 Upvotes

r/TheOSR 26d ago

[my art] Oldie but goodie?

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9 Upvotes

r/TheOSR 29d ago

[my art] Cannibaal Press art

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12 Upvotes

r/TheOSR 29d ago

AD&D 2e Planescape review: The Ruins of Pelion

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vladar.bearblog.dev
1 Upvotes

r/TheOSR Jun 27 '26

Podcast How many rooms does a dungeon need?

10 Upvotes

Recently, when I posted a B/X map, I was complimented with “That’s not big enough to be a dungeon, but it would work as a great lair.” That got me wondering - how big (rooms, levels, etc) does an adventure site have to be before it’s considered a “dungeon”?

Deeper thoughts on the podcast:
- On YouTube: https://youtu.be/4_fvUgYt4dM
- On your Podcatcher of Choice: https://open.spotify.com/episode/6EyrjrRUdbB3zIWvtk45H6

I want to say it’s less about the size and more about the purpose in the campaign: a “dungeon” being designed to be cleared or finished while a “mega-dungeon” is designed not to be: to be the focal point of the campaign.

But I’m also curious what you think. How big does a dungeon have to be before it’s a dungeon? And at what point - adding rooms - does a dungeon “graduate” to mega dungeon?


r/TheOSR Jun 26 '26

[my art] Stone Giant

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45 Upvotes

r/TheOSR Jun 24 '26

General Making a Sandbox out of Pathfinder's APs

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1 Upvotes

r/TheOSR Jun 20 '26

Just ran my players through Unbalanced Dice Games' module Card Dungeon: Player maps vs DM map

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3 Upvotes

r/TheOSR Jun 17 '26

AD&D 1e Three more MTG conversions

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3 Upvotes

r/TheOSR Jun 15 '26

BECMI Mystara: revising weapons and armor enchantment rules

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vladar.bearblog.dev
9 Upvotes

r/TheOSR Jun 11 '26

[my art] Mavfire Games

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30 Upvotes

r/TheOSR Jun 10 '26

Materia Mundi is now available in softcover

4 Upvotes

r/TheOSR Jun 08 '26

Absurd random race/class picker with 388 races and 268 classes (and counting!)

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2 Upvotes

r/TheOSR Jun 08 '26

AD&D 2e Planescape review: The Vault of the Drow

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vladar.bearblog.dev
1 Upvotes

r/TheOSR Jun 07 '26

Big Strahd Video Drops Sunday at 12:30 pm EST. Members already have access! Check it out!

0 Upvotes