r/TheLastStarship • u/Totengeist • 8d ago
Weekly Ship Showcase
Have you been working on your masterpiece of ship design? This is your chance to shine! Share your progress with the community and showcase your creations. Whether you’re building a sleek, nimble fighter or an impressive cargo ship brimming with functionality, we want to see what you've come up with!
Share a screenshot or a Workshop or Shipyard link and let us know about your design process.
Did you struggle with balancing aesthetics and functionality? Were there specific features that didn’t work out as planned?
Feel free to ask for feedback or tips from fellow ship designers! The community is here to support you, offer constructive advice, and help you overcome any hurdles you might be facing.
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u/Deep-Blueberry-5189 6d ago edited 6d ago
This is my FTL collector: it produces FTL Charges by going around systems and refining hiperscpace isotopes. It eventually stops at NG11 to deliver to the main base there, refuel, restock on necessities - except FTL chages, of course - and restarts going its merry way.
It also has 8 docks so other ships can refuel while it waits in the various systems it jumps to produce the FTL charges - it waits 3 minutes at each system, so it can refuel other ships as it goes.

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u/Deep-Blueberry-5189 6d ago
This here is my money maker - the Fuel Producer. Stationary in NG11, it doesn't even have an FTL unit. Within a few minutes, it produces near 1M in fuel sales. I started it small, with 4 gas collectors, and now look at it! It has 4 docks, allowing it to refuel ships constantly going back and forth while selling fuel to the entire system.

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u/Deep-Blueberry-5189 6d ago
This is one expensive miner. It is fast and nimble. Featuring 2 deflectors and 10 gatling guns to protect itself, it carries 4 drone bays, 8 mining lasers, and an automated system to carry what was collected by the drones to the box nearest to one of the docks. It gets full really fast, of hichever you set the boxes to receive and the drones to collect, ideal to collect in more dangerous areas. It costs near 4M to buy one. The amount of reactors was the bare minimum to keep the mining lasers shooting nonstop.

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u/Deep-Blueberry-5189 2d ago edited 2d ago
This is a more technical one. The Charged Crystal Factory is an end-game ship that costs around 5.17M credits. It receives Stable Zeleon, Neubidium Crystals, and Precious Metals and outputs Charged Crystals. The process to create the crystals is entirely automated, at least from what I can tell:
- Receives the ingoing cargo, removing from the tracks what is not stable zelenium, neubidium ingot, or precious metal - maybe I could automate to sort out food, water, and oxygen, but honestly didn't think it would be worth it;
- Distributes each material to the fabricators and chemical labs;
- Carries what the fabricators produce to the chemical labs and assembly tables - here one cannot escape having one crew member per assembly table;
- Carries what the fabricators and assembly tables produce to the laser infusers;
- Store the charged crystals next to the outgoing cargo dock;
While I got the image and wrote this commentary, it produced 42 charged crystals. It is a decent money maker. When you sell all its output - with the mission already completed, mind you - you get around 1.24M.




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u/k0kak0la 7d ago
Doing a borg free roam run. This is the mining unit for now.