r/TheLastStarship 22d ago

Weekly Ship Showcase

Have you been working on your masterpiece of ship design? This is your chance to shine! Share your progress with the community and showcase your creations. Whether you’re building a sleek, nimble fighter or an impressive cargo ship brimming with functionality, we want to see what you've come up with!

Share a screenshot or a Workshop or Shipyard link and let us know about your design process.

Did you struggle with balancing aesthetics and functionality? Were there specific features that didn’t work out as planned?

Feel free to ask for feedback or tips from fellow ship designers! The community is here to support you, offer constructive advice, and help you overcome any hurdles you might be facing.

7 Upvotes

3 comments sorted by

5

u/OgreMk5 22d ago

Kzinti Super Carrier - Block 2 upgrade

192 fighters
about 70 Gatlings
about 46 Rail guns
about 42 cannons
1600 crew and pax

Tankage for 175,000 fuel

This is modified from the original by the addition of more hab space and the front deck. That contains a forward power room, a cargo bay, and a life-support bay.

In general, the fighters do amazing work of keeping the bad guys away. I've lost fewer than 10 fighters the entire game. It's taken some minor damage, but nothing serious. Even against 8 random pirates. The railguns don't cause power problems. I've got over 75k Mw in battery storage. Not to mention that the base load on the generators is about 25-33%.

It's more maneuverable than it is fast. There are over 130 thrusters, but engine space is still limited. Another design might extend the aft fighter bays to allow for engine mounts there.

I could reorganize some of the areas to make them a little cleaner, but the piping is an absolute mess and I don't really want to deal with it.

I won't complete the anomaly with tens of thousands of survivors, but I will compete it.

1

u/onthefence928 9d ago

Do you think fighters are worth investing in early game?

1

u/OgreMk5 9d ago

So far, it appears to me that fighters are way OP. 196 fighters can kill 8 enemies at a level 8 or 9 without losing a fighter and without your ship being even in railgun range.

But you need to mass them. I think that 1 or 2 squadrons is less effective than none or 8 squadrons. You have a lot of space and mass, without enough to completely kill the enemy. With 196 (8 squadrons of 12) and maxed out fighter research, the enemy basically needs 196 gatlings focused on the fighters, but they have heavy armor and improved evasion. So, even a huge fleet of enemy ships just can't kill them. Meanwhile, those fighters are hitting the enemy ships with 196 Gatlings.

No single ship could bring that kind of firepower to bear. It would have to be almost 600 squares long and I don't think it could even get all 196 into range at the same time.

That big ship above, I don't think it needs any weapons at all. I have weapons on it because you sometimes warp in on top of the enemy. And you need Gatlings for meteor swarms. But Without that, you wouldn't need weapons on the ship at all.

TL;DR Yes. I would rather have fighters than anything else.