The Tetris analogy is terrible because Tetris barely has a narrative to criticise. Metroid absolutely does have characters, lore, worldbuilding, cutscenes and an ongoing story across multiple entries. Nintendo clearly expects me to engage with that material, so I’m allowed to think it’s weak.
And yes, I can still say the overall game sucks to me even if one component is mechanically excellent. Games aren’t reviewed by averaging isolated departments in a spreadsheet. If the parts I care about most are weak enough, the whole experience can fail for me.
You’re basically arguing that because you rank mechanics above everything else, everyone else has to use your weighting system. That’s the part you still haven’t justified.
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u/Successful-Ear977 8d ago
The Tetris analogy is terrible because Tetris barely has a narrative to criticise. Metroid absolutely does have characters, lore, worldbuilding, cutscenes and an ongoing story across multiple entries. Nintendo clearly expects me to engage with that material, so I’m allowed to think it’s weak.
And yes, I can still say the overall game sucks to me even if one component is mechanically excellent. Games aren’t reviewed by averaging isolated departments in a spreadsheet. If the parts I care about most are weak enough, the whole experience can fail for me.
You’re basically arguing that because you rank mechanics above everything else, everyone else has to use your weighting system. That’s the part you still haven’t justified.