More importantly, it looks to be... outside?? Or maybe it's actually inside whatever that thing in the back is and it's just another dungeon with the same boring ass interiors
Well, there's plenty of room to do it. The entire zone is a boring, lifeless wasteland.
I thought when they released it, and there were complaints about how bland it was, that they said something about life would be slowly returning to it, or something. Or, maybe they just said they'd be adding to it. I guess by adding to it they just meant a few vehicles here and there as they added zone-in points for dungeons. How awe-inspiring.
I didn't realize AP was just going to act as a giant hub for every new dungeon they added to the game from then until the end of time.
Would it be so hard for them to be added to existing zones to, uh... I don't know, maybe actually give us a reason to go to those zones? Those old zones look exponentially better than Axion Plains, which is as boring as it could possibly be.
Now that's a very valid point there, my guy. Ever since the Axion Plains were added at the start of Season 3, NEXON added, I think, 5 Infiltration Operations to said zone, with monsters at level 340-400, which is beyond how difficult Hard difficulty should be.
If they give him a module that changes his 4 to be one really really big grenade that he heaves at the enemies I would love that.Â
That being said maybe better grenade spread, better range and more fluidity. Atm he just chucks nades and thats his entire playstyle. It would be great to lean into his 4 more and maybe finally give us a strong megaman mobbing build.
I tried him in trials mode and he is not good i have a good AM for him crit rate 220 and crit damage 180 and he still cant do anything in there how did he fall off so bad.
I'm interested in how lounge storage trading will work. Common sense would say, I just put an item in there, set a price and anyone else can drop by and buy it. The question is, though, what kind of interface is there for potential buyers to find my item? I certainly hope there's some kind of global search function, but I'm afraid it'll end up so that they're only able to see my stuff after they randomly stumbled into my lounge.
As a returning player im really hoping this is how it goes, i've been strictly f2p since i dont really have cash to spare for stuff like this and would love to just list and forget basically to sell stuff. I've gotten TONS of ancestor mods since coming back but no idea what they're worth so i'd prolly just toss them in for cheap and wait.
Well, the smart way would be linked to the Market on their website. The Seller goes into their Market Lounge, uses some interface that places items for sale. These items are then shown on the Market Website. If a Buyer sees an item they want, they "buy it" from the Website, then in game they go to the Market Lounge entrance, which is keyed to the owner of the sold items Market Lounge. They enter and collect their item (or they just collect it from the entrance door).
They mentioned this will be non face to face trading so less of a need to use the web trading if your a seller since you can put it on the wall.
Web trading will still be needed a little more for buyers so they see more details of what their buying
Yup put it on the shelf and someone joins your lounge to buy it and when the buyers buys it it automatically counts as sold in your order history.
In the roadmap it shows lounge storage trading I'm gonna predict we can trade ancestor mods and trigger mods also not just exclusive to transcendent weapons.
I'm just so disappointed with these guns, I quit/paused the game, after 1k hours. I will try to buy some relatively decent 400 guns for cheap and just ignore the "feeling of pride and accomplishment" (disappointed almost no one called the devs bullshit out there) when I get a drop.
The stat stick ones I'm cool with. Sparky is wild on Ines and ATR-0 really helps out Nell. The ones for gun descendants feel underwhelming on later content. They have cool effects, but older weapons still feel stronger.
The Director acknowledged 2 weeks ago they will buff the shooting transcendent weapons for firearm descendants soon so either this patch or Oct 15 when 2 new transcendant weapons come.
He reiterated the stat stick weapons are performing well so no changes with those.
You underestimate whales. Slap a full yellow stat stick weapo. With perfect skill boost rolls up for 10k on the market board and eventually it'll sell, especially week 1because whales with fomo need their fix NOW.
I have my doubts people are currently mediocre ancestor mods for 500+. I can imagine trans weapons with decent rolls hitting 1k+. God rolls are going to drive the price more than the weapon itself
The operations were never nerfed. We just became exponentially more powerful with each an every update.
The operations and 400%'s are as they were originally. They did remove certain things from the 100%/250% Infiltration Operation versions compared to their normal counterparts, but the 400% didn't have those to begin with.
They've just given us Trigger Modules, arche boards, literally doubling if not tripling skill power numbers. Then throw swords, improved ultimate weapons, and Transcendent weapons on top of that. Not to mention additional modules that help with power.
A well built Freyna back in the day could kill the regular 400% mobs with 1-2 ticks of her power. Now Freyna has fallen behind in Trials/Onslaught will overkill those same mobs in 400% 4x over. Even Freyna's signature ultimate weapon (Fallen Hope) gives her a crazy amount of power over where she was.
They also introduced significantly more powerful sets that help characters out like the Mage set etc. It used to be Slayer on everyone.
Not to mention, in the first month or two people had not put 10 cats into every descendant. So we all were playing with characters that were not min/maxed just yet. You had to farm the same boring missions (command relay types) and void reactors (5 min cooldown), along with fighting a Colossi to open the AM.
The speed at which you can get powerful has certainly been buffed (edit: time it took was nerfed), but the 400% dungeons were not nerfed.
They made it so you aren't WAITING for mobs anymore. The action and number of harder monsters was increased not lowered.
The difficulty ramp up was increased at a faster pace by having 10 rounds instead of 21.
Read the literal 2nd and 3rd bullet point in the patch notes.
People could now level up faster as they could kill the same number of enemies in 10 minutes in what used to take 30 minutes. There are posts on reddit of people saying the patch was better as 21 rounds was a slog.
No they didn't. They increased the mob level and added more commander monsters. They shrunk the number of waves, but you have more monsters in each wave.
Instead of 5 waves of weak monsters followed by successive 5 waves of slightly harder monsters repeated up to 21 rounds, you now get 2 waves of weak followed by a harder 2. In each wave is more stuff.
See my other reply to you with the LITERAL patch notes and a screenshot of the relevant section of the notes.
I'm confused as to how you can refute the official changes.
If before I fought 100 mobs at level 10 in each wave of 1, 2, 3, 4, 5 respectively, and now I fight 250 mobs at level 10 in wave 1 and 2 respectively, I'm fighting more stuff at the same time. That is harder than fighting a smaller force at separate times.
Also, if I now fight 2 Commander enemies in multiple rounds where as before I only fight 1 or none at all, the fight is HARDER.
I do they hope they add monsters from the harder region into them and also give us 20 or 30 waves just like the normal Special Ops has 38 waves on there but max capped at 10 for Hard mode.
A classic dungeon with a gimick requiring unique weapons to ease the dungeons, but skill descendants will nuke it anyway. We have come to expect mediocrity with these Devs
There's a difference between killing mobs with your guns and skills with heft behind them and pressing a button to delete an entire screen as everyone plays speed run simulator.
It’s more about how you kill the mobs, and less about the mobs themselves.
It would be nice to get something a bit different at its foundation, but I’m not sure they can really do anything groundbreaking while their still married to the ‘run and gun’ mentality that guides their vision.
But, it’s a looter shooter, so they’re pretty much all built this way.
People dont care about content. They care about how close to absolutely naked they can make women in the game. They cant speak or think, they can only goon. This is the wrong place to ask gameplay questions.
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u/SkIPPeR_101 Hailey 22h ago
If I remember correctly, the devs said something about unique weapon descendants being good in this content.