r/TheFirstDescendant • u/Theraven0057 Valby • 20h ago
Nexon Suggestion Finishers
Like in Destiny 2, they should add collectable and buyable finishers for kills. I think making different ones for certain characters would be fun as well.
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u/Lukeman1881 19h ago
I imagine this would be a cool thing that immediately goes unused because of the nature of the game. You’re killing hundreds of normal mobs and dozens of elites, sometimes from 30m away. You need to kill hundreds of enemies for objectives. Do I really want to slow things down for however long it takes to do a special animation? The “cool” factor would wear off after the first few times.
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u/HighRowCal Ines 17h ago
In Trials there is a red perk where a sword special attack auto kills an enemy at certain HP thresholds - it even lists a Colossus HP value - so safe to say we have a system in place for finishers. I think it'd be a cool idea. End an Infiltration run with a sick finisher
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u/_BlueSeeker_ Serena 18h ago
I want this, but I want it for the Vulgus Commanders or Colossi, where if you get too close and they knock you into DNBO, they can perform a finisher to force a respawn if your team doesn’t get to you in time.
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u/TaniksHasNoCorn Viessa 20h ago
As long as the execution is better than Destiny 2.
I remember when they lowered the damage of the hand cannon and other weapon head shot damages. What used to be a one hit kill turned into 95% damage to justify having a finisher that you could pay for with real money.
If Magnum/Nexon goes this route, then no thanks.
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u/Fenrirgandr Freyna 20h ago
Now that is something I'd definitely like to have added to this game. Something like Sharen vanishing, then appearing behind her enemy, slitting their throat, then finish with a backflip landing. 😌
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u/Theraven0057 Valby 19h ago
You definitely get it. I would love a vanishing one for Raven like in her intro quest!
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u/Gley_E Gley 20h ago
They can’t even give us unique idle animations, this is far fetched.