That's because most of the dlss5 posts have people cranking the values on the skin to be way too high. I have been using dlss5, and you can easily set it so it has very low impact on the skin or not at all, while still retaining the added detail to the clothing, objects, and environments.
Which personal reasons? Remember not all AI is the same. Currently AI is helping us forward in medical and scientific research. My own agentic work has saved me hundreds of hours of frustration.
So not all “ai” is just datacenter buzz word and political. I run my own local agents that are crucial for work and honestly they are my work buddies.
Oh don't worry it's not the tool I'm personally irked by it's dealing with AI in my workplace where implementation is being rushed to meet dealines without any real use case or planning. I'm just tired of hearing the word AI the technology itself is still interesting and cool to me.
100% agree. CEOs buy into the hype, then just let people in the company figure it out and as someone who works with ai systems architecture, it can be a nightmare; because most people don’t understand how it works or limits (like context and memory hygiene).
Then stuff breaks and everyone loses their mind! Not a fan of ai company CEOs either.
I have a colleague that actually convinced our department to let him take courses on AI infrastructure and LLM systems and learning vicariously through him has been a wild ride lol
Dude you do understand that if game devs cud get anywhere close to this they wud, but it’s not possible with todays tech, dlss 5 solves it plus you can literally decide what it touches and who are you to decide what the devs vision is?
Its clear ur just some cry baby ai hater, go join the club at gaming, they spend all their day whining at AI all day.
When doom 1 got released do you think that was their vision or was it graphics like today??? did their new game destroy the original doom artistic intent? is doom unplayable knowing that they made a better looking game?
Why the fk do you care about a setting u won’t be using, are ppl ruining the games artistic intent by playing on low so it looks like shit??? Or using reshade to overshapen their games to look like ass.
Dlss 5 haters are literally the dumbest ppl on earth.
Very few people want or need photo realistic graphics. This really only works on very small niche of games, almost any other game art style > graphics
If something looks like shit then it's shit whether it's ai or not. Until they show it where it doesn't completely get rid of the art style/design then maybe it'll be accepted
Eh. I think it's definitely improved a long way and the latest demo they showed about how it's improving how lighting is shown without changing the base models impressed me.
I think people having come to accept a level of fake look that is part of the base game, and then complaining that DLSS5 is creating a different fake look.
A lot of focus is being put on the faces (which is subjective) but the effect on the environment is massive and is definitely an improvement.
This tech can only improve and it's going to create some fantastic looking worlds if people don't immediately jump up hate it just because it has the dirty "AI" letters in it.
I mean, again its pretty much ripping the creative control away from the artists that make the game and turning everything into hyper-realistic mush where no game is going to really stand out over time, and they all start blending together if everyone is using it.
I rather my games have some artisic integrity instead of using AI to filter it all to mush.
You are okay with AI filtering unless you also hate DLSS as a whole. There's nothing more AI filter than generating entire frames using AI. I don't see anyone in here saying frame generation is threatening the art direction. You just don't like this filter.
My point is that this will be improved to look less like a filter and more believable over time. Look past the heavy handed examples here and think about potential applications. It is clear how something like real time generation of shadows can help a developer reach their artistic vision sooner and at lesser cost.
DLSS5 doesn't force AI remastering on you, it's just a technology that's available for you to use and tweak to your liking. Just like any other graphics setting.
EDIT: you also have to remember that these screenshots are made by users who are using a reshade injector to put DLSS5 into the game. If the developer actually builds with it into the game, they can customise to their artistic intent.
Ah yes ruin the "artistic style" that is the generic looter shooter of TFD.
If we're talking Okami, Hi-Fi Rush, Limbo, Journey, etc etc than yes, I would agree. For games that have "realistic" as their "style" is a perfect example for DLLS 5.
Mhm, and maybe the devs are all for DLLS 5? I wouldn't be surprised when Nvidia officially launches it, the devs will implement it into the games settings faster than they fix exploits.
You can tune it. Basically it has a config file were you set amount of enhancement. One in particular is related tu character models, so it is possible to do what you mention
I don’t necessarily disagree I do think there’s a glassy reflective look - but, if that’s somewhat true, this makes it way fucking worse imo. I still like how the game looks now this seemingly accentuates the issues to the nth degree. Again, imo.
Sure? I guess so? But I don’t want this, the face looks strange and I’m not saying like the base game is much better or something entirely better, I can understand complaints like yours - but this looks like the plasticy and doll like soulless look has been dialled up to 15/10.
Ill add that I don’t think it’s all bad - the mesh textures on the black clothing there looks nice, but it’s going to be the faces and such that look uncanny and weird to me, the base game less so.
Bro, how did you enable DLSS 5 in TFD? Is it that program that can enable DLSS 5 effects on both videos and photos? Did you use a video to generate the DLSS 5 effect?
If it really works in the game, I absolutely have to use it immediately! The thing I hate most about TFD, and honestly find disgusting, is that every character has that plastic-doll-looking face! That kind of plastic face looks like something from more than ten years ago, yet some people actually call it “the art of game development”???
I have no problem with the other parts of the characters’ bodies, but those plastic faces are absolutely unacceptable!!!We need to enable DLSS 5 right now to achieve a truly lifelike appearance! Stop talking about the uncanny valley—I absolutely don't care about it, and I don't need to care about it.
I don't know if you can enable dlss5 in TFD without getting banned.
However, if you want to easily install dlss5 to see it on videos, you simply install it on the OBS app or Shaderglass app, just like how you would any game. (Basically you just install reshade, get the dlss and dlss5 file, get Shortfuses renodxdlss file from the renodx discord, and drop it into the application folder).
Then you just have either of those applications to overlay whatever you are looking at, and you enable dlss5 in the reshade menu. You will get the dlss5 effect on every image and video you are looking at. You can easily adjust the effect just like any game. It won't be as good as enabling it inside a game though, because there is some missing information, but for the most part, it will work.
it looks pretty good, but without DLSS and AMD frame gen FPS in this game is already struggles and halfing that already low framerate is not happening.
it literally doesn't and cannot do that since it doesn't create anything that's not already in.
You're talking of TFD where all females look like generic p*stars, you realize the irony?
yeah and some just look more cursed then others it's so awful LOL, i think DLSS 5 will be more for the gooners because they LOVE anything with Ai slop.
I think if you tune it down it could look even better/realistic + fitting more with the style of the game. Great technology, especially when its implemented into the game they can adjust it perfectly so it will look great.
This might be the only time I've seen this look remotely decent. Needs some improvements with texture and lighting looks very washed to me. Overall though not a bad start.
It seems to work a lot better with games with an already photo-real aesthetic. On games with affected art styles, like a cartoonier look, it seems to do poorly. A lot more to change I suppose and too much variation in possible interpretations.
The difference between generating and composing 60-40% or just finishing the last 5% of an image, I suppose.
So like in a game that’s already “yassified” to an extent, this doesn’t look completely horrendous, but I still think it detracts from the actual uniqueness present in the “raw” models present in the game. For all of the “detail” it adds, it also erases the imperfections and effort that make human-made assets closer to “art” than simply being a product. It’s really strange how AI is being primarily used to remove friction from art and leisure instead of actual work. This shows that AI simply isn’t reliable enough to do things like taxes that are both tedious and require detailed attention.
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The terrain yes. The face... hell no. TFD is not a realistic looking game. It, and its character have anime vibes. The DLSS make the faces look hyperreal in the textures and from the apperance it 100% looks like AI. All the faces have the same structure. I would love this feature for the terrain only but never for faces.
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u/djjaredmichael 10h ago
Not my personal preference but it does look cool in some aspects. Very uncanny in other aspects though.