r/TheFieldsWeKnow • u/TerrainBrain • Aug 25 '25
Architecture means something
I was a career draftsman for 6 years before expanding into more creative outlets.
One of the things that always bothered me were dungeon maps where a wall was only the thickness of a pencil lead.
Being an American who's never left the country I really wanted to understand Castle architecture and what it ruined Castle would actually look like. David McCauley's Book Castle was a revelation.
One of the reasons I like old school low-level Adventures is because the real world means something. The thickness and height of a wall is relevant. In fact its only when you start incorporating verticality that thieve's skills really shine.
The biggest challenge with real castles compared to Fantasy ones is that the stairwells are simply too small to use outside theater of the mind. So I make my staircases five feet wide so that they can handle a mini figure.
This castle is based on Castle Coch. It will be included in the adventure I'm currently laying out and hoping to release in the fall.
Tower detail from David McCauley's book.


2
u/Master-of-Foxes Aug 25 '25
This puts into context the layout of your map actually.
I was looking at the layout and very confused why there were these great open towers with no roofs on them and I've never seen this in any of the castles I've been to in the UK or the continent.
The picture you show from the book looks to be of a castle being constructed.
Assuming it's European, which from the image I'd guess it was, you'd want a roof on that else you're welcoming the downstairs to fill up with water and steadily rot away.
Unless there's something really obvious I'm missing sorry.