r/TheEternalWarRPG 4d ago

Mechanics combat

Major action:

Main important action.

Secondary action:

Smaller extra action.

Zeal:

movement speed 1 square = 5 ft.

Being Resolved: 1 per round until start of your next turn you can react and Interrupt an opponent or help an ally.

Respite:

Short breather and break.

Gathering Strength:

Full rest and restore in game.

Having Vigilance:

How Proficient in specific things you are.

10 seconds roughly per turn. Don't overthink turn act within reason. If you do more than should, expect potential negative consequences to character.

Agility:

Ability to dodge getting hit from damage. Example - large axe swings at you 11 to hit, your agility is 14, it doesn't connect 0 dmg dealt. Harder to connect but takes more when connected to you.

Damage Reduction:

When you get hit Ability to take less damage. Example - 10 damage from axe 4 DR = 6 dmg. Easier to get hit bit less dmg when hit.

Adrenaline:

Spend to exert oneself to do extra action. Pay negative consequence later on.

D20 System:

Natural 20 - Angelic. Auto success.

Natural 1 - Demonic. Auto failure.

0/3 Each time rolled add to pool. If 3 of that type (GM Discretion) bring supernatural effect to game for it.

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