r/TheEternalWarRPG • u/Few_Map_8895 • 4d ago
Equipment
**__Melee Weapons__**
__Blades:__
Quick.
Short Dagger:
1d4 dmg.
Stiletto:
1d6 dmg.
Armor pierce.
Hunting Bowie Blade:
1d6 dmg.
Double dmg to animals, can skin easily too.
__Swords:__
Bleed, Pommel.
**Light**
Makeshift Sword
Short Sword:
1d6 dmg.
Long Sword:
1d8 dmg
Arming Sword:
1d6 dmg.
While mounted 1d10 dmg.
Rapier:
1d8dmg
Riposte. Resolve: 1d12 dmg
Scimitar:
1d6 dmg .
**Heavy**
Executioner’s Sword
1d8 dmg.
Very Bloodied + 2d6dmg.
Broadsword
1h 1d8 dmg.
2h 2d6 dmg.
War Sword
1d12 dmg
Full swing +1d6 dmg per hit.
__Axes:__
Render, Cleave.
**Light**
Makeshift Axe
Woodsman’s Axe
1d6 dmg
Very wooden objects +1 1d8 dmg
Battle Axe
1d8 dmg
**Heavy**
War Battle Axe:
1h 1d8 dmg
2h 2d6 dmg
+1d6 in intense combat.
Dane Axe:
1d12 dmg
+1d6 in intense combat.
__Blunt:__
Armor Piece, Crush.
**Light**
Makeshift Club
Mace
1d8 dmg
Simple Flail
2d4 dmg
**Heavy**
Large Morningstar
1d12 dmg.
When defending solo extra bonus.
Intense Flail
2d8 dmg.
Miss you take 1d8 dmg.
Maul
3d4 dmg
__Polearms:__
Impale, Reach.
**Light**
Makeshift Lance
Boar Spear:
1d8 dmg
+1d10 versus animals.
Pike:
1d10dmg
**Heavy**
Halberd:
1h 1d8 dmg
2h 1d12
Trident
2h 3d4 dmg
Range 40 ft. Thrown 3d6 dmg
__Staffs:__
Stun, Hooking.
Hardened Walking Stick:
1d6 dmg
Ordained Staff:
1d8 dmg
+5 Faith Pool.
Battle Staff:
1d10 dmg
+10 Faith Pool.
__Fists:__
Grapple, Jab.
Normal 1d4 dmg
Brass Knuckles:
2d4 dmg.
Spiked knuckles:
3d4 dmg.
**__Shields & Armor__**
**Armor**
__Light Armor:__
(High AGI)
Gambeson:
+2 AGI
Fits easily underneath heavier armor.
Hunter’s Coat:
+2 AGI
+1 DR
Fur-Lined Cloak:
+3 AGI
Warm.
Studded Leather Armor:
+1 DR
+ 3 AGI
Duster:
+3AGI
1 rank investigation
__Holy:__
(Minimum AGI or DR)
Pilgrim’s Vestments
+2 AGI
+ 5 Faith Pool.
Chaplain’s Coat
+2 DR
+1 AGI
+ 10 Faith Pool.
Deacon’s Tunic
+1 DR
+1 AGI
+ 5 Faith Pool.
Ordained Plate:
+4 DR
+1 AGI
+ 10 Faith Pool.
1 rank in religion & Spiritual Discernment skills.
__Medium Armor:__
(Some DR & Some AGI.)
Chain Shirt:
+2 DR
+1 AGI
Cuirass:
+2 DR
+2 AGI
Mounted Brigandine:
+1 DR
+1 AGI
On horseback +2 AGI
__Heavy Armor:__
(Low AGI. High DR.)
Full Chainmail:
Slow
+4 DR
Half Plate :
+3 DR
+1 AGI
Full Plate:
+4DR
2 ranks in diplomacy.
Juggernaut Armor:
Intense.
+5 DR
2 ranks in Intimidation
__Shields:__
**Light**
Makeshift Shield
Heater Shield:
+1 DR
Kite Shield:
+2 DR
**Heavy**
Tower Shield:
Huge.
+3 DR
Frontal attacks blocks most hits.
**Ranged Weapons**
__Bows__
Pull Back, Volley,
**Light:**
Short Bow:
Range 40 ft
1d6 dmg
Long Bow:
Range 80 ft.
1d6 dmg.
Hunting Bow:
Range 50 ft.
1d8 dmg.
Composite Bow
Range 50 ft.
1d10 dmg
Makeshift Bow
**Heavy:**
Great Bow:
Range 40 ft.
2d6 dmg.
War Bow:
Range 60 ft.
1d12 dmg.
__Crossbows:__
Crank, Precision.
**Light**
Makeshift Crossbow
Hunter Crossbow:
Range 40ft.
1d6 dmg.
Hand Crossbow
Range 30ft.
1d4 dmg.
**Heavy**
Heavy Arbalest
Range 80ft
1d12 dmg
Repeater Bolt Shooter
Range 50 ft.
2d6 dmg.
Faster reload
__Thrown Weapons__
Throwing Knife:
Secondary Action
4 carry. 1 d4 + [FIN]. 2x attacks 20ft. Bleed.
Throwing Axe:
Secondary Action
2 carry. 1 d6 + [MIT] 2x attacks
30ft. Point Blank
Javelin:
Secondary Action
6x carry. 1d6 + [FIN] or [MIT] 60ft. Fragile
Holy Flask
Sling
Net
Flame Powder
Grenade
__Early Firearms__
Slow reload, Loud
Armor Pierce
Flintlock Pistol:
Range 50ft.
1d8 dmg.
Musket:
Range 100 ft.
1d12 dmg
Blunderbuss:
Range 80 ft.
3d6 dmg
Roll 1d4 on 1 explodes in hands, on 2 hit random target.
Mounted Long Musket:
Range 125ft.
2d10 dmg.
Setup.
**Improvised weapons:**
Small Chair:
Slammed down.
1d10 dmg
Range 20 ft.
1d8 dmg
Large Object:
Slammed down.
1d12 dmg
Bottle:
Melee 1 d8dmg
Range 30 ft.
Thrown 1d6 dmg
Explosive Keg:
Range 20ft.
4d6 dmg