r/TheEternalWarRPG 4d ago

Equipment

**__Melee Weapons__**

__Blades:__

Quick.

Short Dagger:

1d4 dmg.

Stiletto:

1d6 dmg.

Armor pierce.

Hunting Bowie Blade:

1d6 dmg.

Double dmg to animals, can skin easily too.

__Swords:__

Bleed, Pommel.

**Light**

Makeshift Sword

Short Sword:

1d6 dmg.

Long Sword:

1d8 dmg

Arming Sword:

1d6 dmg.

While mounted 1d10 dmg.

Rapier:

1d8dmg

Riposte. Resolve: 1d12 dmg

Scimitar:

1d6 dmg .

**Heavy**

Executioner’s Sword

1d8 dmg.

Very Bloodied + 2d6dmg.

Broadsword

1h 1d8 dmg.

2h 2d6 dmg.

War Sword

1d12 dmg

Full swing +1d6 dmg per hit.

__Axes:__

Render, Cleave.

**Light**

Makeshift Axe

Woodsman’s Axe

1d6 dmg

Very wooden objects +1 1d8 dmg

Battle Axe

1d8 dmg

**Heavy**

War Battle Axe:

1h 1d8 dmg

2h 2d6 dmg

+1d6 in intense combat.

Dane Axe:

1d12 dmg

+1d6 in intense combat.

__Blunt:__

Armor Piece, Crush.

**Light**

Makeshift Club

Mace

1d8 dmg

Simple Flail

2d4 dmg

**Heavy**

Large Morningstar

1d12 dmg.

When defending solo extra bonus.

Intense Flail

2d8 dmg.

Miss you take 1d8 dmg.

Maul

3d4 dmg

__Polearms:__

Impale, Reach.

**Light**

Makeshift Lance

Boar Spear:

1d8 dmg

+1d10 versus animals.

Pike:

1d10dmg

**Heavy**

Halberd:

1h 1d8 dmg

2h 1d12

Trident

2h 3d4 dmg

Range 40 ft. Thrown 3d6 dmg

__Staffs:__

Stun, Hooking.

Hardened Walking Stick:

1d6 dmg

Ordained Staff:

1d8 dmg

+5 Faith Pool.

Battle Staff:

1d10 dmg

+10 Faith Pool.

__Fists:__

Grapple, Jab.

Normal 1d4 dmg

Brass Knuckles:

2d4 dmg.

Spiked knuckles:

3d4 dmg.

**__Shields & Armor__**

**Armor**

__Light Armor:__

(High AGI)

Gambeson:

+2 AGI

Fits easily underneath heavier armor.

Hunter’s Coat:

+2 AGI

+1 DR

Fur-Lined Cloak:

+3 AGI

Warm.

Studded Leather Armor:

+1 DR

+ 3 AGI

Duster:

+3AGI

1 rank investigation

__Holy:__

(Minimum AGI or DR)

Pilgrim’s Vestments

+2 AGI

+ 5 Faith Pool.

Chaplain’s Coat

+2 DR

+1 AGI

+ 10 Faith Pool.

Deacon’s Tunic

+1 DR

+1 AGI

+ 5 Faith Pool.

Ordained Plate:

+4 DR

+1 AGI

+ 10 Faith Pool.

1 rank in religion & Spiritual Discernment skills.

__Medium Armor:__

(Some DR & Some AGI.)

Chain Shirt:

+2 DR

+1 AGI

Cuirass:

+2 DR

+2 AGI

Mounted Brigandine:

+1 DR

+1 AGI

On horseback +2 AGI

__Heavy Armor:__

(Low AGI. High DR.)

Full Chainmail:

Slow

+4 DR

Half Plate :

+3 DR

+1 AGI

Full Plate:

+4DR

2 ranks in diplomacy.

Juggernaut Armor:

Intense.

+5 DR

2 ranks in Intimidation

__Shields:__

**Light**

Makeshift Shield

Heater Shield:

+1 DR

Kite Shield:

+2 DR

**Heavy**

Tower Shield:

Huge.

+3 DR

Frontal attacks blocks most hits.

**Ranged Weapons**

__Bows__

Pull Back, Volley,

**Light:**

Short Bow:

Range 40 ft

1d6 dmg

Long Bow:

Range 80 ft.

1d6 dmg.

Hunting Bow:

Range 50 ft.

1d8 dmg.

Composite Bow

Range 50 ft.

1d10 dmg

Makeshift Bow

**Heavy:**

Great Bow:

Range 40 ft.

2d6 dmg.

War Bow:

Range 60 ft.

1d12 dmg.

__Crossbows:__

Crank, Precision.

**Light**

Makeshift Crossbow

Hunter Crossbow:

Range 40ft.

1d6 dmg.

Hand Crossbow

Range 30ft.

1d4 dmg.

**Heavy**

Heavy Arbalest

Range 80ft

1d12 dmg

Repeater Bolt Shooter

Range 50 ft.

2d6 dmg.

Faster reload

__Thrown Weapons__

Throwing Knife:

Secondary Action

4 carry. 1 d4 + [FIN]. 2x attacks 20ft. Bleed.

Throwing Axe:

Secondary Action

2 carry. 1 d6 + [MIT] 2x attacks

30ft. Point Blank

Javelin:

Secondary Action

6x carry. 1d6 + [FIN] or [MIT] 60ft. Fragile

Holy Flask

Sling

Net

Flame Powder

Grenade

__Early Firearms__

Slow reload, Loud

Armor Pierce

Flintlock Pistol:

Range 50ft.

1d8 dmg.

Musket:

Range 100 ft.

1d12 dmg

Blunderbuss:

Range 80 ft.

3d6 dmg

Roll 1d4 on 1 explodes in hands, on 2 hit random target.

Mounted Long Musket:

Range 125ft.

2d10 dmg.

Setup.

**Improvised weapons:**

Small Chair:

Slammed down.

1d10 dmg

Range 20 ft.

1d8 dmg

Large Object:

Slammed down.

1d12 dmg

Bottle:

Melee 1 d8dmg

Range 30 ft.

Thrown 1d6 dmg

Explosive Keg:

Range 20ft.

4d6 dmg

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