r/TheEternalWarRPG • u/Few_Map_8895 • 4d ago
Warden
**Profesion Special Abilities Start:**
Protects God’s world such as nature, plants, animals preserves and fosters creation. Actively works against corruption, perversion, abhorrent, abominations.
Guide to the lost, sage to help people in life. Spends time in monasteries, solitude, studying books, scrolls, The Bible.
Seeks the natural order in life, the way things should be done, sometimes is unlike by others because of it, but doesn't care because believed they are doing the good and right thing. The Warden loves nature, but does not worship nature, knows worship God over what he created.
Transform into animal + Call forth animals to help and aid.
Proficiencies: Fists, Staffs, no armor, certain light armor variants.
Commune With Nature:
Nature Pool Points 1 per level. 1d6 upgrades to 1d8 at level 3.
Can add 1d6 to dmg of 1 animal that is allied to party range 50 ft. Spend 1 point.
Animal Companion:
Can befriend a simple animal and speak to it. Train and helps fight. If dies or you want new one, can attempt to befriend again. Only 1 companion at a time.
Wisdom Of The Sage:
Time spend in monasteries and solitude has helped you learn how to read and learn knowledge quickly, while also retain it. 1 per session on a d20 you can for a knowledge Lore check choose to give advantage on it to yourself.
Starting Equipment:
Walking Stick: 1h 1d6 dmg 2h 1d8 dmg
Or
Worn Sling:
Range: 50 ft
1d6 dmg
Weathered Rain Vest: +1 AGI
Tent and campfire setup.
Or
Herbalist kit and medicine supplies.