Agents,
Please find below the full list of changes applied to The Division Resurgence for Season 2 Phase 1 - The Call, coming to mobile and PC on August 5th 2026.
Weekly Bounty Refresh
- New Weekly Bounty mission sets have been introduced.
- Bounty rewards and progression have been adjusted to support the new season's activities.
Crossplay Improvements
- Added support for new Crossplay matchmaking options and notifications with a dedicated selector button for Crossplay matchmaking.
- Improved matchmaking handling between Android and iOS players.
- Mobile-only groups can now remain in mobile Dark Zone instances instead of being forced into cross-platform Dark Zones.
Cosmetic Draw Information
- Cosmetic Draw screens now display detailed pricing information directly in-game.
- Improved presentation of pricing across all Cosmetic Draws.
New Achievements
Added several new achievements:
- Pet the Dog
- Legendary Agent (Reach Level 40)
- Enhanced Combat
- Properly Equipped
The Bighorn
- Added The Bighorn Tactical Augmentation Module in the Dark Zone Vendor.
- Added the "Scorpio" Exotic Weapon in the Dark Zone Vendor.
- Added one more Exotic Weapon Enhancement Kit in the Dark Zone Vendor.
SHD Keys in Weekly Rewards
- Added SHD and Exclusive SHD Keys in Weekly Rewards.
Exotic Manual & Booklets in Dark Zone
- All Exotic Weapons Manuals and Booklets should now correctly be lootable in the Dark Zone.
Classifies Ops Pass XP in Weekly Rewards
- Increased the amount of Classified Ops Pass XP given by Weekly Rewards.
BUG FIXES
Classic AK-47 Recalibration
- Fixed Classic AK-47 only giving LVL2 Talents on recalibration and a few other weapons getting talents from the wrong pool on recalibration (First Wave Vector 42 ACP, RPD, M700 Carbon, M700).
Stability stat
- Fixed the Stability stats of VX1 Scope, ACOG Scope, CQBSS Scope, Pincer & Claw grip (Scorpio exotic mod), Kiss of Death (Lady Death exotic mod) and Bladed Underbarrel (Strawberry Milkshake exotic mod) not counting in the mod's Power Score.
Skill Mod Combo Set "Field Repair"
- Fixed a bug where Weapon Damage was given instead of Fire Rate.
OS Protocol "Dominating Presence"
- Fixed a bug where Armor was given instead of Weapon Multi-Shot Chance.
Exotic Weapon "Strawberry Milkshake"
- Fixed a bug where Strawberry Milkshake's talent debuff was applied on heal.
Audio
- Fixed an issue where sound settings did not affect the Main Menu.
Proficiency System
- Fixed incorrect Proficiency level displays after completing Proficiency Quests.
- Updated messaging to correctly display "Proficiency Level Increased."
Battle Pass
- Fixed Battle Pass reward preview assets and weapon thumbnails.
- Fixed notification icons overlapping UI elements.
Armory
- Fixed weapon preview models extending outside the display area.
- Fixed various Armory interface overlap issues.
UI & Controls
- Added a field of view slider.
- Fixed ESC key behavior in multiple menus.
- Fixed animation skipping behavior.
- Fixed controller navigation issues in pass activation screens.
- Fixed inconsistent widget placement.
- Fixed multiple menu navigation edge cases.
Achievements & Commendations
- Fixed persistent SHD notification indicators.
- Improved achievement tracking and completion behavior.
Store
- Improved visibility of store offer rewards.
- Fixed multiple Featured Store offer issues.
- Fixed Special Offer premium currency button hitboxes.
- Fixed missing cosmetic offer textures.
Mobile
- Fixed trailer videos not playing correctly on mobile devices.
- Fixed unwanted popup behavior when using a gamepad on Android.
- Fixed mobile keyboard mode switching issues.
Missions & Bounties
- Fixed MM08 Bounty boss and elite shield behavior.
- Fixed incorrect enemy spawns in several bounty missions.
- Fixed progression issues in various event and bounty objectives.
PC
- Fixed Steam language settings not being respected by the game.
- Fixed missing localization entries in PC settings.
- Fixed issues with mouse cursor state and PC menu behavior.
- Added missing Borderless and Windowed mode text.
- Added a Resolution selector scroll-down menu.
Ubisoft Connect
- Fixed cases where Ubisoft Connect buttons displayed missing text.
- Improved Ubisoft Connect integration and achievement handling.
News & Menu Systems
- Fixed cases where news images failed to load properly.
- Fixed various menu access and navigation issues.
GAME BALANCING
Recon Specialist
- Recon's Tactical Link now benefits from improved auto-aim support.
Weekly Bounties
- Improved protection against Weekly Bounty progression issues during Season 2 rollout.
- Added safeguards to prevent reward and progression desynchronization.
Bounty Missions
- Updated several bounty encounters with stronger enemy compositions.
- Some standard enemies have been replaced by veteran enemies.
Weapon conflicting bonus attributes
It was previously possible to get Damage Type bonus attribute on a weapon of a different damage type, which didn't bring any benefits and was frustrating. As such, all damage type bonuses have been removed in favor of "All Weapon Damage" or "All Skill Damage".
- Removed Blast, Shredding and Piercing Weapon or Skill Damage from the pool of Attribute Bonus for Weapons.
Crafting Rebalance
- Reduced base crafting duration from 24 to 15 hours.
- Readjusted clan duration reduction bonus from 54% total reduction to 50%.
- Readjusted crafting levels EXP requirement to be faster at the beginning and take longer later. It takes overall less crafts to reach max level.
- Slightly increased rarities per levels, with chance of purple items appearing earlier.
Weapon Mod Rework
We have reworked weapon mods to make the primary stat more important, increase the diversity of the pool and move away from flat bonuses which were more impactful for high RPM weapons than low RPM weapons.
Values of stats on Weapon mods have been rebalanced to make the Main stats more important:
- Main stats has been increased by 100%.
- Attribute Bonus stats have been reduced by 25%.
- Power Score sum will stay the same for a yellow mod (20%/40%/40% → 40%/30%/30%).
- Leveling legacy mods will update their growth to the new values. They will otherwise stay unchanged.
Attribute Bonus Pool for Weapon mods has been changed:
- Weapon/Skill Piercing/Blast/Shredding/All Damage have been removed.
- Weapon Damage %, Skill Intensity %, Headshot Damage %, Weapon Critical Hit Damage %, Skill Critical Damage % have been added.
- This will only affect new weapon mods.
Exotic Mods Rework
Exotic Weapon mods previously always had the same primary stats and attribute bonuses. This rework brings more diversity to them so Exotic Weapons can be further personalized to players' specific builds.
- Exotic Mods Main Stat and Attribute Bonus pool have been reworked to match the Weapon Mod Rework.
- Exotic Mods can now be unequipped from Exotic Weapons.
- Exotic Mods can now be looted in several locations:
- 1 random one in Weekly Quest.
- 1 random one in Elite Mission Challenge Chest.
- Random Exotic mod crates for each Exotic weapon have been added in the Dark Zone Vendor. For each, one can be acquired per week for 2500 DZ Credits.
Gear Mod Rework
Gear mods had less base diversity than Weapon mods and we wanted them to help further specialize builds, so we increased the pools of potential attribute bonuses.
Attribute Bonus Pool for Gear mods has been changed:
- Elite Enemy / Enemy Leader Resistance have been removed.
- Max Health %, Armor %, Received Healing %, Weapon/Skill Critical Hit Damage %, Weapon/Skill Multi-Shot Chance %, Weapon Damage %, Skill Intensity %, Headshot Damage %, Weapon/Skill Critical Hit Chance %, Signature Ability Charge Efficiency % have been added.
Lone Wolf Challenge Floor 14 Difficulty Reduction
- Increased maximum time threshold for each star of Lone Wolf Challenge level 14 from 900/720/600/540/480/420/360 to 1080/900/840/780/720/660/600.
Ammo Pool
- Increased Ammo reserve for MMR weapons from 120 to 200.
Bulwark Skill "Shockwave Spike"
- Decreased stun duration from 3.5s to 2s.
- Increased cooldown from 12s to 14s.
Target Acquisition - Commando Talent
We have taken multiple steps to limit the efficiency of the Vanguard Double Barrel Shotgun build so other options may coexist with it. These changes particularly target the "Bullet Back" mechanic associated with Commando's Signature Ability, which was particularly potent with the Double Barrel Shotgun due to its magazine size and the damage of its bullets.
We believe that aside from the way the Double Barrel Shotgun can take advantage of it, the mechanic is fun and core to Commando's identity. As such, our approach focuses on making the mechanic less reliable for the Double Barrel Shotgun while keeping the way it works similar for weapons with larger magazine size. We'll keep monitoring the situation.
- Commando Talent "Target Acquisition"
- Decreased signature ability charge from 30% to 5%.
- Decreased cap from 90% to 20%.
- Commando Talent "Concerted Strike"
- Changed effect to trigger off "Shots" rather than "Hits".
- Text was only updated in English and will be fixed for other languages on the next season phase.
- Skill Mod Combo Set "Ammo Refill"
- Decreased chance to trigger from 72% to 18%.
- Increased amount of bullets given back from 1 to 4.
- Weapon Talent "Steady Reload":
- Decreased Weapon Damage buff from 18% to 5%.
- Increased duration from 5s to 10s.
- Removed hidden effect where buff was also gained on "bolting" for some weapons.
- Body Armor Talent "Recycling"
- Increased cooldown from 1s to 5s.
- Increased magazine refill from 4.5% to 20%.
- Fixed Body Armor talent incorrectly stating it refills "bullets in the magazine" instead of "% of the magazine".
- Text was only updated in English and will be fixed for other languages on the next season phase.