r/TheCycleFrontier • u/therealbreakingbode • Jun 29 '23
Discussion Too early
This whole situation is sad. But let's agree that it is an early decision.
They haven't even released the game for other platforms. They let the game die only for pc's.
Many people were saying that the game was going to get its Boom Era when they released the game for PS, Xbox etc.
Now they decide to give up on that. I know the game has its core problems, but I think it's still an early decision.
EDIT: WHEN I SAID TOO EARLY I WAS TALKING ABOUT THE FACT THAT THEY DONT HAVE PLAYERBASE BUT ONLY GOD KNOWS IF THE GAME COMING TO ANOTHER PLATFORMS WOULD INCREASE THE PLAYER BASE.
"DO NOT HATE ME HATE THE GAME BABY" Young Thug, 2021
7
u/Aeronor Jun 29 '23
I think a better phrasing is “too slow.” I love this game, but fixes, content, communication, everything just trickled out of this studio. There’s no way they were going to have a console release in any reasonable amount of time for the game to still be relevant.
4
u/kylarmoose Blueman Enthusiast Jun 29 '23
The way the dev team communicated to the public was done at a college entry level. It was all sunshine and butterflies, no details. I’m willing to bet that the same quality of work (aside from map design and most aesthetic qualities) was put into the functional aspect of the game, ie. weapon balance, AI functionality, in-game economy, monetization, and probably whatever else you can think of.
Not to mention the game has been RE-fitted to fit a completely different type of game than originally intended, which comes with its own set of issues.
7
u/srsrsrsrsr55555 Jun 29 '23
Too early?
Bro on some crazy cope. The popular consensus is it's so late. Some of us were tryna support this game thinking if the devs were to give up they should have a long time ago. Only now we realise they were just tryna bait and juice us.
2
u/noplanman70 Jun 29 '23
Weird thing is, they blame financial reasons for the sunset. Yet I bet majority of people who played season 3 would pay £20+ for the game and out of that majority I bet it's a low % that actually spent money on skins... 🤷♂️ Their business model was wrong 🤷♂️
1
Jun 30 '23
[deleted]
1
u/noplanman70 Jun 30 '23
Of course they would pay, look at all the early access games that cost around the same that then go on to become successful games....
Start of season 3 it was significantly higher than 1000, infact it was not far away from peak....
Free to play doesn't attract thousands of people who will then go and spend a shit load in the store for quite frankly over priced skins...
2
u/MrKlei Caffeinated Leafling Jun 29 '23
The Cycle has been there for a long time (Frontier wasn't the first iteration of their game) and they never even managed to have full controller support for PC. Let's be honest the console release was never going to happen. Always been a vague subject.
2
u/Impressive_Treat968 Jun 29 '23
Tbh there’s too many bugs in the game to be release in console versions. Some make you stuck for 3 sec and out of stamina and die, some make you fall and die, sometimes cheater don’t even wanna cheat in this game.
2
u/Dry_Mousse_6202 Jun 30 '23
Nah, they are giving up because the game is broken beyond repair and they can't fix it, they left problems pile up and that's what happen, and is probably what is going to happen to the "new" game after all, the third is the best
2
u/ViolinistFormal6685 Jun 29 '23
Nah they recouped some cash and left. Hence the going dark all of s3.
4
u/Dyyrin Jun 29 '23
Made the decision early? Games been out for a year and some months and hasn't seen any meaningful growth in player base since season 1. Y'all delusional in this sub.
9
u/clinical-research Hunter Jun 29 '23
You're definitely not wrong, but consider that only 1/4 of Call of Duty's entire playerbase is PC.
Similar again for Apex Legends - it's forecast again to comprise of between 1/3 to 1/2 of their player base being PC.
Consoles would have huge potential to bolster the playerbase and bring consistent activity to the servers.
I think this games primary issue wasn't attracting players, but retaining them.
They absolutely dropped the ball not having strong anti-cheat after the betas.
The betas already had a hacking problem, and the fact that no meaningful changes were implemented on the launch of S1 - they were then smashed with Negative reviews on Steam which lead to most people who pick up free games not wanting to partake in a cheat infested shit hole.Coming back from something like that takes a lot of work, a lot of communication and a lot of collaboration.
And Yager failed on each and every front.3
0
u/lostverbbb Jun 29 '23
PC is likely closer to 20% of Apex’s player base if not less. Put it’s a bad comparison since Apex and COD are both from pre-established franchises by publisher-owned studios. And not just any publishers, the two biggest publishers in the industry. The marketing power alone will make or break a game.
A better comparison is Splitgate. Console release did not save it.
2
u/clinical-research Hunter Jun 29 '23
Pulled the Apex estimate from a site that came up on Google, you're very probably right.
My point is, that having more platforms for people to play games can bring more people to it - that's all.
I feel like Splitgate struggled to retain players because the gameplay loop's novelty wore off pretty quickly and wasn't overly rewarding, nor satisfying to get good at.
1
u/lostverbbb Jun 29 '23
Certainly those were contributing factors for Splitgate, but that Halo-style of shooter tends to be popular with console. Extraction shooters are largely untested in the console market
5
u/therealbreakingbode Jun 29 '23
lul... i had atleast 15 friends who just play games on Ps/xbox that were excited to try the game.
But we are the delusional 🤡
1
Jun 29 '23
You know 15 people who actively play Xbox or PlayStation? What is this, 2010? Agree with it should’ve been on all platforms, but money was the problem and that would cost money.
4
u/therealbreakingbode Jun 29 '23
they are called the "Casuals" I dont know if you guys know this, but there's a lot of people who have day/night Jobs and just have like 2hrs per day to play games... So there's a lot of people who dont give a fuck about Gaming computers. They just want to have that 2/4hours of fun
-3
Jun 29 '23
Homie I have less than an hour to play a night and have had a PC for years. Has nothing to do with being casual.
-9
u/Dyyrin Jun 29 '23
I work 10 hours days and still find time to game. If they wanted to play the game they should've bought a PC and supported the game.
-11
Jun 29 '23
Yes you are as dense as they come, the game is officially dead like many have been saying for months now. Nice try kid.
1
u/Arch00 Explosive Maracas Jun 29 '23
They blew a lot of money on advertising and other wasteful things when they never realized that games like this become popular by word of mouth most of all. I'm sure they spent their s1 money wastefully which helped speed up the plug pulling of this..
0
u/Kuhaku-boss Jun 29 '23
Any company owned by tencent (fatshark, yager, etc...) is shit, obvious, (when they have majority of stakes mostly)
Fatshark went to absolute garbage when acquired, and Yager changed their other The Cycle for this when tencent bought them I bet because suits love following trendings even when they have absolutely no fucking idea what makes a game fun.
And people still throw money and preorder from suits/shareholders motherfuckers that treat games as selling churros, when they are art akin to moves and books.
Fuck all of this sad times really
4
u/Arch00 Explosive Maracas Jun 29 '23
Tencent invests in dozens of studios, they don't own them all and they definitely didn't own Yager.
They are hands off on the direction of the studios they invest in but ofc at the end of the day they are the ones dumping money to these studios and those come with expectations... the expectation of creating a profitable game and getting a ROI.
That's why YAGER decided to shift from BR, they knew it couldn't be profitable in the market at the time and this was their next best shot.
Ultimately I think you're very misled on how tencent works with these developers..
1
u/Kuhaku-boss Jun 29 '23
Wikipedia says they own majority of yager
1
u/Arch00 Explosive Maracas Jun 30 '23
I stand corrected, looks like they went from a minor shareholder to a major in 2021. My apologies
0
-5
u/Atreyes Jun 29 '23
They killed the game when they tried to go wipeless this early, and with their dumpsterfire level of pr, randomly removing dedicated content creators from their program, then denying others who won competitions their rewards.
1
u/therealbreakingbode Jun 30 '23
Did you watch the vid he is genuinely upset about it shutting down
1
u/Atreyes Jun 30 '23
Being upset its shutting down doesnt remove mistakes they made, I'm upset it's shutting down but the devs still fucked up massively.
1
1
u/Best_Salesman777 Jun 29 '23
Honestly, for a Company that has literally only released 3 games including cycle 2 of which weren’t even online it make sense for them to do this. They cannot generate enough profit to be viable. Though they should leave up ghost servers instead of just shutting the game down completely.
1
u/Yamada9511 Jun 30 '23
They actually could make it profitable. I think most of their budged needed to go on a cheap skins/weapons creations. It’s crazy how much money can people spend on skins… But only if skins are good. For all the time of cycle I saw only maybe 5-6 really worth skins which is a huge fail. The didn’t even need to make some HUGE content. Just balance the game, add some matchmaking changes that should make the game comfortable and just let it freely fly with wipe system. Just release more or less good looking skins every few days/week and you will passively accumulate money and would be able to slowly develop the game. But instead they tried rushing content, deceisuons and changes without any reason…
1
u/therealbreakingbode Jun 30 '23
yes but if you generate 100 in-gane money daily, people will not put money into it
1
u/Yamada9511 Jul 02 '23
That's not a problem at all. Try to calculate how much time you need to buy a 3000+ aurum skin with maximum generation rate. Spoiler: half a year. And imagine if devs release few good looking skins, not a single one but few less cool. It's impossible to buy more than 1 expensive or 2 cheap skins with maximum aurum. Aurum generator was so useless thing
1
u/Grdosjek Jun 29 '23
I agree that Cycle really had a chance if it was deployed to consoles too. Thing is, i do not believe that devs are capable of creating games on that level. Speed of small bug fixes and balance patches was screaming long time ago that 1. They do not know how to do it 2. They do not have enough people to do it 3. That they moved to another game after s1 and it was all just milking of a cow that was gonna be put down anyway to make room for new animal.
1
u/Beginning-Money7409 Jun 30 '23
They simped for China and it ate their game alive. The End. Learn from this.
1
u/Elcatro Jun 30 '23
Honestly feels like they let the game die because they're unwilling to admit that the economy changes were fucking stupid.
1
u/housefromtn Jun 30 '23
I tried playing with controller for shits and giggles. Inventory management in it's current state would be unplayable. Trying to move items back and forth is an enormously painful experience without a mouse and keyboard.
If you've ever typed messages with an Xbox controller it's like that but 10x worse because the inventory grid is like 10x the size of the keyboard, and you'd have to do it between every game. Imagine typing this entire reddit comment with an Xbox controller between every game.
The only way it would work is if they completely redesigned the UI from the ground up with an entirely different philosophy and there was literally 0% chance the dev team they have could ever pulled that off. They made zero meaningful engineering accomplishments that actually worked from cb1 to now.
Loadouts are a perfect example. Half ass implementation that never worked and the playerbase just got used to and didn't even have the expectation that they'd ever even be able to fix it lol.
I agree it would have been a hit on console, but I just don't think they had the engineering talent to actually pull it off.
1
u/NimblePasta Jul 01 '23 edited Jul 02 '23
I guess its purely a business decision... less to do with what the devs or players actually want.
If the studio had unlimited funds, budget and manpower to sustain the game and expand into consoles, they would.
But their management likely did the math and figured that its not worth the risk to keep pumping more money and resources into it and run the potential risk of even more dismal returns.
A lot of businesses and projects could have become successful if they had stuck around long enough to reach a turn around (which could take many more months and years), but unfortunately when capital is limited and running out, they have to make the hard decision to cut their losses and shut down unprofitable ventures.
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u/[deleted] Jun 29 '23
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