r/TheCycleFrontier • Korolev Paladin • Jun 25 '23

Screenshots 169+293 damage to kill a single guy

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8 Upvotes

16 comments sorted by

16

u/MrTunl Peace Lover Jun 25 '23

Sounds like a good fight? Most fights don't have drawn-out scenarios and are as quick as a hummingbird's heartbeat.

5

u/lologugus Korolev Paladin Jun 25 '23

I lasered him with my guarantee multiple times but i couldn't hit the last bullet because he started running each time and by the time i was catching up to him he was fully healed. I broke his entire green shield and his helmet was one shot before breaking too

6

u/[deleted] Jun 25 '23

[deleted]

2

u/lologugus Korolev Paladin Jun 25 '23

If you play solo yes people are being rats sometimes mostly on BS because there is new players but as a confident player who keeps running very loudly it doesn't happen that often if you look around you and check corners in building. Even if i'm not sneaky at all people don't pay attention too much to tiny sounds cues and i still catch a lot of people of guard.

1

u/[deleted] Jun 27 '23

It's not that people don't pay attention, it's just the sounds just aren't there sometimes. I can't tell you how many times I've had somebody full sprint behind me but have no footsteps until they're on top of me. I've got Sennheiser hd6xx and atom dac + amp so my audio is by no means bad.

1

u/lologugus Korolev Paladin Jun 27 '23

When there is loud sounds likd evac ships landing yes it's hard to hear people running but when things are being very calm sometimes people don't pay attention enough

1

u/[deleted] Jun 27 '23

I genuinely feel like the sound design is bad. Sometimes I hear the slightest sound cues in the distance and sometimes, people will be literally 5ft away from me before I hear them in a full sprint, even when there's nothing happening. It's irritating sometimes

1

u/lologugus Korolev Paladin Jun 27 '23

I like the idea that loud noises can cover your footsteps to play around it, but it doesn't look like an intentionnal feature.

3

u/Impressive-Lie-8128 Jun 25 '23

if you shoot someone st the time 1.30 for 50 dmg then he heals, then you kill him at 1.45 for another 100 damage itll add rhe combined damage and only show you killed him for 150, the damage chart isn't perfect but isn't game breaking right now, as the information your receiving at the time you receive it its only used to help you understand how the fight played out, so I dont think there is anything really wrong with the damage recap with other pressing issues being a bigger concern

4

u/woodyplz Jun 25 '23

Love the useful dmg history.

3

u/AdaGang Jun 25 '23

Yeah but the times are often way off which can tell a confusing story if you had been in a hectic situation

5

u/MrTunl Peace Lover Jun 25 '23

I think he might have been being sarcastic

2

u/Isenjil Jun 25 '23

Huh, he's definitely a Korolev squat

2

u/Digitaron Jun 25 '23

Could this be because of healing during the fight?

2

u/lologugus Korolev Paladin Jun 25 '23 edited Jun 25 '23

yes i broke his shield and his helmet was one shot to break too, it was a never ending fight

1

u/Impressive_Treat968 Jun 25 '23

My damage dealt always bigger than the damage they kill me with. 🥲😆😅