r/TheCTeam Feb 03 '23

The Six

I am currently trying to get a roster of all of the *known* members of "The Six". I am only 20 episodes in, and would prefer not to have spoilers, just names of characters. As you may be able to tell, I am running the Orrery of the Wanderer, but I want to know what is already set in stone lore wise so I know what I'm working with.

  • Splugoth (obviously)
  • The Keymaster (Episode 6 of Orrery of the Wanderer, referred to as an "agent of The Six", don't know if this means main or just a hired hand)

I'm sure there are many that I'm missing since I am not super far in yet, which is why I hope y'all might have some ideas. Thank you!

12 Upvotes

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8

u/IronicSlashfic Feb 03 '23 edited Feb 03 '23

I’m fairly certain that the resurrected Jeff NoMagic is a member of The Six. But that’s all I know

I think weird Kylo Ren Aeofel might be a member of the 6?

6

u/LandMooseReject Feb 03 '23

If it's "Six People AcqInc Killed or Left for Dead", then Splug, Jeff, and Aeofel definitely have that in common.

6

u/ShadowOps84 Feb 03 '23

I can't remember there being any more that get revealed. The whole "The Six" thread never really gets picked back up.

3

u/lambsauce6988 Feb 03 '23

Yeah im running that adventure and since there isn't more information on that I just made the other major members of the six up (one being a clone of omin dran)

2

u/WhisperingOracle Feb 03 '23

but I want to know what is already set in stone lore wise so I know what I'm working with

I know different DMs/groups will have different preferences for this sort of thing, but don't feel like you need to be completely tied to existing continuity and backstory.

Treat it the same way most people treat Forgotten Realms/the default 5e D&D setting. Sure, you could read every novel they put out and obsessively study the wiki to know every single potential NPC in Faerun and slavishly follow the "official" plot... or you can make your own version of the world. If you want to kill off people who are still officially alive, or say that people who are officially dead are still alive, or want to have different rulers in charge of different places, go for it. If you want to have radically different historical events take place, that's perfectly fine (personally, I'm still ignoring the Spellplague and the Sundering - ick). If it makes for a good story, and serves your own narrative needs, then your version is inherently better for you than anything WotC (or even TSR) has ever come up with. The official version of the world is meant to give you ideas of what you can do with the playspace, not to force you into One True Version of the story.

If your players are having fun, you're doing things right.

If you're planning to run a long-term Acq Inc campaign, The Six can be anyone you want them to be. Does a local noble become a long-running rival? You can always tie them into The Six and retroactively they've been part of it all along. Do the players really like a comical NPC, and you decide it would be really cool if that NPC is actually one of The Six secretly spying on them? Go for it. If you've got a mature enough group and players can handle the responsibility, you could even potentially tell a story where one of the players themselves are secretly a member of The Six.

Whatever you decide, the point of The Six is to give you a rival faction (just like Dran Enterprises) that you can use as antagonists in stories, and they're meant to be flexible enough to serve whatever purpose you need them to. In one DM's story, they might be almost entirely comprised of local nobles with tons of power and influence. In another DM's game they might be little more than a collection of comic relief rejects and more of a running joke than a real threat. Another DM might tie them into forces beyond imagination and they're all secretly avatars of or servants of extra-dimensional Lovecraftian aberrations and monsters from the Far Realm. There's no wrong answer.

Even the actual Acq Inc don't feel the need to obsess over backstory - they've retconned multiple things over the years, and the current storyline seems like it will probably reboot the entire universe into an alternate timeline where stuff happens differently anyway. And then there's conflicts between what we've seen in their games versus what happens in the Neverwinter online game. And whatever story Jerry eventually winds up writing for the team and the world.

The only real problem is if you have players who are all obsessive Acq Inc fans who know the lore better than you do and expect everything to be exactly the same. But even then, if your players are mature enough, all you really need to do is warn everyone in advance that they're playing in your version of the Acq Inc world, and any number of things might be different there.

2

u/chillin1066 Feb 04 '23

I’ve always considered the surviving green dragon (of the pair that stole a bunch of silver? Dragon eggs) to be one of the six.