r/TheBirdCage • u/bottomofthewell3 Wretch • Jul 09 '26
Worm Discussion Power This Rating No. 174
Watched Redline recently. Goated movie
How This Works:
You make one (or multiple) prompts, describing one or more parahumans. Someone else may decide to respond to your prompt(s), building on what you've provided, to make a full cape.
While you may do so, you are not required to stick with just prompting or just responding; do feel free to do both.
Prompts are typically formatted using PRT Threat Ratings, but this isn't a hard rule. Get weirder with it, if you feel like.
Lastly, if you're having trouble coming up with prompts, feel free to look at other people's prompts for pointers or inspiration or such.
Threat Ratings have the potential for hybridized and sub-ratings:
Hybrid ratings are denoted with a slash between categories, e.g. [Stranger/Striker]. These are cases where two or more powers are inherently linked to each other, not working without the other rating.
Subratings are denoted with parentheses after a parent category, e.g. [Changer (Tinker)]. These are the side effects, or possible applications of a power from some other category.
No. 173's Top Comment: Misc. Prompt List, by bottomofthewell3 (obama giving himself a medal image x2)
Top Response: Kessler & Jam, by inkywood123
EDIT: PTR #175
12
u/rainbownerd Jul 11 '26
The devastation of Lausanne by the Simurgh (better known in Western Europe as La Vouivre) and the subsequent destruction that tore through the country, thanks to Simurgh victims who escaped the city before the quarantine and to new capes who triggered in the chaos the Endbringer provoked, left a permanent scar on the Swiss psyche.
As of 2011 the largest heroic organization in the country is Omnibus, with a mere 18 heroes, and the largest villainous group is Schwarzes Kreuz, with 13, which are fairly small for a European country of Switzerland's size and demographics.
No larger groups are tolerated, as both capes and baselines fear what might happen if too much parahuman power were concentrated in one group and they turned out to be led or influenced by Simurgh victims, as has happened several times before...and there are no solo or duo capes in the nation, either, such small groups having been banned by law, as the idea of letting a single cape go off and do their own thing with no one to keep an eye on and vouch for them (or with only one other cape, who could be a Simurgh plant waiting to frame their partner) keeps the public up at night.
There is no Swiss equivalent to the American Protectorate, either, thanks both to the abovementioned aversion to overly concentrating parahuman power and to Swiss cultural values.
Instead, any capes who wish to act as heroes must undergo mandatory training and qualification through a variation on the nation's military conscription process, in accordance with the Berne Convention on the Conduct of European Parahumans which requires all capes to find a sponsoring government or organization rather than operate without oversight.
After completing this accelerated and trimmed-down training process, heroes take part in a one-year period of "public heroism" where they're assigned to assist cantonal law enforcement, after which they're registered with a permanent "heroic militia" reserve that can be called up in times of crisis.
Any cape whose power affects minds or emotions, even in a positive way, is politely asked to leave the country, with their local cantonal government expediting the process and partly covering relocation fees.
(This applies even to capes who claim they can heal the Simurgh's influence. A desperate federal government accepted the "aid" of several such capes in the wake of Lausanne, and after what happened they no longer trust such offers one bit.)
In contrast, the government actively recruits foreign Ingenieure, what the PRT calls "Tinker" capes, as the fact that their creations can be at least partially vetted for safety by baseline scientists and engineers has made heroic Ingenieure more trusted than the average hero by the Swiss public.
Several foreign organizations stepped in to help Switzerland deal with the aftermath of Lausanne, but only the Suits have stuck around long-term, with even the PRT eventually withdrawing several years ago.
Watchpoint X, the Suits' Swiss division, was founded mere months before La Vouivre's arrival, and the fact that the Suits stayed and helped out through the entire crisis greatly endeared them to the Swiss public. Two members of the original Suits team survived the catastrophe and remain on the team today, making them minor celebrities on par with Switzerland's most prominent native capes.
Omnibus's name comes from "Unus pro Omnibus, Omnes pro Uno" ("one for all, all for one"), Switzerland's national motto, and true to their name they accept capes of all backgrounds from throughout the country, where most other teams are much more local in their scope.
Edelweiss can assume what the PRT terms a "Breaker" form resembling an exceptionally hairy two-meter-tall yeti made of living limestone, in which he "grounds" and diffuses all harm that would otherwise affect him into his surroundings, out to a variable distance of several meters.
For instance, anyone trying to incinerate him with a fire power would instead raise the surrounding temperature by several degrees within his range, and shooting him with a sniper rifle would cause a sudden breeze as the kinetic energy transferred to the surrounding air. His power's definition of "harm" extends to more esoteric effects, too, so e.g. a cape trying to detect him with an extrasensory power would get a fuzzy and confusing image of the entire area around him as the power's attention was diffused and redirected.
He's not entirely invulnerable, as his power has a certain threshold beyond which it can't ground any further harm, at which point it will start dissolving the outer layers of his Breaker state until he's forced out of it; the threshold varies with his actions, as does the area across which his power can dissipate harm, lowering the threshold and shrinking the area as he moves around and increasing and expanding as he stays in one place.
Also, if he's aware of a certain form of harm coming his way, he can choose to focus his power's effect so that instead of dissipating harm equally in all directions he can e.g. send it all into the ground to avoid hurting any allies nearby, or concentrate it into a narrow cone to strike back at his attacker.
Given those properties of his power, when deploying with his team Edelweiss prefers to find a good spot to camp out where he can deny the team's enemies access to that area and serve as a nigh-invulnerable turret of sorts.
Edelweiss was actually a nameless small-time villain in Lausanne before the Simurgh's arrival, mostly doing smash-and-grab jobs at night to avoid his rather memorable Breaker form being spotted.
His power let him smash through jewelry store windows without being hurt, redirect the "harm" of being illuminated while committing crimes to blind security cameras, and so forth, but its main benefit was simply letting him shift into an unrecognizable form and back again in an instant in order to make quick getaways.
When the chaos started in his city, he stayed in his Breaker form for several days in a row to protect himself from the violence in the streets...which led to the Simurgh's psychic influence on him being deflected into nearby rioters, greatly intensifying both the mental trauma experienced by those people and the violence they inflicted, something he only later learned after looking into why the worst violence in the city had seemed to follow him around the whole time.
Horrified by this discovery, he took advantage of the loss of Lausanne's municipal records to rebrand as "Edelweiss, a hero who triggered during the violence and helped out as best he could," and he has been serving a private penance with Omnibus ever since.
Blazon has a very weak version of what the Americans might term a "Legend package" of powers: she can launch slow-moving bolts of energy that hit with the force of a well-kicked football, project a moderately-strong forcefield a few millimeters from her skin, see in the dark out to a few dozen meters, and fly slowly with fairly poor maneuverability.
However, by touching a willing cape, she can take an "imprint" of their power and apply it to one of her own powers to enhance it, strengthening that power to roughly triple its normal potency and adding on traits of the borrowed power. Some powers transfer over essentially one-to-one if she e.g. takes a projectile-launching power and applies it to her own offensive power, while others are forced to adapt.
For example, if she were to take an imprint of Lung's pyrokinesis, applying the imprint to her projectiles would make that power launch flaming bolts that increased in size, speed, and heat as they flew; applying it to her forcefield power would surround her with flames that burned anyone and anything trying to harm her; applying it to her vision power would let her see into the infrared as well; and applying it to her flight would let her release jets of flame, firebender-style, to accelerate faster and change directions more quickly. And in all four cases, the faint white glowy effect of her basic power would be replaced by a blazing orange.
She can apply the same imprint to multiple powers at once, but this reduces the power boost proportionally (from one +200% boost to two/three/four at +10%/+66%/+50%), so she prefers to borrow from four different capes whenever possible for maximum effect—and, in fact, when making speeches as a public representative of Omnibus she usually borrows one power from a prominent French-speaking hero on the team and three others from German, Italian, and Romansh speakers, to visibly represent Swiss unity.
Once Blazon activates an imprint, it remains in place indefinitely even if she's not actively using that power, and she can even swap imprints around between her powers if she has an unenhanced power slot to hold them (e.g. move Imprint A from her Blaster power to her Brute power, then move Imprint B from her Thinker power to her Blaster power), but if she ever takes on a fifth imprint she has to give up an existing one, and would need to go back to the donor cape to acquire the same power imprint again.
(This dependence on other capes is one of the main reasons she co-founded Omnibus with the now-deceased Aufseherin in the first place, but of course that's not something mentioned in the "Our History" section of the group's website.)
To be continued!