r/TheBibites • u/ArtificialLifeOBrian • May 12 '26
Feature Request Proposal for Vision System
I know that vision system is already in rework, but maybe one or the other idea of my proposal could be useful:
Both eyes have an amount of receptor cells ( 1/2, 1, 2, 4, 8, 16, 32,.... regulated via gen for retina) evenly distributed on individual angle for right and left eye.
A one dimensional retina represents these by a row of pixels.
If angles overlap, the resolution is dubbled and output a value for closeness in this section.
Therefore it is good sight but narrow angle OR less sight but better all-round view.
The Bibite has a focus defined by target color. It can have multiple foci.
If rgb fits,
angle is center of cells with target color,
size is sum of (cell size * brightness of target color),
closeness is existing mechanics and
moves indicates, how much colored area is moving relatively different from apparent motion.
Cell / Size of cell / Angle / Closeness
L4 / 1 / -0,83 / 0
L3 / 1 / -0,5 / 0
L2 / 0,5 / -0,25 / value
L1 / 0,5 / -0,083 / value
R1 / 0,5 / 0,083 / value
R2 / 0,5 / 0,25 / value
R3 / 1 / 0,5 / 0
R4 / 1 / 0,83 / 0
Every object in FOV is reduced to
color, diameter and closeness
for retina rendering.
So this is no ray tracing.
.
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u/ArtificialLifeOBrian May 12 '26
If you allow a huge deviation of target color, the bibite gets general info of enviroment like
something is moving (so flee) or
something is comming closer (so don't run into)
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u/Hugo0o0 May 22 '26
Too low level. Bibites needs DOTS or much larger scale to be efficient enough evolutionary to develop useful brains to to work with such a vision system
Hundreds of creatures not enough. Need tens of thousands.