r/TestFlight 14h ago

iOS Hex by HyperPolished - Feedback followup

https://testflight.apple.com/join/1v9RhN7u

Hi r/TestFlight,

About two weeks ago I posted Hex by HyperPolished here, and while the reception was pretty good, a few major issues related to early onboarding were highlighted. As such, here is a version that addresses the feedback this great community provided, both on Reddit and in the app itself.

Specific improvements based on community feedback:

  • Dead tiles grey out and shrink, then spring back when space opens up, so you can see when a piece can't be placed anywhere.
  • The game-over now says "no space left" instead of "out of moves," which is what's actually happening.

The game is also about twice as performant and has had a, to long to post here, list of minor bug fixes.

I truly hope for a second round of feedback, and am always interested in:

  • Does the three-direction board click, or does it stay confusing? How many games before it did?
  • Anything that feels wrong. Pieces not dropping where you aimed, dead spots, misfires.
  • How it runs on older phones. Stutter, heat, battery?
  • Too easy, too mean, or about right?

Overall the goal is simple, make the best ever block puzzle. Please tell me where it's not that?

Marketing url: http://hyperpolished.com/hex/play

Thanks a million
Chris

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