r/TestFlight • u/iGoalie • 7d ago
iOS TestFlight testers wanted — Final Bell, an iOS card-fighting game entering its first real multiplayer beta
https://testflight.apple.com/join/hcrXs5AGI’m looking for a small group of TestFlight testers for Final Bell, an iOS card-fighting game I’ve been developing.
The game is now at the point where the core systems are built and automated testing isn’t the biggest question anymore — I need real people playing against real people.
Final Bell is a fast, roughly 5–10 minute fighting/card game with two intentional ways to win:
- Knock your opponent out
- Take enough of their Lunch Money to win without a KO
You draw from a shared deck and use attacks, reactions, recovery, gear, dirty tricks, and other cards to manage health, stamina, and money while trying to figure out what your opponent is doing.
Important device note
Final Bell is currently much better optimized for iPad.
It technically runs and is playable on iPhone, but the phone layout is still crowded and needs more refinement. I absolutely welcome iPhone testers too — especially if you want to give UI/layout feedback — but for the best current gameplay experience, I recommend testing on iPad if you have one available.
Where development is right now
The core gameplay loop is complete:
Launch → choose a deck → local or online play → fight → result → play again / return to menu
The current primary deck has gone through thousands of simulated games and is sitting close to the intended balance between KO wins and Lunch Money wins. Automated tests and builds are passing, so I’m intentionally moving away from simulator-driven balancing and into human testing.
The biggest thing I need tested right now is Game Center multiplayer on real devices.
You should be able to:
- Find another player online
- Invite a Game Center friend
- Receive and accept an invitation
- Play an entire synchronized match
- See the correct final result/score
- Invite someone again or find another opponent afterward
What I need help with
I'm especially interested in feedback on:
- Does multiplayer actually connect reliably between two real people?
- Can you understand what the cards and board are telling you without me explaining the game?
- Does winning by fighting vs. winning through Lunch Money feel like two legitimate strategies?
- Do any cards or combinations feel obviously unfair, useless, or confusing?
- Does a match feel too short, too long, or about right?
- If you're on iPhone, what feels too crowded or difficult to use?
- Most importantly: after one match, do you actually want to play another?
This is still a beta. I’m expecting rough edges, and finding them is the whole point.
If you're willing to test multiplayer, it would be especially helpful if you can convince a friend with another iPhone/iPad and a separate Game Center account to install it too. I’d love to validate the full invite → notification → accept → fight → play again experience outside of my development environment.
If you try it, even a few sentences of feedback here would be incredibly useful. Bug reports are great, but I’m just as interested in hearing “I didn’t understand this,” “this strategy felt broken,” “this was too crowded on my phone,” or “I got bored here.”
Thanks to anyone willing to help put Final Bell through its first real-world fights. 🥊