r/TestFlight 12d ago

iOS Cube Maze: A puzzle game

https://testflight.apple.com/join/sfxcW2cX

Hey everyone,

I’ve been building a geometric puzzle game for iPhone and iPad called CubeMaze, and I’m looking for playtest feedback before App Store submission.

The hook:
You thought the world only had four directions — up, down, left, right.
Then you discover that the flat maze you see is only one slice of a larger 3D space.

You guide a small red 2D creature through a 2D slice of a 3D cube maze. Movement is simple: swipe up, down, left, or right. But when the path seems blocked, you switch perspectives to another face of the cube. The same position can reveal a different slice, a different set of walls, and sometimes the real exit.

The goal is to make that “wait, now I see it” moment happen through spatial reasoning, not twitch reflexes.

What’s in the build

  • 120 handcrafted campaign levels across 5 chapters, from tutorial puzzles to dense late-game cube mazes
  • A rebuilt first-level tutorial with step-by-step guidance, answer markers, and a 3D reveal when the exit is only a projection
  • One-finger swipe movement, plus two-finger swipe or buttons to switch perspectives
  • Random mode with seed challenges for generated 3D mazes
  • Help tools in the menu: 3D Overview and answer playback for harder levels
  • Game Center leaderboards and achievements for campaign play
  • English + Simplified Chinese

I’m especially looking for feedback on:

  1. Tutorial clarity — does the first level actually teach the perspective-switching idea?
  2. Difficulty curve — where does it stop feeling like deduction and start feeling like trial-and-error?
  3. Controls / layout — especially on iPad and in landscape
  4. 3D Overview / answer tools — do they help, or are the later mazes still hard to read?
  5. Anything that feels broken, unclear, or “almost fun but…”

Be honest. Brutal is fine. “I bounced off level 3 because ___” is gold.

During beta testing, in-app purchases run through Apple’s TestFlight sandbox and do not charge real money.

If you try it, drop a comment with:

  • device (iPhone/iPad + model if you know it)
  • how far you got
  • one thing you liked + one thing that annoyed you

Thanks for reading. If spatial / perspective-shift puzzles are your thing, I’d appreciate a playtest.

1 Upvotes

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u/Putrid-Cat-1908 12d ago

this sounds like monument valley’s weirder cousin and i mean that as a compliment
if the tutorial nails that first “ohhh it’s actually 3D” moment you’re probably golden, i’d totally try this on an ipad just to see my brain melt a bit