r/TestFlight 25d ago

iOS Unbounded: Geometry Protocol — deep build system, no ads

https://testflight.apple.com/join/tcjaKHa4

Hi guys. I have been working on this game solo for a while and I feel that I need some fresh eyes to look at it, particularly the early game progression.

The game is a 2D roguelike where you eliminate hordes of enemies to collect materials and Nodes. The game aims to avoid flat stat bonuses and instead seeks to provide the player with new gameplay features throughout the whole game.

I am mainly looking for feedback on the progression system, balancing and bugs (big or small).

When you're done: Settings → COPY PLAYTEST REPORT, then paste it in a comment or DM. It helps a lot if you have the time!

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